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Ash of Gods: Redemption News

Infinite Loading Fix

[p][/p][p][/p][p]Hello, friends![/p][p][/p][p]It seems we’ve finally found and fixed the old infinite loading bug that some players encountered when launching Ash of Gods: Redemption.[/p][p][/p][p]Thank you to everyone who reported the issue and helped us track it down![/p]

Redemption REWORKED arrives on mobile

[p][/p][p]Ash of Gods: Redemption finally got its most significant update ever on mobile — the REWORKED edition is now available on both Google Play and iOS. This monumental update brings a completely overhauled combat system, new movement mechanics and many other changes — all running at a crisp 60 FPS, doubling the old 30 FPS cap.[/p][p][/p][h3]Key Features of the REWORKED Version:[/h3][p][/p]
  • [p]⚔️ Completely redesigned combat system — built on community feedback[/p]
  • [p]🌀 New turn order — fixes the previous “unjust” system, making each turn more tactical[/p]
  • [p]🧭 New movement mechanics — units can move multiple times per turn[/p]
  • [p]🧠 Smarter AI — more tactical and challenging encounters[/p]
  • [p]🧩 Overhauled balance, cards, skills, and items[/p]
  • [p]💡 Major UI/UX improvements and quality-of-life updates[/p]
  • [p]⚡ Smooth 60 FPS gameplay for a modern experience[/p]
  • [p]🎮 Two modes available: Vanilla and Reworked — play your preferred version [/p]
[p][/p][h3]Free Demo Now Available on Google Play[/h3][p][/p][p]To celebrate the REWORKED launch, Ash of Gods: Redemption is now also available as a free standalone demo on Google Play. New players can experience the beginning of the story and the new combat system without any cost — a perfect way to discover this tactical RPG before diving into the full game.[/p][p][/p][p]For a full breakdown of the Reworked changes, visit:[/p][p][/p][p]Ash of Gods: Redemption REWORKED is now available on:[/p][p][/p][p]📱 Google Play 🍎 App Store 🎮 Free Demo on Google Play[/p][p][/p][p][/p][p][/p][p] [/p]

80% OFF on the ISOMETRIC SALE

[p][/p][previewyoutube][/previewyoutube][p]Get the best deals on Ash of Gods: Redemption and all DLCs until August 18 during the Isometric sale![/p][p]The game is available 80% off the original price. Challenge your tactical skills and make decisions to change the dying world![/p][p][/p][p][dynamiclink][/dynamiclink][/p]

REDEMPTION ON iOS!



Hey friends!

We’re excited to announce that we have just released the mobile version of Ash of Gods: Redemption for iOS!Thank you everyone who responded and helped with testing — thanks to you, we quickly passed the review stage and found and fixed all issues. The game is now available on the App Store at this link:

https://apps.apple.com/us/app/ash-of-gods-redemption/id6737623223

At the moment, it’s the 1.0 version of Redemption, but very soon we’ll add an improved combat system, an updated card system, and many other changes that are already live in the PC version.

Make sure to try playing Ash of Gods: Redemption on your iOS devices and embark on a journey through a harsh, dark fantasy world, where danger waits around every corner and no one is safe from death. Take part in thrilling tactical battles, make decisions that will affect the fate of your characters, and stand against the brutal and mysterious Reapers, who seek to drown the world in blood to awaken their sleeping gods.

Don't hesitate to rate our game honestly and give your feedback in the comments or in Discord — we carefully read everything!

MAJOR BALANCE UPDATE



Hello friends!

Turn-based RPG Fest begins on Steam today, and we hurry to deliver you a good discount and one more major update for our reworked game. This time we concentrated on balancing and correcting some important flaws. More information below.

IMPORTANT FIXES



Tutorial is fixed — now it doesn't freeze on one of the steps, and the enemy can’t play cards anymore.

Another important fix relates to the mistakes which happen in the last turn of the round. The characters could start getting double bonuses from certain skills all of a sudden or simply lose their armor for no reason etc. Now everything should function according to the rules.

CHARACTERS




First of all, we decided to get rid of the skills which requires health points to inflict damage. Now the meme-like situations where the enemy units — particularly, crossbowmen and spearmen — kill themselves or deal damage with the negative health points shouldn’t happen.


One more important change relates to the Gells faction. They had quite an obvious weakness earlier — a low level of energy. That’s why the battles with them could seem boring and predictable. Now the energy level has significantly increased — so you’ll need a new strategy.

We also reduced the cost of certain abilities for all enemies and adjusted many base stats and multipliers.



These changes have affected player's characters as well.

Gleda still use her health for some strong attacks, but restores it when she kills her enemies.



Besides, she becomes too powerful on high levels so we increased the cooldown of some skills and also lowered the damage of the skill which inflicts damage to both health and energy of an enemy.


Lo Pheng also had to change. As the Warrior of Peace doesn’t fight alone and doesn’t take turns after each enemy anymore, we lowered the cooldown for almost each of his skills to make his upgrades in the second tier of the role-playing system more rewarding.

Spearmen’s speed (Fisk, Bolla) was significantly increased, so now these glass cannons can hit and then hide behind the backs of more powerful allies.



Their characteristics were also increased a bit, and their defensive free action skill is now without cooldown. Now they are more resilient, but we still recommend to increase their health with items and upgrades, and maybe take the Cleric to the battlefield.


The important change touched the class of the Warrior. Due to resource dependence on the character’s attack power, upgrading the Onslaught skill at higher levels required too much energy, making the character lose his flexibility. We removed the additional energy cost but also reduced the power of the upgrade.



Hammermen (Helm, Kendi) got the fix for the skill that increases their speed. All skills in the characters role-playing system should now display correctly as well.

CARDS



The enemies started to use cards more frequently. Besides, when the level of Reaping increases they become more powerful and diverse. In some battles enemies use special decks instead of random ones.

We also corrected the mistake where the opponent could play several cards in a row in one turn.

Additionally, the card that gives a significant boost of attack was removed from the enemies’ decks. It happened because some enses used it to one-shot almost any character (an archer as a rule) thanks to the skill that hits almost across the entire battlefield, dealing damage equal to 300% of the character’s attack.

ITEMS




We reworked many items to make them more useful, especially in the early stages of the game. Their cost remains the same.

GAMEPLAY




Now, when positioning characters before a battle, you can see the enemy health bars by hovering over them — this will allow you to plan your initial moves better and help you set your first targets for elimination.

The high level of Reaping no longer grants additional experience from battles. This option provided a significant advantage, allowing rapid character development and making fights very easy.



Thanks to all these changes, battles became not so easy, although not really significantly. However, there are still frustrating spikes that really increase difficulty at certain points in the game — such as during the escape from prison. We’ve made some adjustments to these battles to make them more balanced, but we'd really appreciate your feedback here.



Besides, we added the button for skipping dialogues. If you press it, you’ll move to the nearest choice or will finish the dialogue if there are none of them.

THE MOST IMPORTANT




Please share your impressions from the changes in the comments or visit our Discord — we read everything very carefully.

We also ask you to support us with the review on Steam so more people can learn about the changes the game receives. It’s really important for us.



And we remind you that you can buy the game at a discount starting from today as our game is the part of Turn-Based RPG Fest:

https://store.steampowered.com/app/691690/Ash_of_Gods_Redemption/