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Roboquest News

Roboquest - Mid-January Patch

Hello Guardians!

We just released a mid-January patch for Roboquest, alongside a 2-weeks 36% discount (starting now).

This small update is available on all platforms and focuses mostly on bug and issues fixes.

Here are the additions coming into this update:

Changelist

[h2]General[/h2]
- Each friendly bot you complete the quest of will now be appearing at the Basecamp. Stop by and say hi!
- Added unused tracks “Sector”, “Entropy” and “Destination” to the random track list in the Endless Run
- “Corrupted Cells” (in Endless Mode) now have a clearly different shape
- The Corrupted Healbot has been completely removed from the game, RIP!
- You can now upgrade your weapon to “Fantastic” rarity in Endless Mode at the cost of 10 powercells (at Willy Wonders)
- Reduced the price to improve a weapon to “Epic” rarity at Willy Wonders from 10 to 8
- Smithing Ted now always appear at the start of the second level in Endless Mode
- Added a "Return to Basecamp" button that appears if you're stuck in the loading screen for a while

[h2]Bugfixes[/h2]
- Fixed issues with several perks not properly saved when using the “Save & Quit” feature and loading your game
- “Goliath Diggler” and “Goliath Digglet” will now properly undig if they spend more than 6 seconds under map
- Fixed an issue preventing the uncrouch input to be properly recorded when opening a menu in the basecamp or during a multiplayer game
- Updated the position of weapon pickups when you drop them to avoid them ending up underground or inside a wall
- Duke Nuker can no longer propel you inside a wall or underground when you use grappling hook on him
- Fixed an issue with player or enemy feet going CRAZY when stepping on doors
- Picking up sub-choice of upgrades or perks will properly register them as “Discovered” and show them in the class selector
- Rerolled bazar items now have the right price (and not the price of the previous item at their slot)
- Fixed an issue with the Endless Portal collision at the basecamp where you could get stuck inside
- Note: Version numbers are different on Xbox than other platforms, but it doesn't have any impact on cross platform multiplayer

Roboquest - Hotfix 1.5.2

Hello Guardians.

We just released yet another hotfix for the Endless Update and we're continuing to monitor the feedback and bug / crashes are continuing to being tracked. Though with this hotfix, we should have taken down most of the glaring gamebreaking crashes.

[h2]Bug Fixes[/h2]
• Goliath Driller and Goliath Diggler will no longer be stuck underground forever
• Saving and Quitting will no longer fail to register Perks that have multiple choice contained within them (like Superbot's Homemade Cannon for example)
• Ambient Volume should be properly tied to Master Volume regardless of your sound setup
• Duke Nuker will no longer be stuck in its "mortar" animation forever
• Fixed several crashes happening when returning to the Basecamp or switching levels
• The Damage Counter will continue to update properly after reaching over 2 billions damage
• Working on getting stacking perks (and other counting perks) to restore their exact number of stacks when saving and resuming your runs (like 'Spicy Meal')

Roboquest - Hotfix 1.5.1

Hello Guardians!

We just released a hotfix fixing some of the most common crashes and bugs we spotted. We’ve also squeezed in a few balance changes following your feedback from the past week.

We’re planning other balance changes and we’ll continue to monitor your feedback on the matter.

[h2]Balance Changes[/h2]

- Misfortune (Glitch) - Auto critical chance reduction reduced from 25% to 15%
- Broken Hourglass (Glitch) - Ability cooldown increase reduced from 35% to 20%
- Pyro Flies are no longer valid targets for the Singularity “Bunny Shield”

[h2]Bug Fixes[/h2]

- Fixed a crash occurring when Drones would get buffed while returning to the Basecamp at the same time
- Merchants can no longer sell the same item twice or an item you already picked up
- The Repair-o-Bot can once again be hit by projectiles
- Spare Head is no longer reset when saving, quitting then resuming the run
- Reactivated audio that were (wrongfully) deactivated on certain boss introduction cutscene
- Saving & Quitting will properly take into account every levels you played when displaying the number of ranks at the end of run and in the run history
- The Singularity “Time’s Up” no longer deals damage during Boss fights and to the Client player when switching levels
- The Superbot’s map is properly displayed again in the Basecamp
- Purchasing an item to a merchant in the Stadium, the Museum or the Movie Theatre and coming back at a later time will no longer crash the game
- Enemy level is no longer reset after stage 120+
- Boombox now properly scales with player level (instead of being stuck with level 1 damage)
- Fixed a crash occurring when purchasing an item right after selecting an upgrade
- The Damage Counter is no longer reset after saving, quitting and resuming your run
- Fixed an issue with the "Injury Bill" glitch which wasn't properly increasing the cost of using the Healbot to 3

Roboquest - Endless Update LIVE NOW!

Hello Guardians!

[h2]The Endless Update is now LIVE and available![/h2]

It is up on all platforms at once, if you don't see the update, please restart your platform (Steam) or force an update (Xbox).

[h3]View the full changelist here:[/h3]
https://store.steampowered.com/news/app/692890/view/4444585538764144675


Here's a video showcasing the highlights coming into the Endless Update, you can also read about them further below.

[previewyoutube][/previewyoutube]




[h2]Endless Update Highlights[/h2]

[h3]New Feature: Save & Quit[/h3]

In singleplayer only, you will now be able to save and resume your run at a later time.
At the end of each level, you will be given the opportunity to "save and quit".
You will then be able to resume your run from the landing screen by choosing "continue".



[h3]New Game Mode: Endless Mode[/h3]

Unlock a machine at the Basecamp to start the Endless Mode.
You can either craft it for 100 Wrenches or clear Guardian 1 difficulty to unlock it.



Alternate Levels
You will run through alternate variants of the usual levels. They are shorter and enemy-packed.
Mixing and matching environment and different lighting scenarios.



Singularity & Glitches
Each time you complete a level, a random bonus will be granted to enemies.
That can be a major bonus (Singularity) or a minor one (Glitch).

Singularities have an impact on the game as a whole and Glitches create smaller differences to the base game or to other Singularities.



Duo-Bosses
Every two levels, you will be facing a combo of Bosses that have been specifically crafted for this new game mode.



Progression
Your character progresses faster than the normal mode and reaches higher highs. You can get up to 5 perks and way more upgrades than in regular mode.
You will finally get to experience a "late game build" for longer period of time than in the regular mode.



Full changelist available here:
https://store.steampowered.com/news/app/692890/view/4444585538764144675


[h2]We wish you all the best robot-smashing time in the Endless Update![/h2]



[h2]Join the community on Discord.[/h2]
[h2]Follow us on X.[/h2]

https://store.steampowered.com/app/692890/Roboquest/

Roboquest - Endless Patch-Notes (v1.5)

Here's the changelist for the Endless Update.

View the release announcement here: https://store.steampowered.com/news/app/692890/view/4444585538764144673





Patch Notes v1.5

[h2]Endless Mode[/h2]

• Added a new machine at the basecamp to access the Endless Mode
• It is unlocked by crafting it for 120 Wrenches or completing Guardian 1 difficulty mode
• Added shorter, enemy-packed versions of the regular levels to the Endless Mode
• Updated the starting location for all levels if they are elected to be the first level of your Endless Run
• Added a new 'corrupted Canyon' level to the Endless Mode
• Added the 'Singularity & Glitch' system to the Endless Mode
• Each level adds either a Singularity or a Glitch, either granting bonuses to enemies or changing other aspects of the game affecting your character
• Modified the player's character progression system for the Endless Mode
• Added a lighting swapping system to the levels in the Endless Mode
• Added Duo-Boss system to the Endless Mode
• 5 new Achievements added specific to the Endless Mode

[h2]General[/h2]

• Added 'Save & Quit' feature
• Reduced the cost of adding 'Perfume' at Willy Wonder from 4 Powercells to 3

[h2]Enemy[/h2]

• Added a new Goliath enemy coming into two different versions: Goliath Driller & Goliath Digger
• Updated a few portrait images that were not properly updated for some enemies in the Museum
• 'Haven City' now features 1 goliath of each type

[h2]Balance Changes[/h2]


[h3]Weapons[/h3]

[h3]Torpedo Rifle[/h3]
Primary Fire
• Damage increased from 20.0 to 22.0
• Impact force increased from 19.0 to 20.0

[h3]Patator[/h3]
Primary Fire
• Damage increased from 68.0 to 70.0

[h3]Buffalo Cannon[/h3]
Primary Fire
• Explosion radius increased from 2.2m to 2.3m

[h3]Elephant Gun[/h3]
• Added 'Havoc' as default affix

[h3]Classes[/h3]

[h3]Ranger - Awareness (Passive)[/h3]
• Critical Damage bonus from each point reduced from 2% to 1.5%

[h3]Elementalist - Mantra (Passive)[/h3]
• Bonus elemental damage increased from 15% to 20%

[h3]Elementalist / Recon - Overpower (Perk Upgrade)[/h3]
• Fixed an issue were the 15% bonus were added to the 15% damage bonus of the base perk (leading to a whooping 2.25% damage increase in total) - it now adds 15% damage to the total damage of the secondary ability

[h3]Elementalist - Power Infusion (Perk)[/h3]
• Fixed an issue were the 15% bonus were added to the 15% damage bonus of the base passive ability bonus damage (leading to another whooping 2.25% damage increase in total) - it now adds 15% damage to the total damage bonus of the passive ability

[h3]Elementalist - Dynamic Mantra (Perk)[/h3]
• Increased bonus damage from 10% to 15%

[h3]Items[/h3]

[h3]Ball and Chains[/h3]
• Now considered a corrupted item
• Grappling Hook damage increased from 350% to 450%
• Now increases Grappling Hook cooldown by 3s

[h2]Bug Fixes[/h2]

• In 'Bomb' levels, you will no longer be sent to the defeat screen as the client player when the host player actually managed to defuse the bomb on time
• Fixed issues with perk HUD animations still playing while the game was paused leading to them being out-of-sync with in-game cooldown
• Fixed issues with special effects not being properly displayed or displayed with wrong rotations for the Drones
• As well as numerous undocumented fixes for random crashes




View the release announcement here: https://store.steampowered.com/news/app/692890/view/4444585538764144673