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Roboquest - Dead Cells Update Patch-Notes



Find the release announcement here.



Here's the list of changes for the Dead Cells Update for Roboquest.

[h2]Additions[/h2]
Developers' Notes: You can find more information on those additions in the highlights section, available here.
• New NPC and Quest: The Collector


• New Feature: Weapon Filtering


• New Weapon: Panchaku


• New Item: Red Scarf

[h2]General[/h2]
• Trap damage now scale based on difficulty: less damage in Easy/Discovery, more damage starting from Hard/Guardian
• Clearing an arena in The Moon now deactivates all lasers in this specific arena
• Removed the "Explosion" keyword from the text describing the Hero Cape related perks, they now use the "radius" term to clearly show that they don't synergize with Explosion related bonuses

[h2]Class Balance Changes[/h2]
[h3]Ranger[/h3]
• Trueshot damage increased from 100% to 150%
[h3]Superbot[/h3]
• Charge Shot damage increased from 275% to 350%
• Hammer Pants damage increased from 175% to 225%
• Bowtie firerate increased from 2/s to 3/s
• Captain's Greetings damage increased from 175% to 225%

[h2]Weapon Balance Changes[/h2]
[h3]Dual Uzis[/h3]
Primary Fire
• Reduced spread per shot

[h3]Dual Rascals[/h3]
Primary Fire
• Reduced spread per shot
• Damage increased from 10.0 to 11.0
• Impact force increased from 9.0 to 10.0

[h3]Dual Boomsticks[/h3]
Primary Fire
• Damage increased from 30.0 to 32.0

[h3]Captain Mc Slice[/h3]
Alternate Fire
• Damage increased from 60 to 75.0

[h2]Bugfix[/h2]
• Fixed an issue with one of the combat systems, melee and close combat should feel better like it initially was before the issue was introduced (somewhere between 1.2 and 1.3)
• Speculative Fix: Doors will properly open for both players (and not leave the client player hanging behind with a "waiting for your brobot" message)
• Fixed a rare issue where the level timer would already be running when starting a new level
• Fixed an issue that would block all players input at the start of a new level if that player had been shut down by a boss at the same time it destroyed it just prior to that level
• Sound settings will now properly be reset when resetting all game settings
• Fixed an issue where Superbot would sometimes appear in the Basecamp even if the player didn't finish the quest
• Billy Boom will stop loading its explosion gauge after the player death (therefore preventing him to explode after the player was already dead)
• Fixed an issue where the laser trap in Moon between the two arenas were not dealing any damage

Announcing Dead Cells x Roboquest



Hello Guardians.

[h2]Roboquest is partnering up with Dead Cells![/h2]




We are honored to be part of this partnership with Motion Twin (the studio behind Dead Cells).
Dead Cells is a game we played and loved and we are proud that Roboquest can stand tall alongside this titan of a game. If anything, this is thanks to you guys who have been playing our game and giving us your love all those years.

It is definitely a milestone for our studio and to celebrate, here's what's coming up:

[h3]The 14th of August at 3pm GMT+1, we will be releasing:[/h3]

Dead Cells x Roboquest Bundle

A bundle containing both games will be available at a 10% discount!
You can get the bundle on any of our stores.

https://store.steampowered.com/app/692890/Roboquest/
https://store.steampowered.com/app/588650/Dead_Cells/




The Dead Cells Update

The Dead Cells Update for Roboquest will be available on all platforms!

Here are the highlights of this incoming update:

[h2]New Quest: The Collector[/h2]

A grim and mysterious friendly face comes to Roboquest, straight from Dead Cells.

The Collector!

The Collector is a new NPC that is hidden in one of the levels.

Finding him is only the easy part, you will also have to bring some kind of offering to him…
Once you'll have pleased the Collector, he will be forever grateful and wait for you at the Basecamp.



[h2]New Feature: Weapon Filters[/h2]

Once the Collector quest is completed, you can talk to him at the Basecamp.

It will bring up the Weapon Filter interface.

In there, you'll be able to either double the chance of looting a weapon, or deactivate it completely (it will no longer drop from any source).

Doing so will cost you 1 Weapon Filter and you have a total of 12 Weapon Filters.
You may only do this with weapons you already collected the card of.



[h2]New Weapon: Panchaku[/h2]

If you know Dead Cells, you probably heard of the Panchaku.

Well, it's coming to Roboquest.

For those who don't know about it, it's basically a nunchaku, but with frying pans instead of wooden sticks.



[h2]New Item: Red Scarf[/h2]

To complete the Dead Cells set, we've added a new item straight from the Beheaded fashion bank.






We hope you're as pumped as we are for this partnership.

[h2]These will be available the 14th of August at 3pm GMT+1![/h2]

On this beautiful note, we wish you all the best robot-smashing time!

Roboquest - Update Teaser

[h2]Hey Guardians, something is definitely brewing...[/h2]

[previewyoutube][/previewyoutube]



More info coming in a few days...

Roboquest - On Sale!

[h2]Step into the steel shoes of a rebooted guardian...
I mean, if you haven't already.
Now is the time![/h2]

[h3]Roboquest is now 20% off on Steam until August 4th, 2024.[/h3]



Join the community on Discord. Follow our X.

https://store.steampowered.com/app/692890/Roboquest/

Roboquest - Summer Sales!



Hello Guardians!

[h2]Summer Sales[/h2]
Starting now and for two weeks, Roboquest is part of the Summer Sales on Steam and is 20% off!

Additionally, we were lucky enough to be featured in Steam's Summer Sale trailer!

[previewyoutube][/previewyoutube]



Aside from that, we're currently working on the next update which will contain one new feature for weapons:

[h2]Weapon Filtering[/h2]
We're adding the possibility to "filter" weapons you already collected the card of.

How does it work?

You have a total of 12 filters and can consume 1 to either double the chance of looting a specific weapon or to completely prevent it from dropping.

This feature will be unlocked through a quest.

We'll share some visuals later down the road.



We also have a few other things in the oven, but nothing to show just yet but we'll be back for a devblog discussing the details of those new things.

That's it for this short news, we wish you all the best Summer and may the revenge of Superbot be extra vengey for you!