Weekly Dev Update 1.0.16
[h2] Greetings, Dearest Goblins! š» [/h2]
We are planning to start a weekly streaming series where you can watch the devs play & explain the latest updates while answering your questions live!
So get your questions ready and join us for some weekly Goblin fun.
Update 1.0.16 - Notes:
⤠Do not forget to join us on our Discord server.
- Team Goblins of Elderstone.
We are planning to start a weekly streaming series where you can watch the devs play & explain the latest updates while answering your questions live!
So get your questions ready and join us for some weekly Goblin fun.
Update 1.0.16 - Notes:
- Balancing has been updated for job priorities.
- The Insomniac trait has been disabled for a new play-through. We are looking at ways to balance this trait and will bring it back when we are proud of the change.
- Woodcutter hut storage has increased from 20 ā 100.
- Woodcutter hut unloading base priority slightly increased.
- There should be a Randomize button in the Clan Create screen to reroll your starting selection of goblins.
- The Elder trees should highlight correctly when hovered and clicked now.
- The Pigs tooltip has been updated to explain that Pigs are not able to be stored in the storage hut and need to be processed first.
- The No Production, Low Production, and Missing Resources billboards on crafting buildings have had their behaviors for when they pop up as warnings above a building less frequently and only when an issue is ongoing, as they were causing some confusion with their previous triggers.
- On a newly installed game, the game should default to full screen for your monitor resolution correctly now.
- The Spellbook audio has been updated.
- The Trader arrived audio has been added back in.
⤠Do not forget to join us on our Discord server.
- Team Goblins of Elderstone.