Alpha 12 is now live!

Alpha 12.0
This update we focused on a new warmth system which will hopefully be more intuitive and clear as well as having a cool visual overlay to see your heatmap of your village. Look forward to everyone's feedback on this new design.
We also added a lot of quality of life improvements, graphics improvements and several small new features as well as the usual batch of bug fixes!
Patch notes:
New Features:
-Major rework to how heating for goblins is done, each building now has a heat source that you will need to keep fueled, and the heat source will keep an area surrounding the building warmed.
-New Heatmap shader when you click on the campfire, will show the how large of an area the heatsources are heating and how hot/cool each of your goblins are.
-Building torches and lights are now driven by the availability of fuel.
-Buildings under construction can now be set as priority in their construction menu for gaining resources and being built by goblins (only one building prioritised at a time).
-Players can set a default banner for use in all subsequent clan creation.
-Many new sound effects have been tuned and changed throughout the game.
-Goblin conditions have many new icons displayed when active.
-Goblin Needs now have a notification for when a new one is unlocked for the village.
-Woodcutter now has new tree cutting sequence.
-Updated Enemy UI to display stats and show who goblins are targeting.
-Overhaul of lighting and post process effects in the world, including new setups for each season.
-Updated Credits menu.
Balance Changes:
-Logs are now delivered to each building for generating warmth.
-Building heatsources can burn Logs at differing rates.
-Traits and War/Trade/Faith levels are now visible when selecting a goblin for a role from their portrait.
-Goblins which gain the freezing debuff will now drop whatever they are doing to seek warmth.
-Building/Worker needs are now displayed from most building UI.
-Goblins can only have a single trait for now.
-Building UI which deal with resources that you currently do not have much of are now highlighted red.
Bug Fixes:
-We bumped up engine versions (quite a few) and have seen a large improvement in our framerate.
-The Mouse Cursor now reacts correctly to clickable objects in the world and UI.
-Refactor of all game object physics in the environment to make sure we have uniform settings across all assets moving forward.
-Fix for the overlap events when placing down a building so overlaps will be much more difficult to achieve.
-Music will now transition correctly between seasons regardless of what timescale is being used.
-Refactor of all UI to manage some of our higher screen resolutions.
-Buildings now have HP bars which will show up like their goblin versions when they are no longer 100%.
-Scavangers will now cancel their marathons to harvest an item if winter has hit mid journey.