1. Goblins of Elderstone
  2. News
  3. Alpha 17: Goblins of Isolation

Alpha 17: Goblins of Isolation

Dear Goblins!
I hope you are all healthy and well and sticking to your local rules and guidelines regarding isolation and social distancing. We have all been working from our warrens for a couple weeks now but are still as energetic and productive as trade goblins can be. We have brought you yet another massive update with new features, polish and the usual batch of squashed bugs to enjoy. Have lots of fun playing this new alpha version and come join us in our discord server where we can get your feedback and be together in isolation.
Take care!

Features:
-Added Warm Clothes need which is unlocked by the Butcher building and crafted at the Weaver using hides.
-Added new job Breeder, assignable at the Grand Hall, will influence the rate of birth and distributions of Attributes (War, Trade, Faith) of new goblins.
-Changed the tutorial system to add in more flexibility with some additional steps, clicking tutorials will open the appropriate UI.
-Many more buildings inhabited animations and work animations that goblins interact with and accompanying sounds.
-Updated the population UI to better show incoming babies and an overall tribe happiness level.
-Added an early access banner to the startup.
-Goblin walk cycles now reflect their moods.
-Elevator can be manually placed on cliffs between buildings.
-Warrens and Grand Hall can both be upgraded now.
-Enemies can now target buildings, so if they lose sight of goblins, will start damaging buildings.
-Goblin Journals now track instances of interest to a goblin.
-Brewery added back into the game.
-Holding Shift will now rotate buildings in 45 degree increments.
-New Elder tree meshes in game.

Balance Changes:
-Rewrote the creation story.
-Ale Needs are now unlocked by the Shaman Hut instead of the Temple.
-Beer recipe updated to less herbs required.
-Reduced many of the Frog needs in the village, increased spawn rates at nodes.
-Goblins are now much more responsive to seeing approaching enemies and responding in fight/flight mode.
-Reduced Temple max priests from 4 to 2
-Mine building has been separated into two different versions for Stone and Iron.
Known Issues:
-Had to roll back support on some of our older save versions.

Bug Fixes:
-Fallen trees now clear out some snow where they land.
-Fixed the on death message for goblins from story moments.
-Added Crowd following to Enemies to get the to mob together better.
-Removed controller input.
-Flickering light at night fixed.
-Worg Tamer behaviour fixed.
-Logs no longer load with full resources from a save file.
-Many issues with our priests fixed, wont get stuck trying to cure no one, facing issues fixed.
-Added some more stuck goblin detection code reducing their chance to stay stuck.
-Traits no longer linger on unassigned goblin worker slots.
-Made placing down buildings ignore goblins completely.
-Fix for goblins changing factions/jobs when they die.
-Stopped enemies from getting stuck in attack animation.
-Fix for spelling of Pig Sty.