Roboquest - Multiplayer Hotfix
[p]Hello Guardians![/p][p][/p][p]We've been watching the reports about the multiplayer for a while now, the negative reviews, and the kind requests to fix it.[/p][p][/p][p]So we worked hard on our end and asked for help from SpaceRock (another development studio) and Epic Games. And with that, we managed to find a solution for the "session ID failing to generate" (leaving you unable to play in multiplayer with your friends).[/p][p]It was a arduous task as we had no way to recreate the problem internally, nor was SpaceRock. And the error message we were receiving from our backend was very vague (something like "random server problem").[/p][p]Everything pointed towards an issue between Steam failing to connect to the multiplayer platform we're using (Epic Online Services) and Epic confirmed that with us.[/p][p]So we've integrated a failsafe in case that happens, where we're silently generating an identifier allowing you to connect to EGS in case the regular Steam-connection fails, and Epic Games updated a few things on their backend that apparently were problematic on their side.[/p][p]It seems "easy" when said like this, but it wasn't. Because we had no experience regarding this, because we couldn't test ourselves, but also and more importantly because it was moving pieces bigger than we are.[/p][p][/p][h3]We just released a hotfix for the "multiplayer session ID" issue. They should finally be generating properly, allowing you to play with your brobots.[/h3][p][/p][p]The patch should be live on all platforms, except Xbox that has a bit of a delay (about ~30 minutes).[/p][p][/p][p]It's been a while since you heard about us, but we've been silently cooking our next game behind the scenes.[/p][p]If you wish to follow along, we'll be posting news about the development on our Discord server (discord.gg/Roboquest) and we hope to see you there![/p][p][/p][p]Since it has been a long time, we wish you happy robot smashing everyone![/p]