About the Spring Update
Howdy Guardians!
It’s been a month since our Spring Update Spotlight and we wanted to keep you in the loop about where we’re at.
As you might guess, we’re hard at work to deliver it. We’re aiming at the end of March but we’re keeping the possibility to delay it a bit to make sure it’s as entertaining as we want it to be.
As we’ve said in our previous news, we’re reworking many aspects of the classes and we’re spending a lot of time playtesting and iterating to make sure the new classes are as unique as they can be.
In the same time, we’re working hard on balancing the game and we're adding some new weapons and enemies!
But we’ve already discussed this a bit more thoroughly in the previous update, so what else?
[h2]Basecamp Upgrade Reset[/h2]
We’ve been adding several new basecamp upgrades and reworked others. It’s not a full basecamp update yet, but it’s different enough that we have to reset the upgrades you’ve purchased and the artifacts you’ve unlocked.
We’d like to give you compensation for that, but unfortunately, we have no way to track the Wrenches you spent for now and therefore we can’t refund them. We’re sorry about this and we’ll obviously be adding a tracking system so we can refund you the next times we need to reset such progression.
We won’t reset the amount of Wrenches you currently have in stock, the difficulty levels and the classes you’ve unlocked (so you get to keep all of that!).
[h2]Playtest Branch[/h2]
Now, on to the fun stuff: we’ll be conducting an open playtest branch accessible to each and everyone. The date at which we’ll be opening this playtest is yet to be defined but it will last between one and two weeks. We’ll be back with more information about this!
[h2]VFX Update[/h2]
A few months back, Dmitry joined our crew at RyseUp as our only VFX artist. And today we're glad to say that with his help, we're finally coming up online with VFX adapted to our artistic direction. For now, this mainly means adding more juicy effects to everything related to the player, whether it'd be perks or class visuals. Of course these neat additions will spread to the all the other aspects of the game over time. You can expect constant upgrades on that side from now on.
Here's a sneak peek of one of the new effect:

And that’s going to do it for this news!
As usual, we remind you that you can step on our Discord server or Steam forums if you want to participate in the conversation, we would be glad to have you on board!
We wish you a good start of the week and a happy robot bashing!
Illustration by Igor
It’s been a month since our Spring Update Spotlight and we wanted to keep you in the loop about where we’re at.
As you might guess, we’re hard at work to deliver it. We’re aiming at the end of March but we’re keeping the possibility to delay it a bit to make sure it’s as entertaining as we want it to be.
As we’ve said in our previous news, we’re reworking many aspects of the classes and we’re spending a lot of time playtesting and iterating to make sure the new classes are as unique as they can be.
In the same time, we’re working hard on balancing the game and we're adding some new weapons and enemies!
But we’ve already discussed this a bit more thoroughly in the previous update, so what else?
[h2]Basecamp Upgrade Reset[/h2]
We’ve been adding several new basecamp upgrades and reworked others. It’s not a full basecamp update yet, but it’s different enough that we have to reset the upgrades you’ve purchased and the artifacts you’ve unlocked.
We’d like to give you compensation for that, but unfortunately, we have no way to track the Wrenches you spent for now and therefore we can’t refund them. We’re sorry about this and we’ll obviously be adding a tracking system so we can refund you the next times we need to reset such progression.
We won’t reset the amount of Wrenches you currently have in stock, the difficulty levels and the classes you’ve unlocked (so you get to keep all of that!).
[h2]Playtest Branch[/h2]
Now, on to the fun stuff: we’ll be conducting an open playtest branch accessible to each and everyone. The date at which we’ll be opening this playtest is yet to be defined but it will last between one and two weeks. We’ll be back with more information about this!
[h2]VFX Update[/h2]
A few months back, Dmitry joined our crew at RyseUp as our only VFX artist. And today we're glad to say that with his help, we're finally coming up online with VFX adapted to our artistic direction. For now, this mainly means adding more juicy effects to everything related to the player, whether it'd be perks or class visuals. Of course these neat additions will spread to the all the other aspects of the game over time. You can expect constant upgrades on that side from now on.
Here's a sneak peek of one of the new effect:

And that’s going to do it for this news!
As usual, we remind you that you can step on our Discord server or Steam forums if you want to participate in the conversation, we would be glad to have you on board!
We wish you a good start of the week and a happy robot bashing!
