Alpha 13

Another big update for you all. This one took long because we added TWO new jobs and buildings and updated tons of stuff and fixed a mountain of bugs.
We now have a Kindler building with the Kindlers job turning logs into firewood. This means you will now be able to separate and control the amount of firewood your clan produces which deals with a lot of the issues we've had with sticks and then logs being used for different things.

We also finally have the Enforcer who's building is a jail. The Enforcer will beat down rioting and mischievous goblins and lock them up for a while. He will also "encourage" goblins to work harder :D

We've also spent a lot of time refining some of the artstyle and we're working on a whole new shiny set of animations and updates to some of the goblin uniforms and some of the environment art - this will all appear bit by bit over the next few updates.
Next update is planned for a little bit smaller (to make sure we get it done in a more reasonable time) and with some more bug fixes as well.
We're making really good progress at getting the village gameplay done by getting the remaining buildings in. Expect to see more buildings and more enemies over the next few updates and then we will also slowly start focusing on some of the "meta" game elements like the story events stuff, the region map with its diplomacy and raiding as well as the gods mechanics.
Here is a little video we put up last alpha showing off some of the new features and look
[previewyoutube][/previewyoutube]
Please join us on discord and help us improve the game :)
Thank you for your support and hope you enjoy this alpha.
Patch notes:
-Added a kindler building which allows the log cutter to be hired to make firewood. This will now be used as the singular heating resource.
-Goblins who riot over item/food needs not being met will now attempt to steal the items from storage before they murder a fellow goblin for his goodies.
-Enforcer can now be hired at the new building the Stockades, he will punish lazy and stealing goblins, will jail any rioting goblins.
-Added in wind to the world which effects particles and materials now.
-New Cloud Shadows that are much softer on the environment.
-New Save/Load system, apologies, but we are deleting your old save files as we cannot support the conversion to the new system.
-Added progress bars for when fighting fires to see how close it is.
-More work done on the look and feel of our thermal view, now has a toasty glow.
-Added a new Selection shader for when hovering over selectable objects in the world.
-Start of game allows for changing your starting resources.
-Updated all trees in the game to use Morph Targets to allow for more interesting diversity between young and old trees, added new dissolve transition for season changes.
-Trees under a certain age can no longer be harvested for Logs.
Balance Changes:
-Goblin carry capacity is now altered based on not just the job, but also what type of resource is being transported.
-Resource priority harvests have been bumped up in the decision weighting.
-Goblins now move slightly slower when carrying resources.
-Goblins will steal twice as many resources as they need when doing a steal action.
-Goblin years as babies is now not longer than the breeding cycles, to keep things simpler.
-Goblins under interaction by a healer, if able, will move towards the healer to receive the help.
-Goblin work priorities changed from hauling logs to kindling.
-Goblin movement speed has been slightly increased ( roughly 60% )
Bug Fixes:
-The goblins first starting year is advanced slightly so its just past daybreak.
-Manually moving the camera while following a goblin, will now break the follow.
-Peons now have the correct clan colors when you first place down the campfire.
-Ground clutter near trees (shade meshes) have been tidied up.
-Fix for the physics on the bridge used on some hexes with rivers.
-Fixed the rotation of the characters during combat to be much smoother.
-Fixed rotation issue with fallen trees and stopped shade meshes spawning when a tree was felled.
-Portraits for goblins have been retouched up with outlines for better readability.
-Fixed the Tutorials UI to be beneath Building UI's, also updated with icons and highlighted keywords.
-Building UI will now a note on their popup panel if you currently don't have access to enough resources to complete construction.
-Fix for rehousing issue so that goblins get the correct debuffs and get housed correctly (no warren / overcrowding).
-Delayed input for story moments to avoid accidentally skipping dialogue
-Fixes for clouds on game start to already be spawned.
-Campfire altered so Walkways cannot spawn quite so close.
-Crash fix when destroying a warren.
-Fix for rioter’s torch collisions with buildings.
-Lighting settings for the region map has been fixed into a day setting.