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NO COMMANDERS

Hello, folks!
This Friday we’re going to tell you about the fight with adjutant Mirina. This is quite an amusing fight which is considerably different from the others. Let’s look at how it works in detail.



[h2]HOW DOES THE FIGHT GO?[/h2]

The first thing to mention is that there are no commanders in this battle. That’s why the one who kills all the enemy's units first is the winner. In the right upper corner there is a counter which shows how many units are still alive.

The next important condition is the central bodrer of the field. Neither your nor opponent’s characters can cross it. As soon as we summon a character and equip him, he rushes at once to the border on the other side of which enemy’s fighters line up.



The fight with Mirina can remind the duel—the fighters also stand in line and exchange blows. But you can see considerable differences.



Summoned fighters can change lines—as in a usual fight. Besides, you can organize their support if you place an archer, a spearman, a monk, a warlock or any unit you consider necessary.




Mirina’s deck consists of strong melee characters and the ones who are good at support. Cards from the second deck are also quite powerful, but if you find a proper tactic. you will win easily. But things are not so simple in challenger battles.



[h2]DIFFICULTY[/h2]

To begin with, in the beginning of the challenger battle there is a guardian on the battlefield. There is a monk behind. Thus, you need to destroy not ten but twelve of the enemy's characters.



The guardian is equipped with the Veteran’s ring. It means that every turn his attack will increase in two points.

On both sides of the scene there are walls. On the one hand, it’s a limitation—now a player has considerably less space for maneuvers. On the other hand, there are a couple of interesting variants for how to turn this limitation into your advantage.



The most interesting thing in this battle, though, is the condition for the perfect victory. Your task is to win using not more than three characters. And it’s not that easy!



[h2]IN SEARCH OF PERFECT BALANCE[/h2]



The first hard question we faced was the balance of the cards. As it was mentioned before, Mirina summons only melee fighters, and we were thinking if we should make the same condition for the player. But we decided that the freedom from limitations opens up a lot of variants for elegant victory.



The next question was how we can make the fight harder. We wanted to place a vivacious but not unkillable character which will be pretty dangerous for the player’s units. That’s how we came up with the bundle of the Guardian and the Monk. The Guardian has quite a big amount of health points, and has protection from the objects that are put on him. A low attack is compensated with the Veteran’s ring, step by step into a real problem. The monk behind is always ready to heal his comrade if you wound him.



We hope that you will like this fight as well. Download our demo, share your impressions in comments and press the follow button on our page. And don’t forget to add your game into your wishlist.