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Roboquest - Patch Notes 1.1

Find the announcement of the update here.

Find below the detailed patch-notes of the 1.1 Roboquest update.





Gameplay

• Aqua Station, Ruins and Quarry have received additional random chunks of level design to help vary the experience in those levels
• New NPC: Lottery Luke!
• The locked doors in both Fields and Energy Center safe areas are now open by default if both players already unlocked them once
• The weapon in the chest of the Sewers in Ruins is now always epic
• Increased the level of weapons found in Max's Chests in all safe areas by 1
Developers’ Note: These weapons will now be at the same level as the ones from Chef Paul and Smithing Joe and create more of an interesting choice for the player.
• Digging a hole will dig it for your brobot as well
• Increased Cryo application rate by approximately 10%
• Increased damage scaling for all minions deployed from weapons from 10% to 15% per level
• Reduced "Jetpack" duration from 3s to 2.5s and increased regeneration duration from 2.5s to 4s





Classes

[h2]General[/h2]
Perks
• Increased the range of damage auras from 6m to 7.5m
• Increased "Meteo Bubble" aura damage from 15 to 17
• Decreased "Chromatic Tempest" damage from 8 to 7
• Decreased "Radiance" damage from 8 to 7
[h2]Recon[/h2]
Perks
• Increased "Happy Slice" duration from 6s to 9s and decreased damage bonus from 60% to 50%
• Increased "Overpower" damage from 50% to 75%
• Increased "Kevlar Pad" duration from 3s to 4s
• Increased "Frontliner" armor bonus from 12% to 16%
• Increased "Trueshot" maximum charge from 4 to 5.
[h2]Elementalist[/h2]
Trinity
• Damage decreased from 48.0 to 46.0 Comet
• Damage increased from 45.0 to 48.0 Perks
• Increased "Attunement" Cryo base damage from 25 to 30
• Increased "Attunement" Shock ricochet number from 1 to 2
• Increased "Arcane Power" bonus ability damage from 25% to 30%
• Increased "Inner Fire" cooldown reduction from 2s to 3s
• Increased "Meteor" bonus melee damage from 75% to 100%
• Increased "Robo-Wizard" bonus damage per stack from 20% to 25%
• Increased "Dynamic Mantra" passive bonus damage from 5% to 10%
• Modified "Trinity Infusion" secondary elemental damage, decreased Burn damage from 48 to 46, increased Cryo damage from 13 to 14 and increased Shock damage from 60 to 68
[h2]Guardian[/h2]
Perks
• Increased "Tiny-Punch" projectile damage from 16 to 17 and its impact force from 20 to 25
[h2]Ranger[/h2]
Perks
• Increased "Trueshot" maximum charges from 6 to 8
• Increased “Augment” bonus charge for “Trueshot” from 2 to 4
[h2]Engineer[/h2]
Perks
• Increased "Oiled Cannon" firerate bonus from 10% to 15%
• Increased "Bodybuilding" health bonus from 10% to 15%
• Decreased "Pyro Mastery" chance to spread from 10% to 8%





Weapons

[h2]Affixes[/h2]
• Increased "Megaboom" bonus radius from 25% to 35%, increased its damage bonus from 25% to 30% and increased its chance from 25% to 30%
• Increased "Bullseye" bonus critical damage from 25% to 30%
• Increased "Spear" chance to trigger from 15% to 20%
• Increased the “Havoc” secondary ability damage bonus from 15% to 20%
• Increased the chance to trigger for "Scorch", "Thunder" and "Shard" from 20% to 30%
• Increased "Velocity" bonus critical damage from 20% to 25%
• The “Arctic Gun” can no longer roll the "Buckshot" affix
Developers’ Note: This was actually breaking the game in many different ways, both performance and gameplay wise.
• Added the "Prime" affix to several weapons which didn't have it previously
• Removed the "First" affix from many weapons
Developers’ Note: We mainly removed it from weapons which were taking advantage of the “infinite ammunition” effects and were permanently “full ammo”. The affix only remains on a few slower weapons like snipers.

[h2]Balance Changes[/h2]
[h3]Raptor SMG[/h3]
Primary Fire
• Damage increased from 10.0 to 10.5

[h3]Dual Uzis[/h3]
Primary Fire
• Recoil pattern has been updated

[h3]Quasar SMG[/h3]
Primary Fire
• Damage increased from 11.0 to 11.5

[h3]Junk Rifle[/h3]
Primary Fire
• Firerate increased from 9.09/s to 10.0/s

[h3]Cosmo Gun[/h3]
Primary Fire
• Damage increased from 20.0 to 24.0

[h3]Rhino LMG[/h3]
Primary Fire
• Damage increased from 15.0 to 15.5

[h3]Dual Rascals[/h3]
Primary Fire
• Range increased from 9.0 to 12.0

[h3]Dual Sawed-Offs[/h3]
Primary Fire
• Damage increased from 10.0 to 10.5

[h3]Thumper[/h3]
Primary Fire
• Projectiles no longer bounce and trigger at impact
• Damage increased from 56.0 to 57.0
• Explosion radius decreased from 2.1m to 1.9m
• Projectile speed increased from 4000 to 4250

[h3]Comet Cannon[/h3]
Primary Fire
• Recoil pattern has been updated
• Firerate increased from 2.22/s to 2.5/s
• Explosion radius decreased from 1.6m to 1.0m
• Projectile speed increased from 5000 to 6000

[h3]Dart Spitter[/h3]
Primary Fire
• Impact force increased from 15.0 to 16.0

[h3]Igniter Gun[/h3]
Primary Fire
• Firerate increased from 5.0/s to 5.26/s

[h3]Beluga Cannon[/h3]
Primary Fire
• Damage increased from 50.0 to 53.0
• Explosion radius decreased from 2.6m to 1.8m

[h3]Junk Beam[/h3]
Primary Fire
• Firerate increased from 6.66/s to 7.69/s
• Range increased from 12.0 to 16.0

[h3]Hurricane Rifle[/h3]
Primary Fire
• Damage increased from 10.0 to 10.5
• Energy cost decreased from 2.5 to 2.25

[h3]Valkyrie Rifle[/h3]
Primary Fire
• Recoil pattern has been updated
• Damage increased from 11.0 to 11.5
• Impact force increased from 10.0 to 11.0
• Firerate increased from 11.76/s to 12.12/s

[h3]Typhoon Minigun[/h3]
Primary Fire
• Damage increased from 10.0 to 11.5

[h3]Mammoth Minigun[/h3]
Primary Fire
• Damage increased from 10.0 to 11.0

[h3]Ram Shotgun[/h3]
Primary Fire
• Damage increased from 9.0 to 10.5
• Impact force increased from 7.0 to 10.0
• Firerate decreased from 2.94/s to 2.5/s

[h3]Behemoth Shotgun[/h3]
Primary Fire
• Damage increased from 18.0 to 18.5

[h3]Gorilla Bolter[/h3]
• Ammo in clip decreased from 30 to 20 Primary Fire
• Firerate increased from 2.77/s to 3.03/s
• Explosion radius decreased from 0.9m to 0.8m

[h3]Patator[/h3]
Primary Fire
• Damage increased from 66.0 to 68.0

[h3]Flak Cannon[/h3]
Primary Fire
• Damage increased from 19.0 to 19.5

[h3]Ionic Sniper[/h3]
Primary Fire
• Damage increased from 44.0 to 46.0

[h3]Cobra .50[/h3]
Primary Fire
• Damage increased from 48.0 to 54.0
• Critical ratio decreased from 1.5 to 1.25

[h3]Mantis Crossbow[/h3]
Primary Fire
• Damage increased from 56.0 to 58.0

[h3]Ionic Palms[/h3]
Primary Fire
• Damage increased from 20.0 to 23.0

[h3]Cyclone Rifle[/h3]
Primary Fire
• Damage increased from 46.0 to 51.0
• Critical ratio decreased from 1.5 to 1.25





Items

• Reduced "Red Car" cooldown from 6s to 4s
• Increased "Snowglobe" damage from 20 to 22
• Decreased "Tiny Bicycle" charge rate from 0.5s to 1s, reduced its max. stack from 10 to 5, increased its bonus damage from 10% to 20%
• Reduced "Ice Cube" damage amplification from Burn from 100% to 80%
• Decreased "Fireman Truck" charge rate from 0.5s to 1s, reduced its max. stack from 10 to 5, increased its bonus damage from 10% to 20%
• Increased "Screwdriver" execution threshold from 15% to 20%
• Reduced "Magic Broom" cooldown from 8s to 6s
• Decreased "Jetfighter" explosion radius from 2.1m to 1.8m, increased its damage from 50 to 56, increased it's cooldown from 2.5s to 3s
• Decreased "Cheese" jetpack bonus duration from 2s to 1.5s
• Decreased "Flower Pot" crowd control duration reduction from 70% to 50%





Enemies

[h2]Boss[/h2]
• Increased "Dr. Turret" base health from 5000 to 5150
• Increased "Flame Cone" damage from 14 to 16
• Increased "Billy Boom" health from 5000 to 5250
• Increased "Beetle Royale" damage of all attacks by 10% in average
• Increased "Beetle Royale" base health from 6000 to 6300
• Increased "Uncle Jim" base health from 6000 to 6500
• Increased "Mostiko" base health from 4100 to 4300
• Decreased "Mini-Mostiko" base health from 200 to 180





Bug Fixes

• Fixed an issue where you could be stuck in a black screen after Billy Boom's explosion
• Eggs spawned from Mostiko and Beetle Royal will properly be destroyed at the end of the fight
• Bullflies should now properly be able to hit you when charging from a very close distance.
• Xbox Series: Ground Z-fighting issues should be resolved
• Fixed an issue where using "Grappling Hook" and "Dash" one after the other would prevent you from using "Jetpack" until your next Grappling Hook use
• Enemy Hit Sound in Max's Museum no longer fail to trigger when using spacebar
• Drones will no longer be invulnerable forever after picking the "Cozy Kennel" perk
• Fixed a few issues and spots where you could get stuck when using "Dash" on Iris Pt1
• "Dash" will no longer act weird when casted right before a boss cinematic
• Pinging weapons spawning out of holes will properly work in Multiplayer
• The doors with a timer are now properly sync on Multiplayer
• Fixed an issue where you'd be stuck forever in "Looking for a Brobot" after going back to the basecamp while already in multiplayer
• You can open locked doors by yourself even after your brobot has disconnected
• Battle Room will no longer fail to be cleared after one of their enemies flew off the map






Play the Roboquest January Update now!

https://store.steampowered.com/app/692890/Roboquest/

Roboquest - Christmas Sale

Howdy Guardians! 🎅

Christmas is just around the corner and to follow-up on that we decided to put Roboquest ON SALE!

You can get Roboquest on Steam, EGS and GOG at a 25% discount starting 21th of December up until the 4th of January!

In addition, here is some info regarding the future of Roboquest:
  • We'll be releasing our first update early January, nothing too big but still a few balance changes and the addition of a new friendly robot
  • We will be releasing other free updates during 2024 and we're preparing a roadmap to keep you all in touch about that
  • Thank you all for your mostly positive feedback on the release. We’re following your feedback and reports and are trying to fix the most recurring and gamebreaking issues so that everyone can enjoy Roboquest as much as possible
  • We’ll be taking vacations late December / Early January so we will probably be less active on our social networks, please be patient with us during that time!
  • Finally, we will start posting some devleaks again on our Discord after the January update, make sure to join us there if you want to see a few artworks and other things in advance!
That is all, we will see you in early January :)

Meanwhile, we wish you the best robot smashing time Guardians.

And Merry Christmas 🎁🎄!

Discord - https://discord.gg/roboquest

Website - http://www.roboquest.com/

Twitter - https://twitter.com/RoboquestGame

YouTube - https://www.youtube.com/channel/UCiusIjcrkm3HrAESaKZALYQ

If you have a question about the game, you can find the FAQ here on the Steam forums. And if your question is not answered there, make sure to ask us in the community forums or on our Discord server (where you can interact directly with us!).

Behind the Scenes of the Roboquest Soundtrack

[h3]Hello Guardians![/h3]

Today, we want to take you behind the scenes of the Soundtrack of Roboquest - in the shape of a dev blog with the one and only Noisecream!
We really appreciate your support and love for Roboquest as Best Soundtrack for the awards and without further delay, we hand it over to Noisecream 🎵


Beep everyone, Noisecream here!

I want to take the time to tell you about my participation in the Roboquest project from the perspective of the composer.

First of all, I want to express my deep gratitude to the Ryseup studios team for their complete trust, as well as to all Roboquest fans for the warm appreciation of the soundtrack ❤️

Giving the game a recognizable musical tone is a moment of responsibility! By focusing on the visual style of the game, where cute cartoons and comic designs are intertwined in synergy, I wanted to musically color it all with the tones of “heroic punk rampage”. This is how low-tuned guitars, rough synthesizers, dance rhythms of drum parts appeared, mixed with a choir and orchestra.

And that is the tasty genre salad of Roboquest (:

Thank you for enjoying the soundtrack to your heroic battles in the world of Roboquest!





And as usual, we wish you the happiest, and loveliest robot smashing of all times.

Discord - https://discord.gg/roboquest

Website - http://www.roboquest.com/

Twitter - https://twitter.com/RoboquestGame

YouTube - https://www.youtube.com/channel/UCiusIjcrkm3HrAESaKZALYQ


If you have a question about the game, you can find the FAQ here on the Steam forums. And if your question is not answered there, make sure to ask us in the community forums or on our Discord server (where you can interact directly with us!).

[h3]Robo'kiss[/h3]

Roboquest - Best Soundtrack

Hello Guardians!

After 3 years of Early Access and tons of feedback and help from you, we finally released the 1.0 version of Roboquest early this November.

We had the pleasure and honor of collaborating on the Roboquest soundtrack with the incredible Noisecream. After an extensive search for the perfect person to craft the ideal soundtrack for the game, Noisecream sent us a brief composition in 2018 that immediately convinced us: we had found our star! We initiated our collaboration right away, and throughout this time, working with Noisecream has been an absolute delight!

We wholeheartedly believe that Noisecream's music propel Roboquest to a new level of quality. If you enjoy it as much as we do, we would greatly appreciate it if you could consider nominating Roboquest in the category for: Best Soundtrack.





And as usual, we wish you the happiest, and loveliest robot smashing of all times.

Discord - https://discord.gg/roboquest

Website - http://www.roboquest.com/

Twitter - https://twitter.com/RoboquestGame

YouTube - https://www.youtube.com/channel/UCiusIjcrkm3HrAESaKZALYQ


If you have a question about the game, you can find the FAQ here on the Steam forums. And if your question is not answered there, make sure to ask us in the community forums or on our Discord server (where you can interact directly with us!).

Robo'kiss

Roboquest - 1.0.1 Hotfix, QoL and Progression Recovery

[h3]Hello Guardians![/h3]

We're here today to release an hotfix fixing some of the issues you've been reporting / we've been seeing.

In addition to that, we also added a few QoL things to the hotfix as a little bonus.

We will also adress some concerns and other issues that have yet to be tackled.

Some of you have been wondering about future updates and whether or not we'll be pushing DLCs and content update for Roboquest. The answer is YES!

We will continue to update the game, with free content updates.

The release rhythm will be a bit slower than what you were used to during EA though. We don't have much details to share for now as we're working on the release planning and a roadmap to share with you all. No ETA on that.

For now our aim would be a very light update somewhere in January containing mostly balance, fixes and QoL changes, but no huge content addition. Preparing for the incoming year in a healthy game state.
Finally and before we list the changes, we've added a way to retrieve the Wrenches you collected during Early Access.

Recovering Early Access Wrenches

Overall, feedback and responses regarding version 1.0 have been very positive. However, the two main criticisms we've heard revolve around multiplayer issues and the loss of progress for Early Access players.

As you may be aware, valuing your time and commitment as a player has always been a fundamental part of our philosophy. We couldn't find a clean and compelling solution to retain your progress, and we believed that resetting it wouldn't be a significant issue, as we thought it would enhance the overall gameplay experience and allow you to fully explore the 1.0 version of the game (with all the new intertwined progression elements)

We were clearly mistaken, and we completely understand your frustration.

We apologize for the gaming time "lost" due to the complete reset.

We attempted to find a solution, even though it may seem a bit late now. As the saying goes, better late than never, and we have found a way to restore things.

The idea is to retrieve the wrenches and classes you had unlocked from the remaining Early Access save. However, please be aware that the process is a bit unconventional, and it may not work if you don't have the save file on the same computer as your Early Access version.

[h2]Implementation[/h2]
While booting up the game for the first time after updating to 1.0.1, you'll be prompted with a message asking you whether or not you'd like to be refunded the Wrenches you spent during Early Access.

Pressing 'Yes' will grant you a number of Wrenches equivalent to the ones spent during your Early Access playthrough.

It will also unlock the Classes you previously unlocked.

It won't unlock the gadgets though as they are now unlocked through different means. Same goes for difficulty levels since they changed.

[h2]Limitations[/h2]
People who played during the 1.0 playtest might not be able to retrieve their Wrenches.

[h2]Our suggestion[/h2]
Like we previously said when we announced the progress wipe we really think it'd be better not to retrieve those wrenches and to experience the full 1.0 experience from scratch.

But time is an expansive resource, a finite one, one you can't retrieve. We understand the issue raised by the progress wipe and that's why we implemented this wrench retrieval system.

Enforcing the decision to wipe instead of giving you the choice was a mistake and we apologize for that.

We hope that this addition will make it up to you, even if it's coming a bit late.

Now onto the hotfix itself:

Patch Notes


[h2]Important Fixes[/h2]
  • Cloud Save should now properly work between different devices
  • Fixed issues with long connection times or failed connection attempts for players on Microsoft platforms
  • Fixed the issue where a brobot would properly join and connect your session bit you'd remain in a permanent state of "looking for a brobot"
  • Cleaned up account linking process, linking your accounts to Xbox/Epic/Steam should now properly work
  • Achievements earned while in offline mode will properly register when going back in online mode
  • Playing the free demo on Steam then playing the full game will properly grant you any potential achievements you should have unlocked
  • The soundtrack on Steam has been updated with all tracks
  • Trading Cards and Badges drops have been enabled on Steam


[h2]Gameplay[/h2]
  • Increased bonus wrenches gained by level in Hard difficulty from 1 to 2
  • Snapshot Sam now have a visual effect when showing a weapon to it


Quality of Life
  • You can now bind the same hotkey twice (helps with controller keybinding)
  • You can now chose what type of gamepad buttons to display on screen (Xbox, Playstation or Switch)
Minor Bug Fixes
  • Deployed minions will no longer infinitely gain damage each time they're being deployed
  • Fixed an issue preventing sounds and music to be played after a cinematic
  • Fixed Max being MIA in the Rift
  • Fixed an issue where you'd be stuck forever in IRIS pt1 if you'd dash right before killing it
  • Removed a hidden hotkey that was used for debug purposes
  • Another attempt at properly sync'ing Elementalist current mantra in multiplayer
  • Playing with inverted mouse look will no longer invert the aim assist while playing with a controller
  • Switching to a difficulty you haven't completed yet in the selector will properly hide the difficulty icon
  • Unlock feedback can no longer trigger during loading screen
  • Fixed the interaction between Double Tap wouldn't properly trigger Hot Potatoe and leave you in a state where the perk would no longer trigger properly
  • Fixed an issue where the Wallstreet Slim's quest could not be completed unless you would already have shown at least one weapon to Snapshot Sam
  • You can no longer earn the Billy Boom achievement if you die before it explodes
  • Fixed multiple OOB and collision issues in various levels
  • Fixed a visual glitch in the Compendium's World display
  • Fixed two crashes related to sounds on Xbox
  • Fixed a crash ocurring when a brobot disconnects during the first loading
  • Fixed an issue with Hero Cape leaving you unable to jump after triggering it
  • Fixed a rare occurrence of merchants selling both extra Wrenches and Brushido's brush in the same item slot
  • Fixed an issue where you would hear the music while the game's running in the background despite having set the music volume to 0


This is the end of the patch notes for today's hotfix. But we know there are other issues, you've been reporting those and we're on the hunt for them.

Find below the things we're looking out for:

Other Issues
  • Crashes in general: Many people are reporting the game crashing, especially in multiplayer. While our data show that the game overall is pretty stable, this is by no mean a reason to overlook your reports. We are always implementing fixes and securities to prevent such crashes from happening, even if we do not necessarily detail them in the patch-notes. But each hotfix and update should make the game more stable (hopefully?)
  • Multiplayer issues: While this hotfix will probably alleviate some of those some others might persist. We'll be continuing to monitor and address those.
  • Other minor bugs: We have a collection of other minor bugs that were reported. While not high on the priority list, we obviously have our eyes on them.
  • The 'Thunder' affix now properly works with Burn weapons
  • Looking for a brobot in Discovery difficulty through the matchmaking while having the game language in French should now work properly


That's it for this hotfix.

Just to remember you guys, we're a small team and we have very limited possibilities when it comes to trying out the game on various devices.

It's also our first 'large scale deployment' of a game and we're still learning the ropes. We will make mistake (and we made some already).

But we're trying our best to make sure the game is stable, the multiplayer is working and the potential issues stemming from hardware discrepancies are taking care of.

That's a slower process that both you and us are hoping for, but we'll hopefully be getting there.

We thank you all for your patience and as you can see from this hotfix, we're dedicated to make the changes and the fixes as fast as we can.

We wish you all the most awesome robot smashing time!

Robo'kiss