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  3. NEW CINEMATICS: WE NEED YOUR FEEDBACK

NEW CINEMATICS: WE NEED YOUR FEEDBACK



Hello, friends!

Today it's Friday, and we decided to cut talking about different mechanics and fights with the news about important changes — this time in cinematics.

If you have already tried our demo, you know that the intro and the cutscenes in the game differ considerably from its visual style. And of course they lose significantly to the videos from the original project.



So why did we focus on those rough sketches?

The thing is that a good video at the level of Redemption would be worth to us as a quarter of the whole game — in the form that was planned. That’s why — because of our budget restrictions — we had to focus on this variant.



Nevertheless, as we started changing our approach to the game and making it more difficult, we understood that the difference between the videos and the level of the project stands out more and more, and players only proved it with their feedback.



That’s why we decided to try and fix the situation and create new videos for the game with help of our amazing artists — and are ready to share first achievements.



In spite of the fact that in new cinematics there won’t be as many movements as there were in old versions, the result, however, must surpass them by far thanks to accurately structured composition, a brand new level of detailing and a thorough work with colour.



The characters began looking much more naturally. Distorted proportions, very rough strokes, wooden mimic — it’s all in the past. We paid a lot of attention to face expressions so that we could transfer emotions as accurately as possible. That’s how, for example, new Quinna Rosette looks at old Fill. Run, Forest, run!



A great deal of work was done on the surroundings. The old videos were concentrated firstly on the characters and their actions, that’s why the cutscenes weren’t so satisfying with detailing and looked quite meagre. We tried to fix it in new cutscenes.



It’s a laborious job, and of course we have to spend a considerable amount of time to finish everything. However, we’re sure that the result is worth it.



In the ready videos motion effects will be used to make scenes more lively and visually interesting — but we will keep them till the next updates.



That was the way our cinematics have passed — from rough sketches to arts that are complicated and much more suitable for the style of the game. This happened largely thanks to your responses, and it’s vitally important for us to get some feedback from you. Please write your comments about your attitude to this upgrade, if you like what you see or not. We are very grateful for any comments and want to express our gratitude to our compassionate community.

We wish everybody a merry Christmas and we will be sure to come back before the end of the year with a present — a new demo-version. There won’t be any new cinematics in it but we will keep you updated about our progress. So be sure to follow us and don’t forget to add our game to wishlist.