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  3. Changelog for Version 1.02

Changelog for Version 1.02

[h2]Balance[/h2]
  • Reduced monetary rewards across all story and contract battles
  • Additionally: included difficulty modifiers for money, bestowing only 80% monetary rewards for Harder, 100% for Standard, 120% for Relaxed, and 140% for Story
     - (Updated text to reflect this change in Options screen with the HELP button)
     - No more dragons sitting on their hoards of gold!

    [h3]
  • Rangers/Hunters/Reavers[/h3]
  • Nerf: Reduced Bow Attack DMG by 15%, affecting all skills
  • Nerf: Reduced Crossbow Attack DMG by 15%, affecting all skills
  • Updated item descriptions for all Bows and Crossbows to reflect this change across all languages
  • Ranger [Nimble] - increased EVA for LVL 1 to +5 EVA, and LVL 2 to +10 EVA
  • Ranger [Equipment Limited Skills] - removed all Equipment Requirements for Ranger Skills (and their bonuses and usage are now completely equipment agnostic and apply to all advanced classes fully)
  • Updated all skill descriptions to reflect this change - Be free! Choose your own character adventure!
  • Ranger [Bow Training] - altered LVL 2 to be +2 ATK, +5 EVA
  • Ranger [Crossbow Training] - altered LVL 2 to be +2 ATK, +1 SPD
  • Reaver [Elite Evade] - increased EVA for LVL 1 to +15 EVA, and LVL 2 to +20 EVA
  • Hunter [Projectile Guard] - increased EVA for LVL 1 to +15 EVA, and LVL 2 to +20 EVA

    [h3]
  • Warmancer[/h3]
  • Nerf: Reduced Spell DMG for Warmancers, Druids, and Sorcerers by 15%, affecting all skills
  • Standardized SP cost across all levels of Fire Ball (5SP), Lightning Bolt (5SP), Ice Shard (5SP), Flame Wall (7SP), Freezing Cone (7SP), and Shatter Bolt (6SP)

    [h3]
  • Cavalier/Inquisitor[/h3]
  • Buff: Buffed all Shield EVA bonuses
  • Cavalier [Equipment Limited Skills] - removed all Equipment Requirements for Cavalier Skills (and their bonuses and usage are now completely equipment agnostic and apply to all advanced classes fully)
  • Updated all skill descriptions to reflect this change - Be free! Choose your own character adventure!
  • Inquisitor [Rapture] - reduced damage dealt at both levels to 100%, reduced stun chance at LVL 1 to 15%, at LVL 2 30%
  • Inquisitor [Silencing Ray] - reduced damage dealt at all levels, to 10% DMG at LVL 1, 25% DMG at LVL 2, and 40% DMG at LVL 3. Reduced range of skill to 3 tiles from Inquisitor instead of previous 4.

    [h3]
  • Equipment[/h3]
  • Increased base EVA bonuses for all Light, Medium, and Mage armor classes

    [h3]
  • Bosses[/h3]
  • Increased HP on certain bosses throughout the story

    [h3]
  • Enemy & Ally Level[/h3]
  • Increased LVL of all enemies and allies in chapter 2 by +1, and in chapter 3 by +2.


[h2]Features[/h2]

    [h3]
  • Steam Cloud Saves are now available![/h3]
      - Please back up your save files on your primary device.
      - In order for Steam Cloud Saves to work correctly, boot up the game on your primary device and then exit before attempting to play the game on a secondary device. This will ensure that Steam has a proper record of your save files!

    [h3]
  • Flank / Back Attack Crit Bonus[/h3]
  • Attacking a unit's back now bestows a +30% chance to critical, and attacking their flank has a +10% change to critical
  • Updated text to reflect this change in Tutorial screen for entry on Facing Direction
  • Target of Delayed Skills in HELP Turn Order Details
     - You can now view the target name (unless an empty tile is being targeted) for any delayed skills in the Turn Order Details HELP overlay


[h2]Art[/h2]

    [h3]
  • More expressive flinching animations for all units, including:[/h3]
  • All apothecaries, shamans, monks, cavaliers, inquisitors, ronins, warmancers, druids, sorcerers, rangers, reavers, and hunters.
  • All bosses
  • All monsters

    [h3]
  • More expressive attack animations for sword strikes for all units, including:[/h3]
  • All uniques (Desmond, Vashti, Eda, etc.)
  • All cavaliers, ronins, and inquisitors
  • All monsters that use swords

    [h3]
  • More expressive attack animations for bow shots for all units, including:[/h3]
  • All uniques (Desmond, Vashti, Eda, etc.)
  • All rangers and hunters
  • All monsters that use bows

    [h3]
  • More expressive cast animations for magic classes, including:[/h3]
  • All druids, shamans, sorcerers, and warmancers


[h2]Script[/h2]
  • Altered wording of Flame Mastery, Ice Mastery, and Lightning Mastery (Warmancer) skill descriptions to clarify the increase is 5%, 10%, and 15% per level for their elemental DMG increases - altered across all languages.
  • Fixed typo in chapter 1 script where quickly was missing the "l."


[h2]Input[/h2]
  • Increased polling rate on gamepad to make controls more responsive.


[h2]Loading[/h2]
  • “Press to Continue” after loading screens has been removed. Loading screens automatically continue to the next screen.
  • Load times have been slightly improved.


[h2]Achievements[/h2]
  • Localization has been added for all Achievements.
  • “Book Worm” Achievement should now properly unlock when all chatter items have been read
  • Players with the chatter count hanging may need to read through all Chatter once more to trigger
  • “Two for One Deal” Achievement should now only unlock via player-controlled units.


[h2]Bug Fixes[/h2]
  • Fixed height tolerance not working for certain basic melee attack skills.
     - So Cavaliers can no longer attack units on above a sheer cliffside above them
  • Fixed attack announcement box not appearing during enemy skills.
  • Fixed Steam Deck appearance for certain screens being cut-off due to 16:10 aspect ratio.
  • Fixed issue with Ronin animations not displaying correctly while using shield skills.