BANDIT HORDE

Hello, friends!
We go on introducing the mechanics of Ash Of Gods: The Way. The previous post was dedicated to the mechanics of duels. Now we’re going to tell you about the fight with Adjutant Dofus where you will have to confront the bunch of bandits.

[h2]HOW DOES THE FIGHT GO?[/h2]
The first thing we see starting the fight is a narrow battlefield 3x7 ot the other side of which there is a hostile commander. We have to get to him through the bunch of bandits, who had occupied most of the territory.

Our first task is to pick up fighters who can stand against the onslaught of the outlaws. You should consider that while we can only choose one fighter at a time, the army of bandits slowly comes closer and closer at full force. Yet in the qualification mode the enemy’s commander can’t summon new units — but he has a complete arsenal of dirty tricks among his cards of support.

In the beginning of the fight the enemy’s team has quite low attack and health points numbers. But among the bandits there are those who die and thus strengthen the rest of the fighters. That’s why the best way is not to kill but to block these bandits, not letting them get to your commander.

Like any battle, the bunch of bandits can be won through finding the right key that will help you cope easily with the seemingly unbeatable crowd. But in this fight there are a lot of opportunities to find your own solutions.
[h2]DIFFICULTY[/h2]
In more difficult challenger battles we decided to make it harder in various areas. First, there are more fighters whose death makes others stronger — and it’s harder to hold them back.

Secondly, in this fight your opponent has a deck of characters, so there are more and more enemies in the battlefield with each round which leaves less space for maneuvers.

And finally, the main thing is the new condition of win which is having at least three of your warriors alive when the enemy’s commander dies. Assuming that you have a standard deck of ten characters, you have to be very careful — it’s not a situation where you can easily afford to lose a fighter.

[h2]IN SEARCH OF PERFECT BALANCE[/h2]
It was very important for us to make this fight interesting and difficult enough for a player and not to turn it into a thoughtless deathmatch. Luckily we found a balance quite fast, varying the number of units whose death strengthens their teammates. Whereas there is only one unit in qualification mode, there are three of them in the challenger battles which turns even the weakest bandit into a dangerous and serious opponent.

A new version of this fight will be available in our new demo — press the «FOLLOW» button in Steam not to miss this news and the information about other mechanics and fights. And be sure to add us to wishlist.
