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Roboquest - Endless Patch-Notes (v1.5)

Here's the changelist for the Endless Update.

View the release announcement here: https://store.steampowered.com/news/app/692890/view/4444585538764144673





Patch Notes v1.5

[h2]Endless Mode[/h2]

• Added a new machine at the basecamp to access the Endless Mode
• It is unlocked by crafting it for 120 Wrenches or completing Guardian 1 difficulty mode
• Added shorter, enemy-packed versions of the regular levels to the Endless Mode
• Updated the starting location for all levels if they are elected to be the first level of your Endless Run
• Added a new 'corrupted Canyon' level to the Endless Mode
• Added the 'Singularity & Glitch' system to the Endless Mode
• Each level adds either a Singularity or a Glitch, either granting bonuses to enemies or changing other aspects of the game affecting your character
• Modified the player's character progression system for the Endless Mode
• Added a lighting swapping system to the levels in the Endless Mode
• Added Duo-Boss system to the Endless Mode
• 5 new Achievements added specific to the Endless Mode

[h2]General[/h2]

• Added 'Save & Quit' feature
• Reduced the cost of adding 'Perfume' at Willy Wonder from 4 Powercells to 3

[h2]Enemy[/h2]

• Added a new Goliath enemy coming into two different versions: Goliath Driller & Goliath Digger
• Updated a few portrait images that were not properly updated for some enemies in the Museum
• 'Haven City' now features 1 goliath of each type

[h2]Balance Changes[/h2]


[h3]Weapons[/h3]

[h3]Torpedo Rifle[/h3]
Primary Fire
• Damage increased from 20.0 to 22.0
• Impact force increased from 19.0 to 20.0

[h3]Patator[/h3]
Primary Fire
• Damage increased from 68.0 to 70.0

[h3]Buffalo Cannon[/h3]
Primary Fire
• Explosion radius increased from 2.2m to 2.3m

[h3]Elephant Gun[/h3]
• Added 'Havoc' as default affix

[h3]Classes[/h3]

[h3]Ranger - Awareness (Passive)[/h3]
• Critical Damage bonus from each point reduced from 2% to 1.5%

[h3]Elementalist - Mantra (Passive)[/h3]
• Bonus elemental damage increased from 15% to 20%

[h3]Elementalist / Recon - Overpower (Perk Upgrade)[/h3]
• Fixed an issue were the 15% bonus were added to the 15% damage bonus of the base perk (leading to a whooping 2.25% damage increase in total) - it now adds 15% damage to the total damage of the secondary ability

[h3]Elementalist - Power Infusion (Perk)[/h3]
• Fixed an issue were the 15% bonus were added to the 15% damage bonus of the base passive ability bonus damage (leading to another whooping 2.25% damage increase in total) - it now adds 15% damage to the total damage bonus of the passive ability

[h3]Elementalist - Dynamic Mantra (Perk)[/h3]
• Increased bonus damage from 10% to 15%

[h3]Items[/h3]

[h3]Ball and Chains[/h3]
• Now considered a corrupted item
• Grappling Hook damage increased from 350% to 450%
• Now increases Grappling Hook cooldown by 3s

[h2]Bug Fixes[/h2]

• In 'Bomb' levels, you will no longer be sent to the defeat screen as the client player when the host player actually managed to defuse the bomb on time
• Fixed issues with perk HUD animations still playing while the game was paused leading to them being out-of-sync with in-game cooldown
• Fixed issues with special effects not being properly displayed or displayed with wrong rotations for the Drones
• As well as numerous undocumented fixes for random crashes




View the release announcement here: https://store.steampowered.com/news/app/692890/view/4444585538764144673