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Weekly Dev Update 1.0.16

[h2] Greetings, Dearest Goblins! šŸ» [/h2]

We are planning to start a weekly streaming series where you can watch the devs play & explain the latest updates while answering your questions live!

So get your questions ready and join us for some weekly Goblin fun.


Update 1.0.16 - Notes:
  • Balancing has been updated for job priorities.
  • The Insomniac trait has been disabled for a new play-through. We are looking at ways to balance this trait and will bring it back when we are proud of the change.
  • Woodcutter hut storage has increased from 20 → 100.
  • Woodcutter hut unloading base priority slightly increased.
  • There should be a Randomize button in the Clan Create screen to reroll your starting selection of goblins.
  • The Elder trees should highlight correctly when hovered and clicked now.
  • The Pigs tooltip has been updated to explain that Pigs are not able to be stored in the storage hut and need to be processed first.
  • The No Production, Low Production, and Missing Resources billboards on crafting buildings have had their behaviors for when they pop up as warnings above a building less frequently and only when an issue is ongoing, as they were causing some confusion with their previous triggers.
  • On a newly installed game, the game should default to full screen for your monitor resolution correctly now.
  • The Spellbook audio has been updated.
  • The Trader arrived audio has been added back in.


āž¤ Do not forget to join us on our Discord server.


- Team Goblins of Elderstone.