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Gun Club VR News

Gun Club VR Update 2

We’ve uploaded a small update (0.3.99985) to address some minor bugs. While fixing these bugs we also made some improvements to the performance in the Range. We’re still working on the Allied weapons for the WWII update but wanted add in these revisions in the meantime.

In this build:

- It is now possible to initiate an Action Range Teleport with the interact button instead of waiting for the timer.
- Vive Controllers have refined grab detection to improve weapon interactions
- Vive users now have a alternate fade for teleporting that doesn’t incorporate the SteamVR view
- Scoreboard updates properly in the Action Ranges
- Performance improvements in the Range

Thanks for everyone’s input, please don’t hesitate to make any suggestions or let us know about any bugs you find.

Gun Club VR Update 2

We’ve uploaded a small update (0.3.99985) to address some minor bugs. While fixing these bugs we also made some improvements to the performance in the Range. We’re still working on the Allied weapons for the WWII update but wanted add in these revisions in the meantime.

In this build:

- It is now possible to initiate an Action Range Teleport with the interact button instead of waiting for the timer.
- Vive Controllers have refined grab detection to improve weapon interactions
- Vive users now have a alternate fade for teleporting that doesn’t incorporate the SteamVR view
- Scoreboard updates properly in the Action Ranges
- Performance improvements in the Range

Thanks for everyone’s input, please don’t hesitate to make any suggestions or let us know about any bugs you find.

Gun Club VR Update 1

Welcome to our first update post, apologies for being quiet so far but we've been deep in development of the WWII Allied Weapons Update which is planned for release in December.

That being said we've been keeping an eye on any suggestions and problems posted so far. So in the meantime we've prepared a small point release (0.3.99980) to address some bugs and also add in some additional functionality.



In this build:

- Triggers now move along with the index finger
- We've fixed up the fire mode on the TMP and also the incorrect operation of the charging handle.
- Vive users should notice Action ranges no longer momentarily show the SteamVR Room after teleporting.
- It is now possible to operate the weapons magazine during countdown
- Firing targets in the range are now unable to shoot during their popup animation and their shots won’t leave floating decals when hitting dynamic objects
- A supersampling option has been added in the Lobby Options panel ( from 0.7 -> 2.0 )
- Fixed the ability of Grenades to explode Red Barrels
- Other various smaller bug fixes


In the meantime while we work on the Allied Update and other features, please don’t hesitate to make any suggestions or let us know about any bugs you find we really appreciate the help.

We’d also like to thank to PS5Owner who alerted us to many of the bugs fixed in this build.



Gun Club VR Update 1

Welcome to our first update post, apologies for being quiet so far but we've been deep in development of the WWII Allied Weapons Update which is planned for release in December.

That being said we've been keeping an eye on any suggestions and problems posted so far. So in the meantime we've prepared a small point release (0.3.99980) to address some bugs and also add in some additional functionality.



In this build:

- Triggers now move along with the index finger
- We've fixed up the fire mode on the TMP and also the incorrect operation of the charging handle.
- Vive users should notice Action ranges no longer momentarily show the SteamVR Room after teleporting.
- It is now possible to operate the weapons magazine during countdown
- Firing targets in the range are now unable to shoot during their popup animation and their shots won’t leave floating decals when hitting dynamic objects
- A supersampling option has been added in the Lobby Options panel ( from 0.7 -> 2.0 )
- Fixed the ability of Grenades to explode Red Barrels
- Other various smaller bug fixes


In the meantime while we work on the Allied Update and other features, please don’t hesitate to make any suggestions or let us know about any bugs you find we really appreciate the help.

We’d also like to thank to PS5Owner who alerted us to many of the bugs fixed in this build.