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Roboquest Devblog #16 - What was and what will be

Hello Guardians!

We've been silent for a while since the release of the Dead Cells Update. So we're back with a short devblog to give you some information on how things went, how things are going and what is coming!

Let's hero cape right down :)

The Dead Cells Update

We've read here and there that some people were worried that we "delayed" the Endless Update for the Dead Cells Update (probably due to the update of our roadmap). If anything, this roadmap update was more about being more accurate about the release windows than anything else.

We didn't delay anything in order to release our crossover with Dead Cells.

To give you a bit of context, while we are cooking the Endless Update not everyone has things to do at all times. That's when we can skim in some other - sometimes unplanned - content for the game.

In addition, we realized that nothing was really happening for Roboquest in Summer. So we figured out, "well, why don't we push a little something?".

That's when we started thinking about doing a crossover with Dead Cells. We have been following the game and especially Motion Twin for a long time now and we felt like it would be cool to contact them. Not only did we really like their game, we also think it'd be a good thing for Roboquest to partner up with such a big title.

That's how this "smaller" update came to life. And we had the weapon filtering system almost ready already. This was something we were cooking for a while since it was a mandatory system for the long-term of Roboquest. And funnily enough, the Collector seemed to fit well with that mechanic.

So if anything, the Dead Cells Update made us release the Weapon Filter system earlier than expected and was there instead of… not having an update.

So yeah… we are glad about this crossover and this update didn't "delay" anything for you Guardians!




The Endless Update



You probably have lots of questions regarding the Endless Update, some of which have potentially pretty obvious answers.

Though we won't be revealing anything just yet, we'll probably be ready to start showing off some of that stuff starting end of October and in November.

In any case, we're hard at work on it. This is probably the most work out of all the updates we've released this year. We hope it'll be worth the wait for your guys.

Here's a little something to help with the whole "waiting" thing:



What's the plan then?


We have a few announcements and community events planned for October. Some of them will be featured on Steam while others will only be communicated through X and Discord (not because we don't want to keep you Steam-people in touch, but because it would be weird to drop them here when they have nothing to do with Steam).

Rest assured that we will post here for the most important ones anyway.

Follow us on X - https://x.com/RoboquestGame
Join the community on Discord - discord.gg/Roboquest

After that it will be November. And it will be time to show you guys what we've been working on!





Aaaaaaaand, over.

Wish you all the best robot-smashing times and see you soon :)

Roboquest - Weekend Deal

Hey Guardians!

[h2]Roboquest Weekend Deal has started![/h2]
Starting now, up to September 9th, Roboquest is featured as part of the weekend deal on Steam.

[h3]In addition, Roboquest is up for grab at 25% off until the 19th of September![/h3]

[previewyoutube][/previewyoutube]

We recently released the Dead Cells update, find the information about it here: https://store.steampowered.com/news/app/692890/view/4328605968617499501

And we're currently hard at work on our next update, which is the Endless Update. We will be back with a devblog and more information about it in the weeks to come, stay tuned for that!



[h2]Socials[/h2]

Join the community on Discord - discord.gg/Roboquest
Follow us on X - https://x.com/RoboquestGame
Website - https://roboquest.fr/

Roboquest - Hotfix

Hey Guardians.

We just released a small hotfix for some of the bugs implemented in the Dead Cells Update.

[h2]Changelog[/h2]

• Elemental Damage and Elemental Visual Effect will now properly synchronize on Guardian's 'Meteo Fist' perk upgrade
• The 'Necklace' item now properly triggers with Stealth's Decoy
• Fixed the maximum amount you could roll the 'Dice' item to 1 (you previously could be presented with it multiple times)
• Removed the 'Volatile' affix from the 'Cyclone Rifle'
• The Collector will no longer produce sounds in the Basecamp when he hasn't been unlocked yet
• Fixed an issue with locked doors not opening properly in multiplayer
• Fixed a crash occurring with Shield Flies and Shield Bots while loading or unloading them from memory
• Basecamp Upgrades can no longer be stuck in a "infinitely purchasable, yet not unlockable" state
• Interacting with Superbot in the Basecamp to trigger its cutscene will no longer freeze the game if the cinematic fails to load




[h2]Socials[/h2]

Join the community on Discord - discord.gg/Roboquest
Follow us on X - https://x.com/RoboquestGame
Website - https://roboquest.fr/

Roboquest - Dead Cells Update is now LIVE!



Hey Guardians!

[h2]The Dead Cells Update for Roboquest is now live and available on all platforms![/h2]

Alongside the update, the bundle Dead Cells x Roboquest is also available both on the Roboquest and the Dead Cells store page, here on Steam. You can get both games at 10% discount.

As you might have read in our previous news, we partnered with Motion Twin (the creators of Dead Cells) to make this bundle possible. We are honored to be part of this partnership and we hope you'll enjoy both games as much as we do.

[h3]We're also planning an event where we'll be giving away keys for the game.
View more information at the end of this announcement.[/h3]

You can read the highlights of this update further down below or directly watch the highlights video here:
[previewyoutube][/previewyoutube]
You can also read the entire patch-notes here.

If you already read our previous announcement, you already read the highlights below.




[h2]New Quest: The Collector[/h2]

A grim and mysterious friendly face comes to Roboquest, straight from Dead Cells.

The Collector!

The Collector is a new NPC that is hidden in one of the levels.

Finding him is only the easy part, you will also have to bring some kind of offering to him…
Once you'll have pleased the Collector, he will be forever grateful and wait for you at the Basecamp.



[h2]New Feature: Weapon Filters[/h2]

Once the Collector quest is completed, you can talk to him at the Basecamp.

It will bring up the Weapon Filter interface.

In there, you'll be able to either double the chance of looting a weapon, or deactivate it completely (it will no longer drop from any source).

Doing so will cost you 1 Weapon Filter and you have a total of 12 Weapon Filters.
You may only do this with weapons you already collected the card of.



[h2]New Weapon: Panchaku[/h2]

If you know Dead Cells, you probably heard of the Panchaku.

Well, it's coming to Roboquest.

For those who don't know about it, it's basically a nunchaku, but with frying pans instead of wooden sticks.



[h2]New Item: Red Scarf[/h2]

To complete the Dead Cells set, we've added a new item straight from the Beheaded fashion bank.



Alongside those additions, a few other changes have been made. Read the complete patch-notes here.




In addition, we'll be hosting a special event starting in a few hours where we'll be giving away keys for the game.

[h2]Roboquest Bingo Event[/h2]
[h3]Steam Key Giveaway[/h3]
Starting at 5pm GMT+1 and lasting for about 1h30, two teams will face off and try to complete as much objectives as possible on their - carefully crafted, Roboquest-infused - bingo cards.

The event will be streamed on the Roboquest Store Page and on Twitch and hosted by Jamesaroni and ManofManyOats. They will be welcoming four guests that they carefully selected and who will compose the two teams.

Whenever one of the team gets a bingo, we will be giving away a certain amount of keys to random viewers.

James and Oats will be casting the entire event and entertain us with their... relative sense of humor.

This event is mainly possible thanks to ManofManyOats who already hosted one event of this type and was kind enough to lead the charge on doing another one, specifically for the Dead Cells Update.

Here is the link to follow the stream:
Twitch.tv/roboquestlive


We'll be announcing the start of the event on our X and on our Discord!





Finally and as usual, we wish you all the best robot-smashing times!

Roboquest - Dead Cells Update Patch-Notes



Find the release announcement here.



Here's the list of changes for the Dead Cells Update for Roboquest.

[h2]Additions[/h2]
Developers' Notes: You can find more information on those additions in the highlights section, available here.
• New NPC and Quest: The Collector


• New Feature: Weapon Filtering


• New Weapon: Panchaku


• New Item: Red Scarf

[h2]General[/h2]
• Trap damage now scale based on difficulty: less damage in Easy/Discovery, more damage starting from Hard/Guardian
• Clearing an arena in The Moon now deactivates all lasers in this specific arena
• Removed the "Explosion" keyword from the text describing the Hero Cape related perks, they now use the "radius" term to clearly show that they don't synergize with Explosion related bonuses

[h2]Class Balance Changes[/h2]
[h3]Ranger[/h3]
• Trueshot damage increased from 100% to 150%
[h3]Superbot[/h3]
• Charge Shot damage increased from 275% to 350%
• Hammer Pants damage increased from 175% to 225%
• Bowtie firerate increased from 2/s to 3/s
• Captain's Greetings damage increased from 175% to 225%

[h2]Weapon Balance Changes[/h2]
[h3]Dual Uzis[/h3]
Primary Fire
• Reduced spread per shot

[h3]Dual Rascals[/h3]
Primary Fire
• Reduced spread per shot
• Damage increased from 10.0 to 11.0
• Impact force increased from 9.0 to 10.0

[h3]Dual Boomsticks[/h3]
Primary Fire
• Damage increased from 30.0 to 32.0

[h3]Captain Mc Slice[/h3]
Alternate Fire
• Damage increased from 60 to 75.0

[h2]Bugfix[/h2]
• Fixed an issue with one of the combat systems, melee and close combat should feel better like it initially was before the issue was introduced (somewhere between 1.2 and 1.3)
• Speculative Fix: Doors will properly open for both players (and not leave the client player hanging behind with a "waiting for your brobot" message)
• Fixed a rare issue where the level timer would already be running when starting a new level
• Fixed an issue that would block all players input at the start of a new level if that player had been shut down by a boss at the same time it destroyed it just prior to that level
• Sound settings will now properly be reset when resetting all game settings
• Fixed an issue where Superbot would sometimes appear in the Basecamp even if the player didn't finish the quest
• Billy Boom will stop loading its explosion gauge after the player death (therefore preventing him to explode after the player was already dead)
• Fixed an issue where the laser trap in Moon between the two arenas were not dealing any damage