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  3. Redemption 2.0 Reworked? Need feedback!

Redemption 2.0 Reworked? Need feedback!


Hello friends!

All of a sudden we have some free time on our hands, and we decided to spend it improving Redemption. However, we really need your feedback for that.

[h2]NEW BATTLE SYSTEM[/h2]


We are always carefully reading your feedback and talking to our community, so we are aware that some players are irritated with our battle system as it is not fair enough due to the fact that characters in small teams gain more turns.

We already worked on these flaws back in 2020 when we published a small demo for the Steam Summer Fest — Ash of Gods: Arena. It has a different turn order and improved dynamics — for example, the usage of cards doesn’t take the whole turn now.


The feedback for the demo was really positive, so we decided that we can transfer this system to Redemption with some refinement, either making it an option by default or completely replacing the old one. So the main question is: would you be interested in such an update, and if so, which variant would you prefer? Please, share your thoughts in the comments, we read them all carefully.

[h2]VOICEOVER[/h2]


Redemption is a narrative-heavy game with a lot of characters, and the dialogues notably lack voiceover.

We’re planning to experiment with the development of high-quality, emotive voiceovers using neural networks and voice-to-voice technology. It presupposes the work with live actors whose voices can be adapted to suit each character's required timbre, all facilitated by AI. We hope it will let us create compelling and natural voiceovers without much effort.

What are your thoughts on this approach?

[h2]LOCALIZATION IMPROVEMENT[/h2]


Another issue of Redemption is the quality of translations. The original language of the game is Russian. Therefore, to achieve high-quality English translation, the author should collaborate with an interpreter to directly convey his ideas. Unfortunately, it wasn’t feasible at that time, but the English translation has seen regular improvements, so it should be more or less fine.

Regretfully, we can’t say the same about other translations, because many were done by the community, and we couldn't ensure their quality. For instance, Brazilian Portuguese works well in the first chapter according to the players' reports, but then it gets replaced with automatic translation from services like Google Translator.



We understand that such issues significantly detract from the gaming experience. That’s why we want to fix it with the help of an algorithm that uses several neural networks and combines simultaneous translation from multiple languages to ensure the most accurate results. This should considerably reduce the risk of distorting the original meaning and we’re sure that the result will be much better than the problematic localizations that currently exist in the game.

As for the stylistics of such translations, only you, our dear players, can answer this question. We’re going to run various tests, so join our Discord channel if you wish to take part in them. And please share your thoughts on the quality of localization in your language.

[h2]NEW LANGUAGES[/h2]


With the method described above, we intend to add new languages to the game — first of all, Korean and Japanese. If you know these languages and support the idea, please, let us know.

If you have any other ideas for improving the game, please let us know about it in the comments as well. Also, support the news with a like, please — it will let us understand how necessary the changes are and make informed decisions.

Thank you.

https://store.steampowered.com/app/691690/Ash_of_Gods_Redemption/