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《ALCHEMAGE》Reboot Plan & September 19th Update Announcement

Greetings, Alchemists,
[p]Over the days since we decided to reboot the game, we have been continuously monitoring the various suggestions and feedback on issues raised by players in the community, and we have also defined a new direction for the game's subsequent development work through planning.[/p][p][/p][p]Currently, the game has undergone its first maintenance update after the reboot at 14:00 on September 19, 2025! Now, let's first explain the specific update content of this time and our subsequent long-term plans![/p][p][/p][h3]① New Content in the Version:
[/h3]
  • [p]New Enemies Unveiled:
    Mini Ghoul、Mini Ghoul、Mini Skeleton、Skeleton King、Mini Archer、Giant Dragon Fish、Giant Hermit Crab、Giant Hawk、Giant Frog[/p]
  • [p]New Equipment and Items:
    S-Emerald Staff、S-Ruby Staff、S-Spapphire Staff、S-Topaz Staff、Life Branch、Bone Sword、Rotten Dried Fish、Sticky Sweep Net、Amethyst Staff[/p]
  • [p]Brand-New Launch of Editor Function: Resolved the long-standing issue where maps created with the Map Editor could not be played normally
    (Currently, only the placement and play of blocks, walls, and plant-related content are supported. We are still continuously optimizing and fixing the remaining parts, and Steam Workshop will also be supported in the future)[/p]
[h3]② Version Fixes:[/h3]
  • [p]Map Editor: No play entry for created maps[/p]
  • [p]Map Editor: Unable to exit the editor page normally after saving a map[/p]
  • [p]Map Editor: Unable to delete background wall grids[/p]
  • [p]Map Editor: Mouse position offset during placement[/p]
  • [p]Fixed the issue where the game display was incomplete at some resolutions
    [/p]
[h3]③ Game Optimizations:[/h3]
  • [p]Added descriptive texts for some items[/p]
  • [p]Optimized the overall UI style of the Map Editor and localized it into Simplified Chinese[/p]
  • [p]Adjusted the function descriptions of some plants to help everyone understand the characteristics of each plant[/p]
  • [p]Adjusted the function descriptions of some Rune Tablets and Furniture to facilitate everyone's construction and map editing[/p]
  • [p]Map Editor: No success prompt when saving a map[/p]
  • [p]Removed the game launcher and transferred all its functions to the in-game settings[/p]
[p][/p][p][/p][p]If you, esteemed Warlocks, encounter any BUGs while playing the game, or have opinions and suggestions regarding the game's subsequent gameplay content and optimization adjustments, you are more than welcome to provide us with feedback in the comment section of this post or on relevant social media platforms~[/p][p]
[/p][p]Official Game QQ Group: 1055211096
Discord: [/p][p]https://discord.gg/npCK2nt7[/p][p]
[/p][p]Official Email: [email protected][/p][p][/p][p]
[/p][h3]Overview of the Game's Subsequent Plans ↓ Fix Version (September ~ Mid-to-Early October):[/h3][p] We will prioritize improving the user experience of the Map Editor and continuously fix and optimize the existing issues of the game;[/p][h3]
Workshop Version (Late October ~ Early November): [/h3][p]We will give priority to promoting the integration and interconnection of the Steam Workshop function, making it convenient for esteemed Warlocks to share the creative maps they have made; at the same time, we will also continue to advance the launch of the domestic PC version to facilitate the gaming experience for domestic Warlock friends;[/p][h3]
Brand-New Gameplay (Late November ~ Long-Term Updates):[/h3][p] We are considering adding a brand-new gameplay experience to the game. Currently, the preliminary plan focuses on increasing the survival difficulty and customizing the starting character for challenge progression. At the same time, we will also actively adopt everyone's opinions to further improve the game content;[/p][h3]
Mobile Version (Q1 2026 ~ Q2 2026): [/h3][p]During this stage, we will first prioritize improving the basic porting content of the mobile version and arrange a new mobile test for the rebooted version. We also want to let the friends who have been waiting for the mobile version experience it as soon as possible; however, due to the need for certain optimizations and fixes for related porting bugs, the official release of the mobile version will be a little later. Nevertheless, we will strive to launch it and meet everyone as soon as possible![/p][h3]
More Plans (Ongoing): [/h3][p]For new creature content and home decoration items, we will add them in a timely manner according to the version schedule. We also welcome esteemed Warlocks to leave messages and provide suggestions, and we will actively adopt some of the new setting content you provide; the adaptation for more devices such as game consoles will be carried out after the mobile version, and we will gradually present it to everyone after the game is fully improved to our satisfaction.[/p]