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  3. 0.12.0 Update

0.12.0 Update

Including content updated in version 0.11.0 at December 5th, 2018

In 0.12.2
Many Multiplayer bugs fixed.

In 0.12.1
Alpaca kept in a [Stable] will slowly recover its HP
This update may cause some mud walls to be undiggable. You can use command "wall.erase" to clear out the wall.

New block [Fortress Stone Block].
New block [Savanna Leaf Block].
New block [Savanna Wood Block].
New wall [Savanna Wood Wall].
New wall [Fortress Stone Wall].
New wall [Fortress Pillar Wall].
New plant [Apple Tree].
New plant [Pumpkin].
New placement [Fortress Torch].
New placement [Fortress Stair].
New placement [Armor Stand]. You can put your armor and cloth on it
New placement [Wooden Cabinet].
New placement [Painting].
New placement [Pot].
New placement [Well].
New placement [Street Lamp].
New Equipment [Straw Hat].

Visual FX improvement for magic [Spiky Rock] and [Summon Undead].
New weather system with rain and snow.
Console commands have been tweaked. Check the thread "Some Usefull Console Commands" at Discussion for new commands.
Now you can plant sapling in flower pot.
Network connection stability slightly improved.
Now you can customize your character's hair color when creating new character.
Add player chat bubble.
[Wooden Fence] is moved to wall layer and has a new look.
It is now possible to place transparent walls like [Glass Wall] underground.
Add several predefined structures like a deserted village and ancient ruins in map generation.

Bug Fixed: Sometimes your alpaca kept in a [Stable] get lost.


As the chance for a rain to come is low, if you are very eager to see it, use command "event.start 500103" to summon a rain.
This update may cause placements as [Crating Table], [Furnace], [Alchemy Table] firstly created at an old version be lost. You may need to craft them again.
If there is an empty tile on which you can not place any other tile, point your mouse cursor at it and type in command "tile.erase" at Console to clear it.


ABOUT WHY THIS TIME TOOK SO LONG
Actually, the development for this game has already been suspended and our team has been assigned other tasks to do, mainly to assist in the development of other projects by our publisher. We are still able to work on Alchemage, but we can only do this during the breaks of our assigned jobs, for the last couple of months. That means later update period for Alchemage is uncertain. It is sad that it turned out like this after so many efforts we put into this game, but we are not yet giving up on it.