Roboquest - Dead Cells Update Patch-Notes

Find the release announcement here.

Here's the list of changes for the Dead Cells Update for Roboquest.
[h2]Additions[/h2]
Developers' Notes: You can find more information on those additions in the highlights section, available here.• New NPC and Quest: The Collector

• New Feature: Weapon Filtering

• New Weapon: Panchaku

• New Item: Red Scarf
[h2]General[/h2]
• Trap damage now scale based on difficulty: less damage in Easy/Discovery, more damage starting from Hard/Guardian
• Clearing an arena in The Moon now deactivates all lasers in this specific arena
• Removed the "Explosion" keyword from the text describing the Hero Cape related perks, they now use the "radius" term to clearly show that they don't synergize with Explosion related bonuses
[h2]Class Balance Changes[/h2]
[h3]Ranger[/h3]
• Trueshot damage increased from 100% to 150%
[h3]Superbot[/h3]
• Charge Shot damage increased from 275% to 350%
• Hammer Pants damage increased from 175% to 225%
• Bowtie firerate increased from 2/s to 3/s
• Captain's Greetings damage increased from 175% to 225%
[h2]Weapon Balance Changes[/h2]
[h3]Dual Uzis[/h3]
Primary Fire
• Reduced spread per shot
[h3]Dual Rascals[/h3]
Primary Fire
• Reduced spread per shot
• Damage increased from 10.0 to 11.0
• Impact force increased from 9.0 to 10.0
[h3]Dual Boomsticks[/h3]
Primary Fire
• Damage increased from 30.0 to 32.0
[h3]Captain Mc Slice[/h3]
Alternate Fire
• Damage increased from 60 to 75.0
[h2]Bugfix[/h2]
• Fixed an issue with one of the combat systems, melee and close combat should feel better like it initially was before the issue was introduced (somewhere between 1.2 and 1.3)
• Speculative Fix: Doors will properly open for both players (and not leave the client player hanging behind with a "waiting for your brobot" message)
• Fixed a rare issue where the level timer would already be running when starting a new level
• Fixed an issue that would block all players input at the start of a new level if that player had been shut down by a boss at the same time it destroyed it just prior to that level
• Sound settings will now properly be reset when resetting all game settings
• Fixed an issue where Superbot would sometimes appear in the Basecamp even if the player didn't finish the quest
• Billy Boom will stop loading its explosion gauge after the player death (therefore preventing him to explode after the player was already dead)
• Fixed an issue where the laser trap in Moon between the two arenas were not dealing any damage