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Ash of Gods: Redemption News

THE BANDIT DECK



Hello, friends!
Today we'd like to tell you about the bandit deck, to show its strong sides and of course to share some interesting tricks that give us an advantage over the Berkana deck.



For the first sight Berkana’s advantage is obvious. Units look stronger, can wear more items, and the items themselves considerably increase your health and attack. But the bandit deck has some other advantages using which you can defeat a much stronger opponent.



The character who teaches us to use the bandit deck is Raylo — a previous but unsuccessful candidate for the mission in Frisia. What do we learn from him?

First of all, bandits are experts in teamwork.



Surprisingly, it’s the bandit deck where you can see the fighting spirit — when a definite bandit dies, others get stronger.



Secondly, what kind of bandit doesn’t use dirty tricks?

If in Berkana’s deck almost every unit is a mighty warrior, the bandits are mostly weak characters — or at least they look like that. But if you take a closer look you’ll see that things are not so simple.



Every bandit has a feature which helps to defeat even the strongest enemy — you only have to choose carefully who to fight. The slayer, for example, hides a poisonous dagger behind his back. It gives him a chance to destroy any enemy — if the slayer will manage to pierce his armour. By the way, usual bandits can also use poison if you cast a proper effect on them.
Apart from the poison they can also stun the enemies to win some time and kill them.



Thirdly, bandits can easily outnumber the enemy.



There are a lot of cards in the deck that help to summon more than one unit per move. Really, what bandit will do the job alone? Besides, there are also Ambush cards in the deck. They let you add one more bandit on the battlefield in exchange for some health points of your commander.



In general, if almost all fighters in the Berkana deck prefer to act on their own, when you choose the bandit deck you can get a pretty good combination of units with a bunch of dirty but effective tricks.



Bandits can fill the battlefield practically in a flash and strengthen each other greatly. Their spearman is able to strike from his companions’ backs. This deck looks like a puzzle which can be rebuilt endlessly, and you will still find more and more variants.



Try to play with the bandit deck in the new demo, tell us about your impressions in the comments, follow us and add the game to the wishlist!

Reverie Knights Tactics + Ash of Gods: Redemption Complete Your Set

Greetings, everyone!

It’s the eve of the Chinese New Year, and in celebration of this event Steam has run the Lunar New Year Sale! It will last from January 27 to February 3.

We participate in the sale with the team 40 Giants Entertainment, and we’ve got a great surprise for you—Reverie Knights Tactics + Ash of Gods: Redemption Complete Your Set Bundle!

We bring you excellent news—to reward all our faithful fans, we have prepared a way to get extra 10% OFF the freshly released newcomer to the tactical RPG genre, Reverie Knights Tactics—just use this "Complete your set" bundle and get the 10% OFF on top of any other current discount on the game. And of course, if you're still waiting to get Ash of Gods: Redemption, you can just use the bundle to get the games together, the extra discount will apply to both!

So participate in the Lunar Sale, follow us on Steam and be sure to add our game to the wishlist!

https://store.steampowered.com/bundle/24553/Reverie_Knights_Tactics__Ash_of_Gods_Redemption_Complete_Your_Set/

BEST ART AWARD

Hey, folks!

While we were telling you about our new cinematics, Ash Of Gods: The Way got a prize for the best art at the online conderence Games Gathering 2021. It’s not our first prize—earlier we got Excellence in Visual Art at DevGamm Spring 2021 и Best PC Game at IndieCup.



And on December, 29 we released our new demo and got a big surprise—a review from a famous Youtube streamer SplatterCatGaming.

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Watch the gameplay, try to play the demo and of course leave feedback—we are always happy to listen to it. Follow us on Steam and add the game to your wishlist—there will be a lot of news!

NEW DEMO



Hello, friends!

As we promised, here we are with your Christmas present — our new and considerably improved demo-version of Ash Of Gods: The Way.

We’ve done a great deal of work during these two months to carry out the changes we were talking about in the posts DEMO FEEDBACK and NEW CINEMATICS. Regretfully, cinematics won’t be in the new demo, but you’ll be able to assess the rest — fixed balance in the qualification rounds, completely redesigned challenger battles, amended UI and many other functions. And we really want to listen to your opinion.



We’re really happy to have such a great and caring community, and we want to sincerely thank you for cool feedback, comments and likes — all these things motivate us a lot and help us make our game better.

Pay attention! The demo is available on the page of the game:



We hope you’ll enjoy our new demo, and we want to know what you liked and what you didn’t like. So share your experience in Steam discussions, join our Discord channel and be sure to add our game to the wishlist.

We wish you good holidays and to have as many reasons to be happy and as many good games as possible in the new year.

NEW CINEMATICS: WE NEED YOUR FEEDBACK



Hello, friends!

Today it's Friday, and we decided to cut talking about different mechanics and fights with the news about important changes — this time in cinematics.

If you have already tried our demo, you know that the intro and the cutscenes in the game differ considerably from its visual style. And of course they lose significantly to the videos from the original project.



So why did we focus on those rough sketches?

The thing is that a good video at the level of Redemption would be worth to us as a quarter of the whole game — in the form that was planned. That’s why — because of our budget restrictions — we had to focus on this variant.



Nevertheless, as we started changing our approach to the game and making it more difficult, we understood that the difference between the videos and the level of the project stands out more and more, and players only proved it with their feedback.



That’s why we decided to try and fix the situation and create new videos for the game with help of our amazing artists — and are ready to share first achievements.



In spite of the fact that in new cinematics there won’t be as many movements as there were in old versions, the result, however, must surpass them by far thanks to accurately structured composition, a brand new level of detailing and a thorough work with colour.



The characters began looking much more naturally. Distorted proportions, very rough strokes, wooden mimic — it’s all in the past. We paid a lot of attention to face expressions so that we could transfer emotions as accurately as possible. That’s how, for example, new Quinna Rosette looks at old Fill. Run, Forest, run!



A great deal of work was done on the surroundings. The old videos were concentrated firstly on the characters and their actions, that’s why the cutscenes weren’t so satisfying with detailing and looked quite meagre. We tried to fix it in new cutscenes.



It’s a laborious job, and of course we have to spend a considerable amount of time to finish everything. However, we’re sure that the result is worth it.



In the ready videos motion effects will be used to make scenes more lively and visually interesting — but we will keep them till the next updates.



That was the way our cinematics have passed — from rough sketches to arts that are complicated and much more suitable for the style of the game. This happened largely thanks to your responses, and it’s vitally important for us to get some feedback from you. Please write your comments about your attitude to this upgrade, if you like what you see or not. We are very grateful for any comments and want to express our gratitude to our compassionate community.

We wish everybody a merry Christmas and we will be sure to come back before the end of the year with a present — a new demo-version. There won’t be any new cinematics in it but we will keep you updated about our progress. So be sure to follow us and don’t forget to add our game to wishlist.