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Roboquest - Arsenal Update Patch-Notes

Here are the patch-notes for the 1.2 version of Roboquest: the Arsenal Update.

Find the release announcement here.




Patch-Notes 1.2


Gameplay

New resource: Crystal Powder
Crystal Powder can be acquired at the end of levels containing a Corrupted Crystal you've already claimed
Crystal Powder is used to increase a weapon's rarity from Epic to Fantastic in the new friendly robot Willy Wonder (view in the Friendly Robots section later)
New keyword: Summon
Summoning is the action of deploying allies like drones, decoy, sentry turrets and everything else that is tagged as Summon in its description
• Several ingame elements such as Perks and Items grants bonus effects to your Summons
• Reworked several parts of the code to make sure your summons apply your additional effect like "marking burns"




Classes

• Several perks have been reworked to now include the Summon keyword




Weapons

[h2]General[/h2]
New weapons:
Missile Battery - We had a minigun but we didn't have a ROCKET minigun.
Rapier - En garde!
Sling Gun - And the stone goes boom!
Minion Box - Raise my minions!
Mini Cricket - We liked that gun from a famous movie with aliens. Such boomer times.
Gauss Rifle - Pro Quake player, anyone?
Bee Cannon - A mysterious vacuum that shoots bees.
Boomerang - Whoosh in and whoosh out.
Shuriken - For all the robot-ninja mains out there (you know who I'm talking about).
• The damage of summons deployed by alt-fires has been increased by 15% per weapon level to 20% per weapon level
• Overall increase of the explosion radius for all weapons (detailed below)
[h2]Alt-Fire[/h2]
• Increased Bayonet base damage from 60 to 72 and healing cell bonus drops from 2 to 3
[h2]Affixes[/h2]
• Updated the number of shots required to trigger Volatile
• Increased Buckshot trigger chance from 15% to 20%
• Increased Puncture damage bonus from 50% to 75%
• Decreased Cadence firerate bonus from 15% to 10%
Fragmentation reworked, now works as Buckshot but sends a volley of explosive projectiles
Developers' Note: Fragmentation always felt awkward and a bit misplaced due to its graphical implementation and its projectile speed. Replacing it with something that propels several projectiles similar to its origin weapon will probably feel better overall and works best for us in terms of balancing and implementation. Beware Kaboom Buckshot!
New affixes:
Echo - Additional Ricochet and Ricochet damage
Interceptor - Bonus damage against flying enemies
Big-Game - Bonus damage against elites, goliaths and bosses
Uproot - Bonus damage against turrets
Eraser - Bonus damage against marked enemies
Haste - Bonus movespeed while in hand
Leader - Bonus summon damage
Piñata - Chance to drop several healing-cells on takedown
[h2]Balance Changes[/h2]
[h3]Junk Rifle[/h3]
Alternative Fire
• Projectile speed increased from 4000 to 4250

[h3]Thumper[/h3]
Primary Fire
• Damage decreased from 57.0 to 56.0
• Firerate decreased from 2.22/s to 2.08/s
• Explosion radius decreased from 1.9m to 1.6m

[h3]Flare Gun[/h3]
Primary Fire
• Explosion radius increased from 2.3m to 2.4m

[h3]Elephant Gun[/h3]
Primary Fire
• Explosion radius increased from 0.9m to 1.0m

[h3]Dragoon Mortar[/h3]
Primary Fire
• Explosion radius increased from 2.3m to 2.4m

[h3]Torpedo Rifle[/h3]
Primary Fire
• Explosion radius increased from 0.7m to 1.0m

[h3]Comet Cannon[/h3]
Primary Fire
• Damage increased from 50.0 to 53.0
• Impact force decreased from 62.0 to 56.0
• Explosion radius increased from 1.0m to 1.4m
• Energy cost increased from 8.0 to 10.0

[h3]Beluga Cannon[/h3]
Primary Fire
• Damage decreased from 53.0 to 50.0
• Explosion radius increased from 1.8m to 2.2m

[h3]Volcano Rifle[/h3]
• Can no longer roll the Bounce affix
Developers' Note: This felt more like a nerf to the weapon to roll this affix than anything else, so hey, we're removing it cause affix gotta be fun.
Primary Fire
• Explosion radius increased from 1.0m to 1.2m

[h3]Junk Beam[/h3]
Primary Fire
• Damage decreased from 18.0 to 8.5
• Firerate increased from 7.69/s to 15.38/s
• Energy cost decreased from 2.5 to 1.25

[h3]Hurricane Rifle[/h3]
Primary Fire
• Damage increased from 10.5 to 11.0

[h3]Mammoth Minigun[/h3]
Primary Fire
• Damage decreased from 11.0 to 10.5

[h3]Ram Shotgun[/h3]
Primary Fire
• Damage decreased from 10.5 to 8.0
• Firerate increased from 2.5/s to 2.77/s

[h3]Gorilla Bolter[/h3]
Primary Fire
• Damage decreased from 46.0 to 44.0
• Critical ratio increased from 1.25 to 1.5

[h3]Buffalo Cannon[/h3]
Primary Fire
• Explosion radius increased from 2.1m to 2.2m

[h3]Pulsar Rifle[/h3]
Primary Fire
• Explosion radius decreased from 1.1m to 0.8m
• Projectile speed increased from 4500 to 6000

[h3]Shark Sniper[/h3]
Primary Fire
• Damage increased from 96.0 to 98.0

[h3]Kangaroo Sentry[/h3]
Alternative Fire
• Increased summon sentry base damage from 4 to 7
• Action duration decreased from 0.55 to 0.25




Gadgets

• Increased Grappling Hook cooldown from 4s to 5s
• Increased Hero Cape maximum bonus damage from distance traveled from 200% to 300%



Items

• All multiplayer-only items now also trigger off being nearby a friendly summon and can now be looted in single player
Hourglass damage bonus increased from 25% to 30%
Magnet now marks nearby enemies instead of shocking them
Developers' Note: And we changed its icon color, because you know, it no longer shocks.
Cheese jetpack bonus duration increased from 1.5s to 2s
Phone Charger now also increases your summon health
Heart Necklace now also increases your armor if a summon is nearby
Candle now only increases burn damage (moved the explosion part on a new item)
Developers' Note: The "burn or explosion" part of the description was always confusing for players so we're splitting that into two items.
• Removed Walkie Talkie from the game
Developers' Note: This was the last "multiplayer-only" effect remaining and we didn't find an interesting enough alternative to it work.
New items:
Chestnut - Your bonus armor increases Hero Cape damage
Ocarina - Increases summon damage and reduces your damage
Onion - Increases summons firerate
Transformer Toy - Summons a drone to fight alongside you permanently
Potato - Increases explosion damage
Ball and Chain - Increases Grappling Hook damage and its cooldown




Basecamp

• Added a Training Range to the Basecamp
• Training Range: Punching-Bot - To try out your DPS
• Training Range: Weapon Vending Machine - To spawn any weapon you have the card of
• Training Range: Weapon Upgrader - To upgrade weapons from the Vending Machine
• Training Range: Shooting Range - To have fun while waiting for your brobot
• Training Range: Some of these elements are unlocked once you completed Burger Bill's quest
• Added an interface breaking down all the stats of a weapon in the Museum
• Added a hit animation for Bosses in the Museum
• Added an idle animation for Bosses in the Museum
• Updated the Elite Punk picture in the Museum
[h2]Workshop[/h2]
• Removed Rolling Foot from the upgrades, added its 5% bonus movespeed to character's base movespeed
Chronosphere moved to previous Rolling Foot slot
Loot Hoarder moved to previous Chronosphere slot
• Added a new upgrade to unlock Willy Wonder to the previous Loot Hoarder slot




Friendly Robots

New friendly robot: Willy Wonder
Willy Wonder is unlocked with a basecamp upgrade
Willy Wonder is a friendly bot that belongs to Max's Crew and can appear in safe areas of the levels
Willy Wonder can increase your weapons rarity and grant them additional affixes
New friendly robot: Burger Bill
• A quest has been added in relation to Burger Bill, completing it will unlock the full Training Range at the Basecamp
Lottery Luke will now appear in multiplayer for both players if at least one of them has unlocked it




Enemies

• Increased base health of Goliath Cruiser from 660 to 720




Levels

• Replaced the Goliath Destroyer by a Goliath Cruiser in Fields
Developers' Note: While it is fun to have some kind of "bouncer" to mark the beginning of the second act, this one was taking its job a tad too seriously.
• Reworked many safe areas to be able to include Willy Wonder
• Reduced the number of Security Pods in Haven City by approximately 33.3%
• Added more random chunks (variations) to Haven-City and the Moon




Quality of Life

• Added several quality of life settings:
Show Items - To show or hide the icon list of all the items you've equipped
Show Gadgets - Same than above for Gadget icon list
Show Perks - Same than above for Perk icon list
Show Compass - To show or hide the compass locator indicating enemy presence around you
Show Damage Counter - Displays a counter below the minimap displaying how many damage you've dealt this run
Reverse X Axis - For those of you weird unique enough to play with reverted X axis
Hybrid Control - Playing with both a gamepad and mouse/keyboard should now work properly
• You can now use Colon, Comma, Exclamation and Period in the keybinds settings




Interface

• Entirely reworked the localization for German, Korean, Simplified Chinese and Traditional Chinese
• Added Dutch and Farsi to the game's languages
• Added Starbreeze to the game's bumpers
Developers' Note: Don't worry, nothing has changed internally ;)




Optimization

• Optimized UI rendering
• Optimized loading of VFXs and SFXs




Bug Fixes

• Speculative Fix: Players failing to play with each other should now be able to, regardless of their platforms.
Developers' Note: We're sorry for the time it takes us to fix those issues. We're trying our best and we hope this round of fixes will do the trick. If not, we'll be on the hunt again.
• You will no longer be stuck in Haven City after unlocking the door while your brobot disconnects
• Fixed an issue where Rover enemies wouldn't disappear for the client player
• Vsync no longer reactivates itself automatically upon game restart
• Fixed an issue displaying the remaining stack of alt-fire despite having the setting to show them disabled
• Status effects UI will no longer remain permanently on screen after activating screenshot mode while being under their effects
• Aim Assist now works properly even with very high or low field of view values
• The Gotta Catch Them All achievement will unlock the next time you open the Museum if you have everything unlocked but the game previously failed to detect it