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THE PUNISHER



Hey, guys!

It’s time for us to tell you about a new battle, and this Friday we’re going to speak about one of adjutant Mirina’s qualifications. It’s the fight during which you will have to confront a deadly unit, and you will need to protect your commander from him.



[h2]HOW DOES THE FIGHT GO?[/h2]

This time we’re not attacked by a bandit horde which we were talking about in the previous post — there is only one fighter on the battlefield in the beginning of the fight. But he is worth the whole army.



He isn’t called the Punisher for nothing — if he gets to our commander, he’ll destroy him with a single attack. It’s pretty hard to kill this unit, but he can be held back. So the main thing is to find the right tactics.



The main goal remains the same — to destroy the enemy’s commander. But this is also not easy — he has considerably more health points than ours. Besides, he has quite a nasty surprise — a very powerful spell.



[h2]DIFFICULTY[/h2]

We’re still testing challenger battles because they turned out to be incredibly difficult due to the large quantity of deserters in the enemy’s deck — their teamwork with the Punisher almost guarantees failure if you’re not lucky with your cards. We don’t like it. Besides, in the enemy's deck there are three stunning spells able to break any tactics. That’s why we decided to remove bandits from the battle and replace them with Berkana’s fighters. You can assess the result in our new demo.



A special condition for the win doesn’t allow you to use rangers — in this case the victory won’t be counted.



[h2]IN SEARCH OF PERFECT BALANCE[/h2]

While we’re trying to work out the perfect balance in the challenger battles, we would like to mention difficulties we had faced during the development of its original version.

To create the Punisher we had to make a lot of efforts and go through numerous iterations. The main aim was to create a mighty and dangerous unit who is hard to confront but is possible to block. That’s why the Punisher has plenty of health points, almost unbreakable protection and poison resistance.



We've been experimenting with the Punisher’s strength for a long time so that the player had both enough problems with him and enough time to deal with other units allocating the resources properly. Besides, we increased the health of the hostile commander to make attack strengthening as important as the protection of the unit who holds the Punisher back.

You can fight the punisher and his tough commander in our new demo. Until then follow the news, subscribe to our page and add the game to your wishlist.