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Alchemage News

【UGC Event Now Live!】October 31st Update | Happy Halloween!

[p]Hello, Alchemists — Trick or Treat~ 🍬[/p][p] The bells of Halloween have begun to ring! The magic in the alchemical world grows more mysterious and mischievous tonight, and a new era of creation begins![/p][p]The latest update has been completed on October 31, 2025 at 17:00 (GMT+8) — let’s take a look at what’s new this time![/p][h2]①New Content[/h2]
  • [p]Steam Workshop Now Live! [/p]
[p]You can now freely upload, download, and share your custom maps through Steam Workshop! Create your very own alchemical world and let more sorcerers explore your realm of magic![/p]
  • [p]Custom Map Co-op Mode Now Available! [/p]
[p]Maps made with the editor can now be played online with friends — gather your team and challenge your own magical creations![/p]
  • [p]Halloween Furniture Arrives! 👻 [/p]
[p]Imp Candle | Imp Candleholder | Imp Jack lantern —— Flickering candlelight and playful shadows light up your festive night![/p][p](Currently, the Imp Candle is categorized under the Alchemy Materials module in the workbench. This issue will be fixed in the next version.)[/p]
  • [p]Steam Community Items Released! [/p]
[p]Earn random trading cards while playing. Collect the full set to craft the special community badge — become “The Eternal Alchemist”![/p][p][/p][h2]② Fixes[/h2]
  • [p]Fixed an issue where settings were not automatically saved.[/p]
  • [p]Fixed creature placement issue when walls are present in the editor.[/p]
[p][/p][h2]③ Optimizations[/h2]
  • [p]Added Underground Background Walls in the Map Editor[/p]
  • [p]Added Surface Guidelines & Sliders in the Map Editor[/p]
  • [p]Adjusted Loading Screen Cancel Button text size[/p]
  • [p]Optimized Mutant Chest Monster spawn rate[/p]
  • [p]Tweaked Furnace burning logic[/p]
[p][/p][h2]Creation Call — UGC Launch Event on Steam Workshop![/h2][p]“Hey, do you still remember the first time you lit your alchemy furnace?[/p][p] The explosions, the light, the chaos... and that thrilling spark of creation.”[/p][p]Welcome back to Alchemage — Here, there’s no main quest urging you forward, no path pre-defined by the system. You are the world’s creator. Both magic and earth move at your command.[/p][p]🎨 Now—it’s your turn to create your own world! With this new version, the Alchemage Map Editor is now fully upgraded and officially connected to Steam Workshop! Upload your maps or gameplay modes, and let sorcerers around the world experience your creativity![/p][h2]▌UGC Creation Event Now Open![/h2][p]Event Duration: From now until November 30th at 23:59.[/p][p]Event Rewards:[/p][p]① Lucky Prize — 💰 ¥30 Steam Gift Card × 1 (A random participant who meets all submission requirements will receive this prize.)[/p][p]② Popularity Prizes: [/p][p]🥇 1st Place: ¥120 Steam Gift Card × 1[/p][p]🥈 2nd Place: ¥60 Steam Gift Card × 1 [/p][p]🥉 3rd Place: ¥30 Steam Gift Card × 1 (Awarded to the top three creators whose maps have the highest number of subscriptions at the end of the event.)[/p][p][/p][h2]▌How to Participate:[/h2][p]1.Update the game to the latest version (supports Workshop submissions). 2. Upload your original map to the Steam Workshop. 3. Leave a comment under the event post with the following: Map Name + Workshop Link + One-sentence Description + Contact Email  (Multiple submissions are allowed.)[/p][p]Example:Map Name: The Night Alchemy Tower” Link:https://steamcommunity.com/sharedfiles/filedetails/?id=xxxxx” “[/p][p]Description: A mysterious tower that moves under the moonlight, said to hide a forgotten formula.” Contact: [email protected][/p][p][/p][h2]▌Event Rules (Please Read Carefully)[/h2][p]1.Originality: All submitted works must be original. If copyright infringement occurs due to unauthorized use of others’ assets, the author will bear full responsibility. The organizer reserves the right to remove and disqualify such entries.[/p][p]2.Submission Requirements:[/p]
  • [p]Ensure your map loads and functions correctly.[/p]
  • [p]Titles and descriptions must be clear and easy to identify.[/p]
  • [p]No spamming reviews or duplicate uploads.[/p]
  • [p]All submissions must be positive and appropriate. Content containing political, pornographic, violent, religious extremist, discriminatory, or abusive elements is strictly prohibited. Violations will result in disqualification and removal.[/p]
[p]3.Display & Usage Rights:[/p]
  • [p]By participating, you grant permission for the Alchemage team to feature, promote, or recommend your work (including images or videos) on official channels, with your creator name credited.[/p]
  • [p]If your creation is considered for official collaboration or derivative works, we will contact you for permission first.[/p]
[p]4.Evaluation & Reward Distribution: Winners will be determined based on subscription counts at the end of the event. The results will be announced within 7 working days, and Steam Gift Card prizes will be distributed accordingly.[/p][hr][/hr][p]🔥 The alchemy furnace is lit once more. Your magical world awaits its rebirth! Whether it’s a fantastic creation or a tricky challenge map — Join the ranks of creators now, and let the world of Alchemy & Magic shine brighter because of you! ✨[/p][p][/p][p]If you encounter any bugs during your adventures, or if you have suggestions for future gameplay content and optimizations, we warmly welcome your feedback in the post comments or through our community channels![/p][p][/p]

Alchemage – October 16 Update

[p]Greetings, Alchemists! ✨ [/p][p]The autumn breeze has brought fresh magic into the world of Alchemage! This update introduces brand-new creatures, powerful enemies, and—most importantly—the complete version of the Map Editor! The age of free creation has officially begun![/p][p][/p][h3]①New Content[/h3]
  • [p]New Creatures: Ice Alpaca、Lava Alpaca、Stone Alpaca — each with unique habitats and personalities.[/p]
  • [p]New Enemies: Ice Chest、Stone Chest、Lava Chest — beware of these deceptive mimics guarding their fiery, rocky, or icy treasures![/p]
[p](The absence of the Wind Element... seems to foreshadow some kind of ■■ stirring within □□?)[/p]
  • [p]Map Editor: Complete Version Released! You can now freely place all map elements to design your own magical world. [/p]
[p]🔹 Steam Workshop and Steam Achievement System are planned to be fully connected in the next update. [/p][p]🔹 Once that happens, we’ll also launch a UGC Creation Event, so feel free to start preparing your dream maps now![/p][p][/p][h3]②Bug Fixes[/h3]
  • [p]Fixed issues where online multiplayer could fail or fail to load properly.[/p]
  • [p]Fixed a bug where Steam Lobby ID was only retrievable during the first multiplayer session.[/p]
  • [p]Fixed an issue where custom key settings were reset after restarting the game.[/p]
[p][/p][h3]③Optimizations[/h3]
  • [p]Slightly increased equipment and tool durability, easing early survival challenges.[/p]
  • [p]The spawn rate of mineral blocks has been slightly increased to improve resource collection efficiency.[/p][p][/p]
[h3]④ Steam Community Items Coming Soon[/h3][p]Play Alchemage to earn exclusive Steam Community Items — and become The Eternal Alchemist![/p][p][/p][p][/p][p]If you encounter any bugs or have suggestions for future updates and gameplay improvements, we’d love to hear from you![/p][p]Community Channels:[/p][p][/p]

Alchemage September 27 Update patch

[p]This update was completed and maintained at 20:00 on September 27, 2025[/p][h3][/h3][h3]Version fix content[/h3][p]① Abnormal issues with the animation of some magic strikes such as the rockfall technique[/p][p]② The problem of being unable to use food normally[/p][p][/p][p][/p][p]If you encounter any bugs during your adventures, or if you have suggestions for future gameplay content and optimizations, we warmly welcome your feedback in the post comments or through our community channels![/p]

《Alchemage》 September 26 Update Notice

[p]Dear Alchemists, happy Mid-Autumn Festival! 🌕🐇 [/p][p]On this special holiday that symbolizes reunion and joy, we hope to bring you warmth and surprises through the world of Alchemage. No matter where you are, may the full moon light up your adventures with friends, and may the Jade Rabbit and laurel trees add a touch of festive romance and warmth to your magical journey.[/p][p]With this bright moon, we’re also bringing you a brand-new update, including Mid-Autumn themed furniture, as well as new optimizations and fixes. We hope you can feel the festive atmosphere within the game, explore hand-in-hand with your companions, and celebrate a magical Mid-Autumn night together! ✨[/p][p]This update was completed on September 26, 2025 at 4:30 PM. Now let’s take a look at the details:[/p][h3]① New Content[/h3][p]🌟 Mid-Autumn Festival Series Furniture:[/p]
  • [p]Mid-Autumn Festival Rabbit Ornament[/p]
  • [p]Mid-Autumn Festival Sofa[/p]
  • [p]Painting Moon Rabbit[/p]
  • [p]Painting ChangEr[/p]
  • [p]Mid-Autumn Festival Laurel Chest[/p]
[h3]② Bug Fixes[/h3][p]🔧 Fixed the following issues:[/p]
  • [p]Mouse Interaction: Left and right mouse buttons would occasionally stop working (e.g., unable to place blocks with left click, or cast/dig with right click).[/p]
  • [p]Text Issue: Missing language/localization for certain items.[/p]
  • [p]Quest System: In the Beginner’s Guide, reloading a save required re-clicking quest items to confirm completion.[/p]
  • [p]Quest Bug: The “Find Rune Stone” quest could not be completed.[/p]
  • [p]Compatibility: Old saves and old characters could not be played.[/p]
  • [p]Settings Issue: Game control settings would reset every time upon entering.[/p]
[h3]③ Optimizations[/h3][p]⚙️ Improvements include:[/p]
  • [p]Added a Cancel Button during online connection, making multiplayer management more convenient.[/p]
  • [p]Map progress is now permanently saved, and will no longer reset when reloading a save.[/p]
  • [p]Giant Hawk spawn rate slowed down for better balance.[/p]
  • [p]Supplemented descriptions of alchemy material crafting paths for clarity.[/p]
  • [p]Equipment bonus attributes are now displayed for easier builds and choices.[/p]
  • [p]Increased the production speed of blocks and walls, making building more efficient.[/p]
  • [p]Enhanced the slowing effect of the Frost buff.[/p]
  • [p]Adjusted Mimic Chest Monster aggro logic—it now targets players more aggressively.[/p]
  • [p]Discovering duplicate rune stones will now charge existing magic.[/p]
  • [p]Background music can now be played in the map editor.[/p]
[p][/p][p][/p][p]If you encounter any bugs during your adventures, or if you have suggestions for future gameplay content and optimizations, we warmly welcome your feedback in the post comments or through our community channels![/p][p][/p][h3]Overview of the Game's Subsequent Plans ↓[/h3][p]Fix Version (September ~ Mid-to-Early October):[/p][p]We will prioritize improving the user experience of the Map Editor and continuously fix and optimize the existing issues of the game;[/p][p]
Workshop Version (Late October ~ Early November):[/p][p]We will give priority to promoting the integration and interconnection of the Steam Workshop function, making it convenient for esteemed Warlocks to share the creative maps they have made; at the same time, we will also continue to advance the launch of the domestic PC version to facilitate the gaming experience for domestic Warlock friends;[/p][p]
Brand-New Gameplay (Late November ~ Long-Term Updates):[/p][p]We are considering adding a brand-new gameplay experience to the game. Currently, the preliminary plan focuses on increasing the survival difficulty and customizing the starting character for challenge progression. At the same time, we will also actively adopt everyone's opinions to further improve the game content;[/p][p]
Mobile Version (Q1 2026 ~ Q2 2026):[/p][p]During this stage, we will first prioritize improving the basic porting content of the mobile version and arrange a new mobile test for the rebooted version. We also want to let the friends who have been waiting for the mobile version experience it as soon as possible; however, due to the need for certain optimizations and fixes for related porting bugs, the official release of the mobile version will be a little later. Nevertheless, we will strive to launch it and meet everyone as soon as possible![/p][p]
More Plans (Ongoing):[/p][p]For new creature content and home decoration items, we will add them in a timely manner according to the version schedule. We also welcome esteemed Warlocks to leave messages and provide suggestions, and we will actively adopt some of the new setting content you provide; the adaptation for more devices such as game consoles will be carried out after the mobile version, and we will gradually present it to everyone after the game is fully improved to our satisfaction.[/p]

《ALCHEMAGE》Reboot Plan & September 19th Update Announcement

Greetings, Alchemists,
[p]Over the days since we decided to reboot the game, we have been continuously monitoring the various suggestions and feedback on issues raised by players in the community, and we have also defined a new direction for the game's subsequent development work through planning.[/p][p][/p][p]Currently, the game has undergone its first maintenance update after the reboot at 14:00 on September 19, 2025! Now, let's first explain the specific update content of this time and our subsequent long-term plans![/p][p][/p][h3]① New Content in the Version:
[/h3]
  • [p]New Enemies Unveiled:
    Mini Ghoul、Mini Ghoul、Mini Skeleton、Skeleton King、Mini Archer、Giant Dragon Fish、Giant Hermit Crab、Giant Hawk、Giant Frog[/p]
  • [p]New Equipment and Items:
    S-Emerald Staff、S-Ruby Staff、S-Spapphire Staff、S-Topaz Staff、Life Branch、Bone Sword、Rotten Dried Fish、Sticky Sweep Net、Amethyst Staff[/p]
  • [p]Brand-New Launch of Editor Function: Resolved the long-standing issue where maps created with the Map Editor could not be played normally
    (Currently, only the placement and play of blocks, walls, and plant-related content are supported. We are still continuously optimizing and fixing the remaining parts, and Steam Workshop will also be supported in the future)[/p]
[h3]② Version Fixes:[/h3]
  • [p]Map Editor: No play entry for created maps[/p]
  • [p]Map Editor: Unable to exit the editor page normally after saving a map[/p]
  • [p]Map Editor: Unable to delete background wall grids[/p]
  • [p]Map Editor: Mouse position offset during placement[/p]
  • [p]Fixed the issue where the game display was incomplete at some resolutions
    [/p]
[h3]③ Game Optimizations:[/h3]
  • [p]Added descriptive texts for some items[/p]
  • [p]Optimized the overall UI style of the Map Editor and localized it into Simplified Chinese[/p]
  • [p]Adjusted the function descriptions of some plants to help everyone understand the characteristics of each plant[/p]
  • [p]Adjusted the function descriptions of some Rune Tablets and Furniture to facilitate everyone's construction and map editing[/p]
  • [p]Map Editor: No success prompt when saving a map[/p]
  • [p]Removed the game launcher and transferred all its functions to the in-game settings[/p]
[p][/p][p][/p][p]If you, esteemed Warlocks, encounter any BUGs while playing the game, or have opinions and suggestions regarding the game's subsequent gameplay content and optimization adjustments, you are more than welcome to provide us with feedback in the comment section of this post or on relevant social media platforms~[/p][p]
[/p][p]Official Game QQ Group: 1055211096
Discord: [/p][p]https://discord.gg/npCK2nt7[/p][p]
[/p][p]Official Email: [email protected][/p][p][/p][p]
[/p][h3]Overview of the Game's Subsequent Plans ↓ Fix Version (September ~ Mid-to-Early October):[/h3][p] We will prioritize improving the user experience of the Map Editor and continuously fix and optimize the existing issues of the game;[/p][h3]
Workshop Version (Late October ~ Early November): [/h3][p]We will give priority to promoting the integration and interconnection of the Steam Workshop function, making it convenient for esteemed Warlocks to share the creative maps they have made; at the same time, we will also continue to advance the launch of the domestic PC version to facilitate the gaming experience for domestic Warlock friends;[/p][h3]
Brand-New Gameplay (Late November ~ Long-Term Updates):[/h3][p] We are considering adding a brand-new gameplay experience to the game. Currently, the preliminary plan focuses on increasing the survival difficulty and customizing the starting character for challenge progression. At the same time, we will also actively adopt everyone's opinions to further improve the game content;[/p][h3]
Mobile Version (Q1 2026 ~ Q2 2026): [/h3][p]During this stage, we will first prioritize improving the basic porting content of the mobile version and arrange a new mobile test for the rebooted version. We also want to let the friends who have been waiting for the mobile version experience it as soon as possible; however, due to the need for certain optimizations and fixes for related porting bugs, the official release of the mobile version will be a little later. Nevertheless, we will strive to launch it and meet everyone as soon as possible![/p][h3]
More Plans (Ongoing): [/h3][p]For new creature content and home decoration items, we will add them in a timely manner according to the version schedule. We also welcome esteemed Warlocks to leave messages and provide suggestions, and we will actively adopt some of the new setting content you provide; the adaptation for more devices such as game consoles will be carried out after the mobile version, and we will gradually present it to everyone after the game is fully improved to our satisfaction.[/p]