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AoG Modding Tools / Open Engine



Dear friends, we received a lot of questions about Ash of Gods' DLCs and possible instruments for modding. That is why we think to open our Ash of Gods engine for community needs.

What does it mean? Our gaming engine (based on Unity 3D) will become available to everyone to making your own modifications and even whole stories based on our project or from the scratch.

What is Ash of Gods' engine:
  • Articy: Draft integration and story flow. This allows you to write a story completely in Articy and then link everything to needed assets. Save / Load system is included.
  • Combat system engine with possibility to create new classes, skills and mechanics.
  • Different tools to work with assets (animations, characters, effects). There are instruments to work with animation, links between assets and gameplay rules, tools to create parallax scenes.
  • Tools for localization and translation.
  • A number of assets and AoG's story to experimenting with gameplay.


Of course, we'd need some time to make necessary changes and prepare documentation, but before that we would like to know your opinion.

Please, tell us, what do you think about creating and using modifications. Is it interesting for you? Do you want to have this set of tools to create your own visual novels or tactical strategies. Would you like to work on the engine with us to make it open and available to everyone?

Please, let us know.