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Roboquest - Spring Sales

[h2]Spring blooms on Haven City but the evil bots are still crawling... Embark on your Roboquest and help mankind Guardians![/h2]

[h3]Roboquest is now 20% off until March 23rd, 2024.[/h3]





Roboquest - Devblog #14

Hello Guardians!

It’s been a while since we’ve kept you in touch about what we were working on. Our studio is slowly getting accustomed to not being in Early Access anymore and we’re trying to find the right balance between regular updates, bug fixing, healthy schedules and making sure the updates are actually relevant to you.

As a reminder, here’s our roadmap for the year to come. Please note that the dates are subject to change but that’s what we are aiming for overall.


Today, we’ll be talking about the incoming festival and events we’ll be taking part in and give you a sneak peek at the incoming Arsenal update. Let’s dive right in!

[h2]Dinos vs Robots[/h2]
While there aren’t any dinos in Roboquest, there certainly are lots of robots.

So we’ll be taking part in the Dinos vs Robots festival starting this Monday (2/26) and running all the way to March 4th.

In addition and starting the 26th of February up to the 4th of March, Roboquest will be at 20% Discount!



[h2]Multiplayer Issues[/h2]
We recently released a hotfix for Roboquest trying to solve the two main multiplayer issues you’ve been facing (namely disconnecting while playing in cross-platform and not being able to generate a session ID).

There are other issues and we’re monitoring them, but those two were happening a lot and were clouding everything else we could be tracking.

Now that we’ve seemingly reduced the number of those, we can look at the other multiplayer issues and that’s what we’re doing right now.

We can’t announce any ETA on fixes but we’re looking at it. Make sure to send us feedback directly through the game, for both players (and not only the one failing to connect or failing to host).

[h2]15k Members Discord[/h2]
We recently reached 15k members on Discord.

We still remember the moment we created the server back in 2020 and we barely had 200 members. Hello everybody who was there back then!

Thanks everyone for your everlasting support and thanks to everyone who joined since then. You’ve been carrying this community and making us willing to work harder every day.

And now we’re 15k in… That says a lot about the journey we're on.

Thanks a lot everyone!



[h2]Arsenal Update[/h2]
[h3]Content[/h3]
Obviously, the star of the update will be weapons, but what can you expect for the Arsenal update overall?

We’ll be adding new weapons, a new NPC and its unique currency that adds a twist to your usual runs, a new quest with an effect we won’t reveal here, new build options in the forms of a new keyword: “Summons”, more affixes, balance changes all across the board and improved gunfeel for several weapons.

For a small dive into the new content, make sure to check the few leaked visuals below!

[h3]En garde![/h3]
While this isn’t your typical Roboquest-weapon, we felt like engaging in a little bit of escrime. Surely the badbots won’t mind you poking them here and there.

The “Rapier” is a high-critical ratio weapon with a very tiny hitbox that will challenge your melee skills.



[h3]Boomerang[/h3]
Whoosh forth and critical whoosh back. Looking forward to seeing you master the art of Boomerang.

The “Boomerang” is a ranged weapon that goes back to you once it hits its maximum range, dealing critical damage on its way back.



[h3]Gauss Rifle[/h3]
We probably don’t need to introduce the Gauss Rifle to anyone do we?



These obviously aren’t the only weapons included in the Arsenal update, we're keeping a bunch of others hidden for now.

[h3]Mysterious Powder[/h3]
The addition of this mysterious powder will probably have an impact on which level you choose to path through each run.

That is, if you’re willing to take the risk.


[h3]New Friend[/h3]
This isn’t your only new friend, but it’s probably the one you’ll like the most.

Not spoiling anything there but he smells real good.





And that's it for today Guardians!

We hope you liked the sneak peek into the Arsenal update :)

We wish you all the best robot smashing time.

Roboquest - Hotfix 1.1.1

Hello everyone!

This sounds more like a coldfix than a hotfix considering the amount of time elapsed since the last update, but eh, here we are.

We've been reported multiple multiplayer issues for the past weeks and we've been working on it (probably slower than what you expected, but we're doing what we can).

There are 2 major issues:
- Infinite “Loading Session ID”
- Disconnected while playing multiplayer with someone from another platform

There are probably other smaller issues as well, but it’s hard to isolate them as long as these two above keep happening.

So we focused on fixing those first and foremost. Though unfortunately, we’re unsure if the fix will actually work (since we can’t reliably reproduce those issues internally). But we have good hopes it will.

We apologize for the issues you've been facing and we'll be continuing to monitor them. Please, keep the feedback coming as well and let us know if the multiplayer issues have been solved for you.

Finally, we also implemented a speculative fix for IRIS Pt2 which was lagging behind (or not moving at all) for the client players.

That's it for today!

Have a great week guardians, we hope you'll be able to kick some metal ass in multiplayer this time around!

Roboquest - The January Update is LIVE!

Hello everyone!

Find the full 1.1 changelist here: https://store.steampowered.com/news/app/692890/view/3864715547819430653.


[h2]Introduction[/h2]
Hello Guardians!

This is our first update post-release and it prepares the rest of the updates that we're planning this year. But we'll talk about the future and other updates later in this post.

Now that Roboquest is on many different platforms and fully released, we have a lot to prepare for each update and we had a very tight schedule for the January one. But we still had several changes that we needed to make, following your feedback and our data about the balance of the game overall. So here we are.

In this update, you will find many different small fixes, but here are the three main highlights:

[h2]Update Highlights[/h2]
[h3]New NPC[/h3]
Lottery Luke is making its entrance in Roboquest.
It's a late game NPC which requires Wrenches to be interacted with.
His current implementation is not final, we have several leads to make him better than he is right now, but we really wanted to have your feedback before diving deeper into that mechanic.
We won't say anything more about him right now and we'll let you discover it!



[h3]Balance Changes[/h3]
While balance will always be an ongoing process, we started modifying perks, affixes, items and weapons according to your feedback and our data. We will of course continue to monitor those things and take actions when things seem to be a bit too weak while trying to keep things that seem powerful in check as well (usually, we tend to buff weak things rather than nerf powerful things, 'cause you know, it's usually fun to feel powerful).

[h3]Random Diversification[/h3]
The environments in Roboquest are a mix of handmade and random generation. For a long time now we planned to expand the diversity of those random chunks, but we’ve focused on higher priority things. Now that we released the game we have more time to focus on those kinds of things.
In the January Update, Quarry, Ruins and Aqua Station received new random chunks of levels that should help diversify your run and freshen the game experience.

[h2]The Future of Roboquest[/h2]
We already discussed this, but today we have a roadmap to share.

We have a plan for three free updates after this one: the Arsenal, the Super and the Endless updates. After that, we don't know yet.

Here's the roadmap:


We'll be continuing to post Devleaks on our Discord channel, so hop in if you're interested! (please note that our Discord server requires an account authenticated with a phone number, but we do not have access to this phone number, only Discord has, it's a 2FA system to protect the server from scammers and other weird people)

Finally, please keep the constructive feedback coming, we're following as much conversations as possible, even if we aren't necessarily replying.

[h2]Artbook and Deluxe Edition[/h2]
The Soundtrack+Game bundle is evolving into the "Digital Deluxe Edition". Basically just a fancy name for a supporter bundle which now includes the newly released official Roboquest Art Book!
If you already purchased both the game and the soundtrack, you should be able to claim the Artbook automatically for free here on Steam.



And that's it for today, like mentioned above, you might want to read the full patch-notes here on Steam.

We wish you the best robot smashing experience Guardians, we'll be back for other news and devblogs to keep you all in touch about our progress and development philosophy for the year to come :)

Roboquest - Patch Notes 1.1

Find the announcement of the update here.

Find below the detailed patch-notes of the 1.1 Roboquest update.





Gameplay

• Aqua Station, Ruins and Quarry have received additional random chunks of level design to help vary the experience in those levels
• New NPC: Lottery Luke!
• The locked doors in both Fields and Energy Center safe areas are now open by default if both players already unlocked them once
• The weapon in the chest of the Sewers in Ruins is now always epic
• Increased the level of weapons found in Max's Chests in all safe areas by 1
Developers’ Note: These weapons will now be at the same level as the ones from Chef Paul and Smithing Joe and create more of an interesting choice for the player.
• Digging a hole will dig it for your brobot as well
• Increased Cryo application rate by approximately 10%
• Increased damage scaling for all minions deployed from weapons from 10% to 15% per level
• Reduced "Jetpack" duration from 3s to 2.5s and increased regeneration duration from 2.5s to 4s





Classes

[h2]General[/h2]
Perks
• Increased the range of damage auras from 6m to 7.5m
• Increased "Meteo Bubble" aura damage from 15 to 17
• Decreased "Chromatic Tempest" damage from 8 to 7
• Decreased "Radiance" damage from 8 to 7
[h2]Recon[/h2]
Perks
• Increased "Happy Slice" duration from 6s to 9s and decreased damage bonus from 60% to 50%
• Increased "Overpower" damage from 50% to 75%
• Increased "Kevlar Pad" duration from 3s to 4s
• Increased "Frontliner" armor bonus from 12% to 16%
• Increased "Trueshot" maximum charge from 4 to 5.
[h2]Elementalist[/h2]
Trinity
• Damage decreased from 48.0 to 46.0 Comet
• Damage increased from 45.0 to 48.0 Perks
• Increased "Attunement" Cryo base damage from 25 to 30
• Increased "Attunement" Shock ricochet number from 1 to 2
• Increased "Arcane Power" bonus ability damage from 25% to 30%
• Increased "Inner Fire" cooldown reduction from 2s to 3s
• Increased "Meteor" bonus melee damage from 75% to 100%
• Increased "Robo-Wizard" bonus damage per stack from 20% to 25%
• Increased "Dynamic Mantra" passive bonus damage from 5% to 10%
• Modified "Trinity Infusion" secondary elemental damage, decreased Burn damage from 48 to 46, increased Cryo damage from 13 to 14 and increased Shock damage from 60 to 68
[h2]Guardian[/h2]
Perks
• Increased "Tiny-Punch" projectile damage from 16 to 17 and its impact force from 20 to 25
[h2]Ranger[/h2]
Perks
• Increased "Trueshot" maximum charges from 6 to 8
• Increased “Augment” bonus charge for “Trueshot” from 2 to 4
[h2]Engineer[/h2]
Perks
• Increased "Oiled Cannon" firerate bonus from 10% to 15%
• Increased "Bodybuilding" health bonus from 10% to 15%
• Decreased "Pyro Mastery" chance to spread from 10% to 8%





Weapons

[h2]Affixes[/h2]
• Increased "Megaboom" bonus radius from 25% to 35%, increased its damage bonus from 25% to 30% and increased its chance from 25% to 30%
• Increased "Bullseye" bonus critical damage from 25% to 30%
• Increased "Spear" chance to trigger from 15% to 20%
• Increased the “Havoc” secondary ability damage bonus from 15% to 20%
• Increased the chance to trigger for "Scorch", "Thunder" and "Shard" from 20% to 30%
• Increased "Velocity" bonus critical damage from 20% to 25%
• The “Arctic Gun” can no longer roll the "Buckshot" affix
Developers’ Note: This was actually breaking the game in many different ways, both performance and gameplay wise.
• Added the "Prime" affix to several weapons which didn't have it previously
• Removed the "First" affix from many weapons
Developers’ Note: We mainly removed it from weapons which were taking advantage of the “infinite ammunition” effects and were permanently “full ammo”. The affix only remains on a few slower weapons like snipers.

[h2]Balance Changes[/h2]
[h3]Raptor SMG[/h3]
Primary Fire
• Damage increased from 10.0 to 10.5

[h3]Dual Uzis[/h3]
Primary Fire
• Recoil pattern has been updated

[h3]Quasar SMG[/h3]
Primary Fire
• Damage increased from 11.0 to 11.5

[h3]Junk Rifle[/h3]
Primary Fire
• Firerate increased from 9.09/s to 10.0/s

[h3]Cosmo Gun[/h3]
Primary Fire
• Damage increased from 20.0 to 24.0

[h3]Rhino LMG[/h3]
Primary Fire
• Damage increased from 15.0 to 15.5

[h3]Dual Rascals[/h3]
Primary Fire
• Range increased from 9.0 to 12.0

[h3]Dual Sawed-Offs[/h3]
Primary Fire
• Damage increased from 10.0 to 10.5

[h3]Thumper[/h3]
Primary Fire
• Projectiles no longer bounce and trigger at impact
• Damage increased from 56.0 to 57.0
• Explosion radius decreased from 2.1m to 1.9m
• Projectile speed increased from 4000 to 4250

[h3]Comet Cannon[/h3]
Primary Fire
• Recoil pattern has been updated
• Firerate increased from 2.22/s to 2.5/s
• Explosion radius decreased from 1.6m to 1.0m
• Projectile speed increased from 5000 to 6000

[h3]Dart Spitter[/h3]
Primary Fire
• Impact force increased from 15.0 to 16.0

[h3]Igniter Gun[/h3]
Primary Fire
• Firerate increased from 5.0/s to 5.26/s

[h3]Beluga Cannon[/h3]
Primary Fire
• Damage increased from 50.0 to 53.0
• Explosion radius decreased from 2.6m to 1.8m

[h3]Junk Beam[/h3]
Primary Fire
• Firerate increased from 6.66/s to 7.69/s
• Range increased from 12.0 to 16.0

[h3]Hurricane Rifle[/h3]
Primary Fire
• Damage increased from 10.0 to 10.5
• Energy cost decreased from 2.5 to 2.25

[h3]Valkyrie Rifle[/h3]
Primary Fire
• Recoil pattern has been updated
• Damage increased from 11.0 to 11.5
• Impact force increased from 10.0 to 11.0
• Firerate increased from 11.76/s to 12.12/s

[h3]Typhoon Minigun[/h3]
Primary Fire
• Damage increased from 10.0 to 11.5

[h3]Mammoth Minigun[/h3]
Primary Fire
• Damage increased from 10.0 to 11.0

[h3]Ram Shotgun[/h3]
Primary Fire
• Damage increased from 9.0 to 10.5
• Impact force increased from 7.0 to 10.0
• Firerate decreased from 2.94/s to 2.5/s

[h3]Behemoth Shotgun[/h3]
Primary Fire
• Damage increased from 18.0 to 18.5

[h3]Gorilla Bolter[/h3]
• Ammo in clip decreased from 30 to 20 Primary Fire
• Firerate increased from 2.77/s to 3.03/s
• Explosion radius decreased from 0.9m to 0.8m

[h3]Patator[/h3]
Primary Fire
• Damage increased from 66.0 to 68.0

[h3]Flak Cannon[/h3]
Primary Fire
• Damage increased from 19.0 to 19.5

[h3]Ionic Sniper[/h3]
Primary Fire
• Damage increased from 44.0 to 46.0

[h3]Cobra .50[/h3]
Primary Fire
• Damage increased from 48.0 to 54.0
• Critical ratio decreased from 1.5 to 1.25

[h3]Mantis Crossbow[/h3]
Primary Fire
• Damage increased from 56.0 to 58.0

[h3]Ionic Palms[/h3]
Primary Fire
• Damage increased from 20.0 to 23.0

[h3]Cyclone Rifle[/h3]
Primary Fire
• Damage increased from 46.0 to 51.0
• Critical ratio decreased from 1.5 to 1.25





Items

• Reduced "Red Car" cooldown from 6s to 4s
• Increased "Snowglobe" damage from 20 to 22
• Decreased "Tiny Bicycle" charge rate from 0.5s to 1s, reduced its max. stack from 10 to 5, increased its bonus damage from 10% to 20%
• Reduced "Ice Cube" damage amplification from Burn from 100% to 80%
• Decreased "Fireman Truck" charge rate from 0.5s to 1s, reduced its max. stack from 10 to 5, increased its bonus damage from 10% to 20%
• Increased "Screwdriver" execution threshold from 15% to 20%
• Reduced "Magic Broom" cooldown from 8s to 6s
• Decreased "Jetfighter" explosion radius from 2.1m to 1.8m, increased its damage from 50 to 56, increased it's cooldown from 2.5s to 3s
• Decreased "Cheese" jetpack bonus duration from 2s to 1.5s
• Decreased "Flower Pot" crowd control duration reduction from 70% to 50%





Enemies

[h2]Boss[/h2]
• Increased "Dr. Turret" base health from 5000 to 5150
• Increased "Flame Cone" damage from 14 to 16
• Increased "Billy Boom" health from 5000 to 5250
• Increased "Beetle Royale" damage of all attacks by 10% in average
• Increased "Beetle Royale" base health from 6000 to 6300
• Increased "Uncle Jim" base health from 6000 to 6500
• Increased "Mostiko" base health from 4100 to 4300
• Decreased "Mini-Mostiko" base health from 200 to 180





Bug Fixes

• Fixed an issue where you could be stuck in a black screen after Billy Boom's explosion
• Eggs spawned from Mostiko and Beetle Royal will properly be destroyed at the end of the fight
• Bullflies should now properly be able to hit you when charging from a very close distance.
• Xbox Series: Ground Z-fighting issues should be resolved
• Fixed an issue where using "Grappling Hook" and "Dash" one after the other would prevent you from using "Jetpack" until your next Grappling Hook use
• Enemy Hit Sound in Max's Museum no longer fail to trigger when using spacebar
• Drones will no longer be invulnerable forever after picking the "Cozy Kennel" perk
• Fixed a few issues and spots where you could get stuck when using "Dash" on Iris Pt1
• "Dash" will no longer act weird when casted right before a boss cinematic
• Pinging weapons spawning out of holes will properly work in Multiplayer
• The doors with a timer are now properly sync on Multiplayer
• Fixed an issue where you'd be stuck forever in "Looking for a Brobot" after going back to the basecamp while already in multiplayer
• You can open locked doors by yourself even after your brobot has disconnected
• Battle Room will no longer fail to be cleared after one of their enemies flew off the map






Play the Roboquest January Update now!

https://store.steampowered.com/app/692890/Roboquest/