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  3. Update 1.2.5 - Population Explosion

Update 1.2.5 - Population Explosion

Greetings my Goblin Lords and Ladies!🍻


[previewyoutube][/previewyoutube]

We hope you have been enjoying Scenarios.

This quick update addresses some major feedback that you have given us as well as the usual balancing and bug fixes that are consistently being worked on.


[h2]Gameplay:[/h2]
  • Goblins no longer die of old age.
  • Max Goblin Population can now be set in options.
  • Worker Goblins can now transport resources if they are unable to work.
  • Breeding restrictions have been removed.
  • Biomes have more variation.
  • Enemy warbands drop resources on death.
  • Secondary productions are now disabled by default.
  • A quick option to continue your previous save has been added.


[h2]Balance:[/h2]

  • Birth rates have been adjusted.
  • Resource carry capacities have been adjusted.
  • Goblin Conditions have been adjusted.
  • Haulers carry capacity has been reduced.
  • Woodcutter Hut storage capacity has been reduced.
  • Kindler storage capacity has been reduced.
  • Kindler's work output has been reduced.
  • Storage building capacity has been reduced.


[h2]UI:[/h2]
  • The Creation story for generating a pantheon has been simplified and improved.
  • Loading screens should no longer have any black bars visible on some resolutions.
  • Added new highlights and effects to the achievement decor and UI.

[h2]Bug fixes:[/h2]
  • Fixed the heating condition not being applied to hiding/sleeping goblins.
  • Achievement Mural was accidentally removed from the game's last patch and has been re-added.
  • Randomizing goblins in the Clan Create screen works correctly now.
  • Fix for incorrect missing resources when moving back to the habitat screen.



Get excited for improvements and fresh content in progress for future updates and leave us a review on how we did with this one!

Don't forget to join our Discord server and join in on all the fun.