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Changelog for Version 1.02

[h2]Balance[/h2]
  • Reduced monetary rewards across all story and contract battles
  • Additionally: included difficulty modifiers for money, bestowing only 80% monetary rewards for Harder, 100% for Standard, 120% for Relaxed, and 140% for Story
     - (Updated text to reflect this change in Options screen with the HELP button)
     - No more dragons sitting on their hoards of gold!

    [h3]
  • Rangers/Hunters/Reavers[/h3]
  • Nerf: Reduced Bow Attack DMG by 15%, affecting all skills
  • Nerf: Reduced Crossbow Attack DMG by 15%, affecting all skills
  • Updated item descriptions for all Bows and Crossbows to reflect this change across all languages
  • Ranger [Nimble] - increased EVA for LVL 1 to +5 EVA, and LVL 2 to +10 EVA
  • Ranger [Equipment Limited Skills] - removed all Equipment Requirements for Ranger Skills (and their bonuses and usage are now completely equipment agnostic and apply to all advanced classes fully)
  • Updated all skill descriptions to reflect this change - Be free! Choose your own character adventure!
  • Ranger [Bow Training] - altered LVL 2 to be +2 ATK, +5 EVA
  • Ranger [Crossbow Training] - altered LVL 2 to be +2 ATK, +1 SPD
  • Reaver [Elite Evade] - increased EVA for LVL 1 to +15 EVA, and LVL 2 to +20 EVA
  • Hunter [Projectile Guard] - increased EVA for LVL 1 to +15 EVA, and LVL 2 to +20 EVA

    [h3]
  • Warmancer[/h3]
  • Nerf: Reduced Spell DMG for Warmancers, Druids, and Sorcerers by 15%, affecting all skills
  • Standardized SP cost across all levels of Fire Ball (5SP), Lightning Bolt (5SP), Ice Shard (5SP), Flame Wall (7SP), Freezing Cone (7SP), and Shatter Bolt (6SP)

    [h3]
  • Cavalier/Inquisitor[/h3]
  • Buff: Buffed all Shield EVA bonuses
  • Cavalier [Equipment Limited Skills] - removed all Equipment Requirements for Cavalier Skills (and their bonuses and usage are now completely equipment agnostic and apply to all advanced classes fully)
  • Updated all skill descriptions to reflect this change - Be free! Choose your own character adventure!
  • Inquisitor [Rapture] - reduced damage dealt at both levels to 100%, reduced stun chance at LVL 1 to 15%, at LVL 2 30%
  • Inquisitor [Silencing Ray] - reduced damage dealt at all levels, to 10% DMG at LVL 1, 25% DMG at LVL 2, and 40% DMG at LVL 3. Reduced range of skill to 3 tiles from Inquisitor instead of previous 4.

    [h3]
  • Equipment[/h3]
  • Increased base EVA bonuses for all Light, Medium, and Mage armor classes

    [h3]
  • Bosses[/h3]
  • Increased HP on certain bosses throughout the story

    [h3]
  • Enemy & Ally Level[/h3]
  • Increased LVL of all enemies and allies in chapter 2 by +1, and in chapter 3 by +2.


[h2]Features[/h2]

    [h3]
  • Steam Cloud Saves are now available![/h3]
      - Please back up your save files on your primary device.
      - In order for Steam Cloud Saves to work correctly, boot up the game on your primary device and then exit before attempting to play the game on a secondary device. This will ensure that Steam has a proper record of your save files!

    [h3]
  • Flank / Back Attack Crit Bonus[/h3]
  • Attacking a unit's back now bestows a +30% chance to critical, and attacking their flank has a +10% change to critical
  • Updated text to reflect this change in Tutorial screen for entry on Facing Direction
  • Target of Delayed Skills in HELP Turn Order Details
     - You can now view the target name (unless an empty tile is being targeted) for any delayed skills in the Turn Order Details HELP overlay


[h2]Art[/h2]

    [h3]
  • More expressive flinching animations for all units, including:[/h3]
  • All apothecaries, shamans, monks, cavaliers, inquisitors, ronins, warmancers, druids, sorcerers, rangers, reavers, and hunters.
  • All bosses
  • All monsters

    [h3]
  • More expressive attack animations for sword strikes for all units, including:[/h3]
  • All uniques (Desmond, Vashti, Eda, etc.)
  • All cavaliers, ronins, and inquisitors
  • All monsters that use swords

    [h3]
  • More expressive attack animations for bow shots for all units, including:[/h3]
  • All uniques (Desmond, Vashti, Eda, etc.)
  • All rangers and hunters
  • All monsters that use bows

    [h3]
  • More expressive cast animations for magic classes, including:[/h3]
  • All druids, shamans, sorcerers, and warmancers


[h2]Script[/h2]
  • Altered wording of Flame Mastery, Ice Mastery, and Lightning Mastery (Warmancer) skill descriptions to clarify the increase is 5%, 10%, and 15% per level for their elemental DMG increases - altered across all languages.
  • Fixed typo in chapter 1 script where quickly was missing the "l."


[h2]Input[/h2]
  • Increased polling rate on gamepad to make controls more responsive.


[h2]Loading[/h2]
  • “Press to Continue” after loading screens has been removed. Loading screens automatically continue to the next screen.
  • Load times have been slightly improved.


[h2]Achievements[/h2]
  • Localization has been added for all Achievements.
  • “Book Worm” Achievement should now properly unlock when all chatter items have been read
  • Players with the chatter count hanging may need to read through all Chatter once more to trigger
  • “Two for One Deal” Achievement should now only unlock via player-controlled units.


[h2]Bug Fixes[/h2]
  • Fixed height tolerance not working for certain basic melee attack skills.
     - So Cavaliers can no longer attack units on above a sheer cliffside above them
  • Fixed attack announcement box not appearing during enemy skills.
  • Fixed Steam Deck appearance for certain screens being cut-off due to 16:10 aspect ratio.
  • Fixed issue with Ronin animations not displaying correctly while using shield skills.

Regional Pricing is now LIVE!

For those in other regions, we wanted to flag that new regional pricing should now be live for Arcadian Atlas in the Steam Store.

This means pricing that better matches each region's economy. Thank you all for bearing with us as we implemented this change on the backend and gathered all the regions affected, and we hope it will mean the game is more accessible across the globe!

Cheers,
Arcadian Atlas Team

Arcadian Atlas in Tiny Teams Festival!

We're thrilled to announce that Arcadian Atlas has been selected to be featured in Steam's Tiny Teams Festival, running August 3rd 6PM BST - August 10th 6PM BST!

This means you can find it being streamed alongside other projects built by tiny teams like our own, and Arcadian Atlas will also be featured on the Tiny Teams Festival page here on Steam at the link below:

Tiny Teams Festival

And a big shout-out to our tiny team:
Becca Bair - Art and Design Director
Taylor Bair - Story Producer and Animation Lead
Moritz P. G. Katz - Composer and Audio Lead
Paddy Otterness - Programming and Systems Engineer

See you all there, and let the festivities begin!

Tactical RPG 'Arcadian Atlas' is out now

Arcadian Atlas is a 2D isometric tactical role playing game about the choices people make in pursuit of the things they love, and the havoc it wreaks on a kingdom.

Read the full article here: https://www.gamingonlinux.com/2023/07/tactical-rpg-arcadian-atlas-is-out-now

Changelog for Version 1.01:


    [h2]Balance[/h2]
  • Cavalier [Sponge] - increased HP bonus from 7HP to +14HP for LVL 1, and LVL 2 from 14HP to +28HP
  • Cavalier [Quicken] - altered bonus from SPD to MOV, so LVL 1 is +1 MOV, LVL 2 is + 2 MOV
  • Ronin [Spongier] - increased HP bonus from +28 to +38 HP for LVL 1, and from +38 to +50HP for LVL 2
    This should help Cavalier have more movement options and be a more viable front-line defender/powerhouse as intended (and like their mamma raised them to be)
    [h2]Art[/h2]
  • More expressive flinching animations for select units:
    - All uniques (Desmond, Vashti, Poncho, Eda, Lucretia, etc.)
    - Select monsters
    [h2]Bug Fixes[/h2]
  • Fixed a bug that prevented alternating of battle music tracks for certain users.