Find the announcement of the update
here.
Find below the detailed patch-notes of the 1.1 Roboquest update.
Gameplay
• Aqua Station, Ruins and Quarry have received additional random chunks of level design to help vary the experience in those levels
• New NPC: Lottery Luke!
• The locked doors in both Fields and Energy Center safe areas are now open by default if both players already unlocked them once
• The weapon in the chest of the Sewers in Ruins is now always epic
• Increased the level of weapons found in Max's Chests in all safe areas by 1
Developers’ Note: These weapons will now be at the same level as the ones from Chef Paul and Smithing Joe and create more of an interesting choice for the player.
• Digging a hole will dig it for your brobot as well
• Increased Cryo application rate by approximately 10%
• Increased damage scaling for all minions deployed from weapons from 10% to
15% per level
• Reduced "Jetpack" duration from 3s to
2.5s and increased regeneration duration from 2.5s to
4sClasses
[h2]General[/h2]
Perks• Increased the range of damage auras from 6m to
7.5m• Increased "Meteo Bubble" aura damage from
15 to 17• Decreased "Chromatic Tempest" damage from
8 to 7• Decreased "Radiance" damage from 8 to
7[h2]Recon[/h2]
Perks• Increased "Happy Slice" duration from 6s to
9s and decreased damage bonus from 60% to
50%• Increased "Overpower" damage from 50% to
75%• Increased "Kevlar Pad" duration from 3s to
4s• Increased "Frontliner" armor bonus from 12% to
16%• Increased "Trueshot" maximum charge from 4 to
5.[h2]Elementalist[/h2]
Trinity• Damage decreased from 48.0 to
46.0
Comet• Damage increased from 45.0 to
48.0
Perks• Increased "Attunement" Cryo base damage from 25 to
30• Increased "Attunement" Shock ricochet number from 1 to
2• Increased "Arcane Power" bonus ability damage from 25% to
30%• Increased "Inner Fire" cooldown reduction from 2s to
3s• Increased "Meteor" bonus melee damage from 75% to
100%• Increased "Robo-Wizard" bonus damage per stack from 20% to
25%• Increased "Dynamic Mantra" passive bonus damage from 5% to
10%• Modified "Trinity Infusion" secondary elemental damage, decreased Burn damage from 48 to
46, increased Cryo damage from 13 to
14 and increased Shock damage from 60 to
68[h2]Guardian[/h2]
Perks• Increased "Tiny-Punch" projectile damage from 16 to
17 and its impact force from 20 to
25[h2]Ranger[/h2]
Perks• Increased "Trueshot" maximum charges from 6 to
8• Increased “Augment” bonus charge for “Trueshot” from 2 to
4[h2]Engineer[/h2]
Perks• Increased "Oiled Cannon" firerate bonus from 10% to
15%• Increased "Bodybuilding" health bonus from 10% to
15%• Decreased "Pyro Mastery" chance to spread from 10% to
8%Weapons
[h2]Affixes[/h2]
• Increased "Megaboom" bonus radius from 25% to
35%, increased its damage bonus from 25% to
30% and increased its chance from 25% to
30%• Increased "Bullseye" bonus critical damage from 25% to
30%• Increased "Spear" chance to trigger from 15% to
20%• Increased the “Havoc” secondary ability damage bonus from 15% to
20%• Increased the chance to trigger for "Scorch", "Thunder" and "Shard" from 20% to
30%• Increased "Velocity" bonus critical damage from 20% to
25%• The “Arctic Gun” can no longer roll the "Buckshot" affix
Developers’ Note: This was actually breaking the game in many different ways, both performance and gameplay wise.
• Added the "Prime" affix to several weapons which didn't have it previously
• Removed the "First" affix from many weapons
Developers’ Note: We mainly removed it from weapons which were taking advantage of the “infinite ammunition” effects and were permanently “full ammo”. The affix only remains on a few slower weapons like snipers.
[h2]Balance Changes[/h2]
[h3]Raptor SMG[/h3]
Primary Fire• Damage increased from 10.0 to
10.5[h3]Dual Uzis[/h3]
Primary Fire• Recoil pattern has been updated
[h3]Quasar SMG[/h3]
Primary Fire• Damage increased from 11.0 to
11.5[h3]Junk Rifle[/h3]
Primary Fire• Firerate increased from 9.09/s to
10.0/s[h3]Cosmo Gun[/h3]
Primary Fire• Damage increased from 20.0 to
24.0[h3]Rhino LMG[/h3]
Primary Fire• Damage increased from 15.0 to
15.5[h3]Dual Rascals[/h3]
Primary Fire• Range increased from 9.0 to
12.0[h3]Dual Sawed-Offs[/h3]
Primary Fire• Damage increased from 10.0 to
10.5[h3]Thumper[/h3]
Primary Fire• Projectiles no longer bounce and trigger at impact
• Damage increased from 56.0 to
57.0• Explosion radius decreased from 2.1m to
1.9m• Projectile speed increased from 4000 to
4250[h3]Comet Cannon[/h3]
Primary Fire• Recoil pattern has been updated
• Firerate increased from 2.22/s to
2.5/s• Explosion radius decreased from 1.6m to
1.0m• Projectile speed increased from 5000 to
6000[h3]Dart Spitter[/h3]
Primary Fire• Impact force increased from 15.0 to
16.0[h3]Igniter Gun[/h3]
Primary Fire• Firerate increased from 5.0/s to
5.26/s[h3]Beluga Cannon[/h3]
Primary Fire• Damage increased from 50.0 to
53.0• Explosion radius decreased from 2.6m to
1.8m[h3]Junk Beam[/h3]
Primary Fire• Firerate increased from 6.66/s to
7.69/s• Range increased from 12.0 to
16.0[h3]Hurricane Rifle[/h3]
Primary Fire• Damage increased from 10.0 to
10.5• Energy cost decreased from 2.5 to
2.25[h3]Valkyrie Rifle[/h3]
Primary Fire• Recoil pattern has been updated
• Damage increased from 11.0 to
11.5• Impact force increased from 10.0 to
11.0• Firerate increased from 11.76/s to
12.12/s[h3]Typhoon Minigun[/h3]
Primary Fire• Damage increased from 10.0 to
11.5[h3]Mammoth Minigun[/h3]
Primary Fire• Damage increased from 10.0 to
11.0[h3]Ram Shotgun[/h3]
Primary Fire• Damage increased from 9.0 to
10.5• Impact force increased from 7.0 to
10.0• Firerate decreased from 2.94/s to
2.5/s[h3]Behemoth Shotgun[/h3]
Primary Fire• Damage increased from 18.0 to
18.5[h3]Gorilla Bolter[/h3]
• Ammo in clip decreased from 30 to
20
Primary Fire• Firerate increased from 2.77/s to
3.03/s• Explosion radius decreased from 0.9m to
0.8m[h3]Patator[/h3]
Primary Fire• Damage increased from 66.0 to
68.0[h3]Flak Cannon[/h3]
Primary Fire• Damage increased from 19.0 to
19.5[h3]Ionic Sniper[/h3]
Primary Fire• Damage increased from 44.0 to
46.0[h3]Cobra .50[/h3]
Primary Fire• Damage increased from 48.0 to
54.0• Critical ratio decreased from 1.5 to
1.25[h3]Mantis Crossbow[/h3]
Primary Fire• Damage increased from 56.0 to
58.0[h3]Ionic Palms[/h3]
Primary Fire• Damage increased from 20.0 to
23.0[h3]Cyclone Rifle[/h3]
Primary Fire• Damage increased from 46.0 to
51.0• Critical ratio decreased from 1.5 to
1.25Items
• Reduced "Red Car" cooldown from 6s to
4s• Increased "Snowglobe" damage from 20 to
22• Decreased "Tiny Bicycle" charge rate from 0.5s to
1s, reduced its max. stack from 10 to
5, increased its bonus damage from 10% to
20%• Reduced "Ice Cube" damage amplification from Burn from 100% to
80%• Decreased "Fireman Truck" charge rate from 0.5s to
1s, reduced its max. stack from 10 to
5, increased its bonus damage from 10% to
20%• Increased "Screwdriver" execution threshold from 15% to
20%• Reduced "Magic Broom" cooldown from 8s to
6s• Decreased "Jetfighter" explosion radius from 2.1m to
1.8m, increased its damage from 50 to
56, increased it's cooldown from 2.5s to
3s• Decreased "Cheese" jetpack bonus duration from 2s to
1.5s• Decreased "Flower Pot" crowd control duration reduction from 70% to
50%Enemies
[h2]Boss[/h2]
• Increased "Dr. Turret" base health from 5000 to
5150• Increased "Flame Cone" damage from 14 to
16• Increased "Billy Boom" health from 5000 to
5250• Increased "Beetle Royale" damage of all attacks by 10% in average
• Increased "Beetle Royale" base health from 6000 to
6300• Increased "Uncle Jim" base health from 6000 to
6500• Increased "Mostiko" base health from 4100 to
4300• Decreased "Mini-Mostiko" base health from 200 to
180Bug Fixes
• Fixed an issue where you could be stuck in a black screen after Billy Boom's explosion
• Eggs spawned from Mostiko and Beetle Royal will properly be destroyed at the end of the fight
• Bullflies should now properly be able to hit you when charging from a very close distance.
• Xbox Series: Ground Z-fighting issues should be resolved
• Fixed an issue where using "Grappling Hook" and "Dash" one after the other would prevent you from using "Jetpack" until your next Grappling Hook use
• Enemy Hit Sound in Max's Museum no longer fail to trigger when using spacebar
• Drones will no longer be invulnerable forever after picking the "Cozy Kennel" perk
• Fixed a few issues and spots where you could get stuck when using "Dash" on
Iris Pt1• "Dash" will no longer act weird when casted right before a boss cinematic
• Pinging weapons spawning out of holes will properly work in Multiplayer
• The doors with a timer are now properly sync on Multiplayer
• Fixed an issue where you'd be stuck forever in "Looking for a Brobot" after going back to the basecamp while already in multiplayer
• You can open locked doors by yourself even after your brobot has disconnected
• Battle Room will no longer fail to be cleared after one of their enemies flew off the map
Play the Roboquest January Update now!
https://store.steampowered.com/app/692890/Roboquest/