GETTING DOUBLED
Hello, friends!
We’re going back to telling you about fights and mechanics we’re using there. Today we want to show you the battle against adjutant Tork. He likes fighting in a big way, so be ready for something epic.

[h2]HOW DOES THE FIGHT GO?[/h2]
The first feature of the fight is that players have more freedom. Contrary to the rest of the fights, here you can play two cards of characters and two cards of support at a turn. That’s why for the fight not to end too fast we doubled all the cards in both decks.

Secondly, six of Tork’s fighters are already standing on the battlefield—he will try to protect himself from the first moments.

Thirdly, what catches the eyes at once is a gigantic battlefield with some obstacles. However, they don’t archers' shooting—and in addition they protect them from melee fighters.

[h2]DIFFICULTY[/h2]
To make the challenger battles harder, we considerably increased the quantity of the obstacles on the battlefield. Barrels and boxes block most of the direct ways to the enemy’s commander, so the characters will have to move along a kind of trenches which makes them less movable.

Besides, according to His Majesty Hing Hoda, you’re forbidden to move his characters between the lines more than once at a turn. You also have to finish the fight in seven rounds.

By the way, it may be a good opportunity to try your bandit deck if you have already got one. You can use such advantages as an opportunity to fill the battlefield fast with your units and the bandits’ skill to make each other stronger.
[h2]IN SEARCH OF PERFECT BALANCE[/h2]
There were some really hard moments in this battle. We spent quite a lot of time experimenting with obstacles—especially in the challenger battles. We asked ourselves a lot of questions like how many barrels and boxes should be on the battlefield, where to place them to make the player’s mission harder but not to totally block his way to the commander. And, as a main thing, not to lose the central idea of the fight—an opportunity to use many characters.
Finally we managed to come to the view of some kind of a labyrinth where players have to think properly about every move. And you should also watch the units not to block each others’ ways, use the battlefields’ advantages correctly and remember that the enemy can use his spells.

Estimating the perfect number of enemy’s units and what abilities they have became a real challenge for our team. Finally, after trying a lot of variants we decided that there should be units with quite many health points and with archers’ support. So in spite of the length, the fight feels dynamic and seizes your attention from the very beginning.

We hope you will like the fight with the adjutant Tork. Try to fight him by downloading the demo and share your opinion in the comments. So follow us on Steam and add the game to the wishlist.
We’re going back to telling you about fights and mechanics we’re using there. Today we want to show you the battle against adjutant Tork. He likes fighting in a big way, so be ready for something epic.

[h2]HOW DOES THE FIGHT GO?[/h2]
The first feature of the fight is that players have more freedom. Contrary to the rest of the fights, here you can play two cards of characters and two cards of support at a turn. That’s why for the fight not to end too fast we doubled all the cards in both decks.

Secondly, six of Tork’s fighters are already standing on the battlefield—he will try to protect himself from the first moments.

Thirdly, what catches the eyes at once is a gigantic battlefield with some obstacles. However, they don’t archers' shooting—and in addition they protect them from melee fighters.

[h2]DIFFICULTY[/h2]
To make the challenger battles harder, we considerably increased the quantity of the obstacles on the battlefield. Barrels and boxes block most of the direct ways to the enemy’s commander, so the characters will have to move along a kind of trenches which makes them less movable.

Besides, according to His Majesty Hing Hoda, you’re forbidden to move his characters between the lines more than once at a turn. You also have to finish the fight in seven rounds.

By the way, it may be a good opportunity to try your bandit deck if you have already got one. You can use such advantages as an opportunity to fill the battlefield fast with your units and the bandits’ skill to make each other stronger.
[h2]IN SEARCH OF PERFECT BALANCE[/h2]
There were some really hard moments in this battle. We spent quite a lot of time experimenting with obstacles—especially in the challenger battles. We asked ourselves a lot of questions like how many barrels and boxes should be on the battlefield, where to place them to make the player’s mission harder but not to totally block his way to the commander. And, as a main thing, not to lose the central idea of the fight—an opportunity to use many characters.
Finally we managed to come to the view of some kind of a labyrinth where players have to think properly about every move. And you should also watch the units not to block each others’ ways, use the battlefields’ advantages correctly and remember that the enemy can use his spells.

Estimating the perfect number of enemy’s units and what abilities they have became a real challenge for our team. Finally, after trying a lot of variants we decided that there should be units with quite many health points and with archers’ support. So in spite of the length, the fight feels dynamic and seizes your attention from the very beginning.

We hope you will like the fight with the adjutant Tork. Try to fight him by downloading the demo and share your opinion in the comments. So follow us on Steam and add the game to the wishlist.
