1. Goblins of Elderstone
  2. News
  3. Alpha 15: Pigs on the Wing!

Alpha 15: Pigs on the Wing!


Alpha 15.1
Hey all you wonderful goblins! This is another massive update - we've worked tirelessly to try get this out in time for the festive season break - so hope you all have a wonderful festive season and a very happy new year! We're on the road to completion for 2020!!!

New Features:
-New animation rig for goblins with all new animations for everything
-New Voice Overs for the current actions and moods of goblins.
-Workshop crafting building added for Saddle and Wagon crafting.
-Pigsty added which allows the goblins to breed and raise Pigs in the village.
-Butcher added which takes care of the Pig overpopulation.
-VoodooHut added for generating voodoo for our faith units (Plans for voodoo usage will be implemented in a coming patch sorry!)
-Worg Dens now spawn worgs into the world which will attack goblins which get too close.
-Worg Tamer building added, when assigned the tamer will go out to a den and coax a Worg into coming back to defend the village using Meat.
-Worgs in the village need to be fed regularly or they will attack your goblins.
-Added UI for worgs and pigs.
-Regionmap has been overhauled with new assets, shaders and animations.
-Added new shaders for tree leaves falling as sticks are harvested from trees. Leaves no longer fall in winter.
-Clan colors and seasonal colors updated.
-Loading screens now use some of our older menu backgrounds.
-Update to the Warrens UI for Needs and the occupants to be visible on separate tabs.
-Goblins now use many different tools during all their new animations.
-Added a patrol range and attack range to the townwatch and guard tower.
-Added shortcuts for B to open the building menu and G the goblin priorities.
-Updated loading screens.

Known Issues:
-The current version of unreal has a crash when changing resolutions for some people so we have temp disabled changing resolution in game, but have given instructions inside the options menu for how to update the ini.

Balance Changes:
-Stick regrowth on trees massively reduced.
-Goblin Character sheet now shows what they ate for their last meal.
-Goblin Traits are now balanced to not allow clashing traits on one goblin eg. Lazy and Worker.
-Chances of a goblin gaining a trait increased with less diminishing returns on getting a second one.
-Goblins more likely to prioritize jobs based on their dispatch location.
-Alteration to weight for gathering corpses vs curing disease for priests.
-Re-balancing to weights for collecting resources from the scavenger hut.
-More re-balancing to sorting the delivery priorities for firewood during winter.
-Added another level to the available elevators.

Bug Fixes:
-Bumped engine versions to latest Unreal version.
-Fixed trees to have caps on the ends of their branches.
-Fix for the icon above the scavenger hut being displayed incorrectly for full resources.
-Fix for animation state and work state save system.
-Smoothed out the loading screen a bunch.
-Save files now store their date created.
-Materials on some workers fixed to not use incorrect combination of tribe and clan colors.
-Elevators now have the clan colors applied to them once constructed.
-Goblins can no longer attack enemies that are still in a spawning state.
-Fixed being able to place buildings inside of each other while one is still under construction.
-Fixed an issue where resources would not be taken during a story moment correctly.
-Fix for the resource needs at crafting huts being incorrectly calculated.
-Added the category for the notifications to be unique for each instance. (Trader no longer a Danger etc)
-Number of crash fixes for save files resolved.
-Changed how we stream in our lighting for each levels allowing for different lighting setups between the region map and village etc.
-Goblin animation cancels in combat function more appropriately now.
-Goblin condition tool-tips should now update more intuitively.
-Diseased goblins are no longer considered corpses by priests and will no longer try to burn them alive at the temple.
-Goblins turn to face work locations once at their destinations.
-Fix for managing to burn down your campfire.....