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Alchemage – November 28 Update Notice

[p]As the seasons shift, the world’s elemental currents begin to surge once again.
The winds grow restless, the earth’s pulse stirs beneath the surface, and long-silent ruins tremble faintly in the distance. New spells and late-game ancient creatures now emerge, bringing fresh challenges to every adventurer brave enough to explore deeper into this awakening world.[/p][h2]① New Content (Requires Creating a New World)[/h2][h3]New Magic Spells[/h3]
  • [p]Wind RotatePill
    A condensed wind-element orb created by alchemically compressing a cyclonic core. Its center spins rapidly, echoing faint traces of swirling wind.[/p]
  • [p]Wind Breath
    A ritual-forged wisp of atmospheric wind energy. Appearing as a still vortex, it hides subtle, rhythmic vibrations within.[/p]
  • [p]Wind Bless
    A reinforcing mark formed from ancient wind runes and alchemic particles. When activated, light winds circle the caster, enhancing agility and reaction speed.[/p]
  • [p]Wind CallGhost
    Summons a loyal wind spirit follower by using the lingering traces left behind by a departed windling.[/p]
  • [p]Earth Bless
    As if embraced by ancient bedrock, the caster becomes immune to frost and molten lava. Extreme elements instinctively withdraw from this “will of ancient stone.”[/p]
  • [p]Earth Drill
    Upon channeling, the ground trembles and stone walls rise swiftly around the caster, forming a protective ring—like the brief awakening of an ancient rock spirit.[/p]
[h3]New Creatures[/h3][p](These creatures begin to appear after surviving 10 days in-game.)[/p]
  • [p]Ancient Slime
    A relic-born slime infused with lingering magical residue. It can heal itself using its own stored energy, making combat unpredictable.[/p]
  • [p]Ancient Ice Slime
    A frost-coated slime covered in crystalline ice. It fires sharp ice arrows that slow and freeze targets, like fragments of frozen time.[/p]
  • [p]Ancient Lava Slime
    Its body flows like molten magma. It launches fireballs that ignite enemies, and even approaching it fills the air with scorching heat.[/p]
[hr][/hr][h2]② Bug Fixes[/h2]
  • [p]Fixed missing BUFF language strings[/p]
  • [p]Completed missing drop descriptions for several new items[/p]
  • [p]The problem of synthetic loss of spruce wood wands[/p]
  • [p]Fixed Relic Sword Hilt crafting disappearance issue (Nov 24 patch)[/p]
  • [p]Fixed monsters failing to spawn in lava regions (Nov 24 patch)[/p]
[hr][/hr][h2]③ Optimizations[/h2]
  • [p]Custom light-source areas will no longer spawn creatures
    (This optimization is temporarily rolled back and handled in the Nov 24 patch.)[/p]
[p][/p]