Community Update: The Roadmap
[h3]Hello Guardians![/h3]
This past month was crazy! Between the launch, the update we're preparing and the amazing suggestions that we're trying to implement, there's plenty of work for everyone here at RyseUp Studios!
And with all this, we haven't really taken the time to keep you informed about our update format and what you can expect going forward into this EA.
So we figured out... now would be a good time to fix this!
[h3]The Roadmap[/h3]

Some of you might have seen it already (on the store page).
During the 8-10 planned EA months, we'll be going through this roadmap pushing two sorts of updates:
[h3]Major Update[/h3]
The "Autumn Update" is the first major update we'll release and you can already see what it is going to feature.
We aim to release a major update every ~2 months.
They will contain one or more of the large "blocks" you can see on the right of the roadmap.
The release order of these blocks is not defined yet and will change based on your feedback and the evolution of the EA (the roadmap will be updated accordingly).
Some of these blocks will also be worked on progressively such as basecamp or FX improvements up until they reach the 1.0 level of completion we’re aiming for.
In addition, we'll always try to implement some of the most-wanted community requests in each update (whether it's a major or a minor one).
Note: As the game design structure is still subject to change, you can expect account resets over the course of the EA. We apologize for the inconvenience and we’ll keep you informed in advance when and if that happens.
[h3]Minor Update[/h3]
We aim to release at least 1 minor update in between each major update.
They will most likely contain bug & crash fixes, balance changes and other quality of life changes. We might also push some experimental changes or mechanics to get your feedback on them.
[h3]Community Feedback[/h3]
Aside from these updates, you can expect us to be pretty active on Discord and the Steam forums (as we already are). We're reading all your feedback, keeping the most relevant and requested ones and we're implementing them as fast as we can.
If you want to get involved in the development, our designers are often up on Discord, hunting for some gameplay feedback. So make sure to tune in if you wish to participate!
[h3]Localization Issues[/h3]
Some languages might become unavailable over the course of Early Access.
While we'd love to keep them up-to-date, the EA will be a place of many iterations.
It's hard to maintain translations in such a fast-changing environment.
We apologize in advance if your language is put on hold during the EA, rest assured that it will be back for full release!
Note: All translations have been made by kind members of the community so far. We likely won't be going over any sort of official translation process before the full release. Please report (and excuse! :D) any mistake, typo or spelling error you might see.
[h3]"When it's ready"[/h3]
We'll always try our best to deliver everything we've talked about, with the quality we expect.
But there are times when iteration takes more time than anticipated. And a specific feature might not be ready... or up to our standards. If that happens, we’ll take more time to polish and test the feature before we release it to the community.
We'd rather deliver quality updates over quantity.
[h3]What are we working on?[/h3]
The team is working hard towards the "Autumn Update". That means new content and tons of community request additions!
We will go over the details of those in our next community update, within the next two weeks.
If you can’t wait until then, we invite you once again to join the Discord or start a conversation on Steam. We're reading all your comments and have dedicated channels for feedback and open dialogue with the team.
[h3]And that's it![/h3]
Hope you liked this community update!
Whether your did or did not, you can hop in the conversation to tell us why. We're all hear!
We'll be back soon, in the meantime happy robot bashing everyone!
This past month was crazy! Between the launch, the update we're preparing and the amazing suggestions that we're trying to implement, there's plenty of work for everyone here at RyseUp Studios!
And with all this, we haven't really taken the time to keep you informed about our update format and what you can expect going forward into this EA.
So we figured out... now would be a good time to fix this!
[h3]The Roadmap[/h3]

Some of you might have seen it already (on the store page).
During the 8-10 planned EA months, we'll be going through this roadmap pushing two sorts of updates:
[h3]Major Update[/h3]
The "Autumn Update" is the first major update we'll release and you can already see what it is going to feature.
We aim to release a major update every ~2 months.
They will contain one or more of the large "blocks" you can see on the right of the roadmap.
The release order of these blocks is not defined yet and will change based on your feedback and the evolution of the EA (the roadmap will be updated accordingly).
Some of these blocks will also be worked on progressively such as basecamp or FX improvements up until they reach the 1.0 level of completion we’re aiming for.
In addition, we'll always try to implement some of the most-wanted community requests in each update (whether it's a major or a minor one).
Note: As the game design structure is still subject to change, you can expect account resets over the course of the EA. We apologize for the inconvenience and we’ll keep you informed in advance when and if that happens.
[h3]Minor Update[/h3]
We aim to release at least 1 minor update in between each major update.
They will most likely contain bug & crash fixes, balance changes and other quality of life changes. We might also push some experimental changes or mechanics to get your feedback on them.
[h3]Community Feedback[/h3]
Aside from these updates, you can expect us to be pretty active on Discord and the Steam forums (as we already are). We're reading all your feedback, keeping the most relevant and requested ones and we're implementing them as fast as we can.
If you want to get involved in the development, our designers are often up on Discord, hunting for some gameplay feedback. So make sure to tune in if you wish to participate!
[h3]Localization Issues[/h3]
Some languages might become unavailable over the course of Early Access.
While we'd love to keep them up-to-date, the EA will be a place of many iterations.
It's hard to maintain translations in such a fast-changing environment.
We apologize in advance if your language is put on hold during the EA, rest assured that it will be back for full release!
Note: All translations have been made by kind members of the community so far. We likely won't be going over any sort of official translation process before the full release. Please report (and excuse! :D) any mistake, typo or spelling error you might see.
[h3]"When it's ready"[/h3]
We'll always try our best to deliver everything we've talked about, with the quality we expect.
But there are times when iteration takes more time than anticipated. And a specific feature might not be ready... or up to our standards. If that happens, we’ll take more time to polish and test the feature before we release it to the community.
We'd rather deliver quality updates over quantity.
[h3]What are we working on?[/h3]
The team is working hard towards the "Autumn Update". That means new content and tons of community request additions!
We will go over the details of those in our next community update, within the next two weeks.
If you can’t wait until then, we invite you once again to join the Discord or start a conversation on Steam. We're reading all your comments and have dedicated channels for feedback and open dialogue with the team.
[h3]And that's it![/h3]
Hope you liked this community update!
Whether your did or did not, you can hop in the conversation to tell us why. We're all hear!
We'll be back soon, in the meantime happy robot bashing everyone!