Gun Club VR Update 2
We’ve uploaded a small update (0.3.99985) to address some minor bugs. While fixing these bugs we also made some improvements to the performance in the Range. We’re still working on the Allied weapons for the WWII update but wanted add in these revisions in the meantime.
In this build:
- It is now possible to initiate an Action Range Teleport with the interact button instead of waiting for the timer.
- Vive Controllers have refined grab detection to improve weapon interactions
- Vive users now have a alternate fade for teleporting that doesn’t incorporate the SteamVR view
- Scoreboard updates properly in the Action Ranges
- Performance improvements in the Range
Thanks for everyone’s input, please don’t hesitate to make any suggestions or let us know about any bugs you find.
In this build:
- It is now possible to initiate an Action Range Teleport with the interact button instead of waiting for the timer.
- Vive Controllers have refined grab detection to improve weapon interactions
- Vive users now have a alternate fade for teleporting that doesn’t incorporate the SteamVR view
- Scoreboard updates properly in the Action Ranges
- Performance improvements in the Range
Thanks for everyone’s input, please don’t hesitate to make any suggestions or let us know about any bugs you find.
