v0.1.1 is LIVE!
Release Notes 0.1.1
Hello and welcome to the first Roboquest update since the release of the game in Early Access.
The team has been hard at work adding new content and fixing game issues reported by the community - we thank you for the continued feedback and support.
Today we are excited to be releasing our first update containing bug fixes and addressing reported issues. Behind the scenes, we are continuing to work on the content outlined in the Roadmap and it will be ready… when it’s ready 🙂 we may share a few updates between now and then.
Going forward we plan to update the Steam community regularly, and in a few days time, we will share information about the current state of Early Access and our plans to update the game based on your feedback.
We would encourage you to join our Discord and interact with the community and developers to get behind-the-scenes information on the game’s development and updates as they happen. We also have a newsletter and active social media accounts - we love seeing all your fanart, screenshots and videos - tag them with #roboquest for a chance to be featured on our official channels.
We look forward to your feedback on this update, you can leave a comment below, post a feedback in the dedicated thread, join the Discord or continue to report issues using F10 in-game.
Patch Notes 0.1.1
[h2]User Interface[/h2]
- Added support for resolutions: 1366x768, 2560x1440, 3840x2160
- VSync now works as intended
- Gamepad: You can now press "B" to exit the Loadout Selector
- Removed "Demo Build" image on the landing screen
[h2]Gameplay Changes[/h2]
- These weapons have been buffed: Assault Sentry, Shock Sniper, Sulfator Shotgun, Grenade Launcher and Grandma's Shotgun
- The perk Hero Landing has been removed (but might return in the future one way or another)
[h2]Bug & Crash Fixes[/h2]
[h3]Assault Sentry[/h3]
- Spawned sentries’ health bar now properly disappear when dropping the weapon
- Now properly scales with either Demolition or Technology (previously did not scale on Technology)
- The hologram always disappears when you're no longer trying to spawn a sentry
[h3]Tutorial[/h3]
- You should no longer get stuck in the tutorial arena
- Added missing collision to the EV Station
[h3]Miscellaneous[/h3]
- You should no longer be stuck in a black screen after the boss intro cinematic or before loading a level in multiplayer (you may still experience a long black screen when first launching the game, in which case we can only recommend you to let the game load until we fix the issue).
- You can no longer be stuck in jump pads
- You can no longer be stuck in "jetpack mode" after finishing a level
- Fixed missing audio on Diggy Mole introduction cinematic
- Several sniper weapons no longer have a slight shoot offset (Blast Sniper, Junk Arquebus and Shock Sniper)
- Fixed various multiplayer crashes when restarting the game
- Rocket 3D model is now properly attached to the Guardian's arm instead of flying around in third person view
- Removed various flying turret spots
- Arena health bar should no longer remain on the screen after clearing it
- Boss doors will no longer close before crossing them
- Fixed the line of sight which make it possible to see through the Boss door (in Act 1)
- Trading the Mine Gun with the other player no longer leaves "flying detonators" behind