Alpha 16: Grand Designs
Alpha 16.0
Happy 2020 Goblins! We've work really hard on a major facelift of the opening sequence of the game. There is an awesome new cave where you create your story before creating your tribe. Most of our buildings now have cool animation and several other art assets and added several new features and of course many bug fixes. Thanks as always for your support and we hope you enjoy this new Alpha!
Features:
-Many of our buildings now have inhabited animations and work animations that goblins interact with.
-New uniforms for the Guards, Trade Prince and King/Queen.
-Our Starting Creation story flow has been revamped with nicer UI and an interactive scene.
-New Audio added for our new start sequence and new building animations, updated enemy sound effects.
-Some buildings can be upgraded to a second level.
-Resource visuals updated so that berries/hemp/herb now deteriorate in a similar manner to trees.
-Priest job priorities can be set, to prioritize healing or corpse removal.
-Walkways between buildings can now be destroyed.
-Buildings can now have more than one path joining two buildings so long as one is a walkway and one is a bridge.
-Added in the ability to click on items in the history log and move to see where it happened.
-Added a desaturation on the buildings in your village that don't currently have a worker assigned.
Balance Changes:
-Hidden the Firewood needed icons during spring and summer to reduce clutter.
-The Woodcutter will no longer cut down Immature Trees.
-Resources will no longer start producing until they hit full maturity.
Bug Fixes:
-Fixed a major frame rate issue with how we were doing the resource materials.
-Fixed Iron and Stone not affecting navigation correctly.
-Buildings can no longer be built overlapping build sites.
-Bumped Engine versions to fix our issue with changing resolutions on some peoples machines, UI updated to reflect this change.
-Mouse hover state fixed for all UI buttons.
-Fix for resources being Emergency Scavenged not being delivered for construction correctly.
-Fix for the emissive material lights not being turned on.
-Updated the hit-box logic for placing Mines.
-Fixed pig sleep animation
Happy 2020 Goblins! We've work really hard on a major facelift of the opening sequence of the game. There is an awesome new cave where you create your story before creating your tribe. Most of our buildings now have cool animation and several other art assets and added several new features and of course many bug fixes. Thanks as always for your support and we hope you enjoy this new Alpha!
Features:
-Many of our buildings now have inhabited animations and work animations that goblins interact with.
-New uniforms for the Guards, Trade Prince and King/Queen.
-Our Starting Creation story flow has been revamped with nicer UI and an interactive scene.
-New Audio added for our new start sequence and new building animations, updated enemy sound effects.
-Some buildings can be upgraded to a second level.
-Resource visuals updated so that berries/hemp/herb now deteriorate in a similar manner to trees.
-Priest job priorities can be set, to prioritize healing or corpse removal.
-Walkways between buildings can now be destroyed.
-Buildings can now have more than one path joining two buildings so long as one is a walkway and one is a bridge.
-Added in the ability to click on items in the history log and move to see where it happened.
-Added a desaturation on the buildings in your village that don't currently have a worker assigned.
Balance Changes:
-Hidden the Firewood needed icons during spring and summer to reduce clutter.
-The Woodcutter will no longer cut down Immature Trees.
-Resources will no longer start producing until they hit full maturity.
Bug Fixes:
-Fixed a major frame rate issue with how we were doing the resource materials.
-Fixed Iron and Stone not affecting navigation correctly.
-Buildings can no longer be built overlapping build sites.
-Bumped Engine versions to fix our issue with changing resolutions on some peoples machines, UI updated to reflect this change.
-Mouse hover state fixed for all UI buttons.
-Fix for resources being Emergency Scavenged not being delivered for construction correctly.
-Fix for the emissive material lights not being turned on.
-Updated the hit-box logic for placing Mines.
-Fixed pig sleep animation