Patch Notes 0.7.008b
Hey everyone,
We've just pushed a patch to the public test branch, fixing a number of bugs, tweaking balance, and adding a couple new things. Thank you for testing and reporting issues!
- Added a few more values to the dropdown when choosing custom difficulty settings (eventually it'll all be converted into sliders)
- Updated the bullet points that describe the differences for each difficulty level
- On Adventurer and Soldier difficulties, every ability now gets +1 Charge
- Added a new Company Upgrade called 'Training Dummies' with 3 tiers to increase character XP gain
- Fixed a Codex bug that was causing enemy pages to be blank
- Fixed a bug that was making player Accuracy higher than intended across all difficulties
- Fixed a bug where upon loading a save in the middle of a dungeon, the icons for any completed dungeon events would appear as if they hadn't been interacted with
- Fixed an issue where unspent coin was not being properly refunded at the end of Dungeons or Overworld Encounters
- Fixed an issue where certain Overworld battles tied to quests were incorrectly using Dungeon Modifiers (sometimes making the battles harder than intended depending on the modifier chosen)
- Updated the frequency of various dungeon events (you'll now find more loot events, and some other ones that were too rare). We'll continue to monitor and tweak this as necessary, but it's in a much better place now
- Void Breach tile events no longer always show up in dungeons. They have a small chance to under normal circumstances, and a high chance when a Void Breach world event is active nearby
- Fixed some instances where the coin icon wasn't appearing next to the number when receiving coin from loot and other things
- Rebalanced the values and costs of most Camping Incenses
- Added two new Incenses: Prayer (Reveals Shrines and restores Morale) and Recharge (Restores all ability charges but greatly reduces Health)
- World events now properly effect cities when loading a game (previously it took a few days to update)
- Fixed a bug related to world event modifiers and how many items and recruits appeared in markets and inns respectively
- Lowered the amount of Fatigue accrued from dungeons and combat (the value was super high due to the changes we made to Time with this update)
- Increased the base quantity of gear available in markets, and adjusted the values of various world events that affected the quantity, such as Tournaments and Thriving Trade. Between this and the fix to dungeon loot events, gear should be a bit easier to come by (on existing saves, this won't take effect until the world events and markets refresh)
- The city entrance/info screen now displays the Gear and Classes that are commonly found (if any) in that city
- The Sharp-Minded trait should no longer be found on new recruits
- Increased the Balladeer's base Power range, and increased the Power value of all Lutes by roughly 25%
- Increased the multiplier for the Balladeer's Smashing Tune ability from 1.0 to 1.5
- The Balladeer's alternate skins now work properly
Have a great weekend!
-Curious Panda Games
We've just pushed a patch to the public test branch, fixing a number of bugs, tweaking balance, and adding a couple new things. Thank you for testing and reporting issues!
Patch Notes 0.7.008b
- Added a few more values to the dropdown when choosing custom difficulty settings (eventually it'll all be converted into sliders)
- Updated the bullet points that describe the differences for each difficulty level
- On Adventurer and Soldier difficulties, every ability now gets +1 Charge
- Added a new Company Upgrade called 'Training Dummies' with 3 tiers to increase character XP gain
- Fixed a Codex bug that was causing enemy pages to be blank
- Fixed a bug that was making player Accuracy higher than intended across all difficulties
- Fixed a bug where upon loading a save in the middle of a dungeon, the icons for any completed dungeon events would appear as if they hadn't been interacted with
- Fixed an issue where unspent coin was not being properly refunded at the end of Dungeons or Overworld Encounters
- Fixed an issue where certain Overworld battles tied to quests were incorrectly using Dungeon Modifiers (sometimes making the battles harder than intended depending on the modifier chosen)
- Updated the frequency of various dungeon events (you'll now find more loot events, and some other ones that were too rare). We'll continue to monitor and tweak this as necessary, but it's in a much better place now
- Void Breach tile events no longer always show up in dungeons. They have a small chance to under normal circumstances, and a high chance when a Void Breach world event is active nearby
- Fixed some instances where the coin icon wasn't appearing next to the number when receiving coin from loot and other things
- Rebalanced the values and costs of most Camping Incenses
- Added two new Incenses: Prayer (Reveals Shrines and restores Morale) and Recharge (Restores all ability charges but greatly reduces Health)
- World events now properly effect cities when loading a game (previously it took a few days to update)
- Fixed a bug related to world event modifiers and how many items and recruits appeared in markets and inns respectively
- Lowered the amount of Fatigue accrued from dungeons and combat (the value was super high due to the changes we made to Time with this update)
- Increased the base quantity of gear available in markets, and adjusted the values of various world events that affected the quantity, such as Tournaments and Thriving Trade. Between this and the fix to dungeon loot events, gear should be a bit easier to come by (on existing saves, this won't take effect until the world events and markets refresh)
- The city entrance/info screen now displays the Gear and Classes that are commonly found (if any) in that city
- The Sharp-Minded trait should no longer be found on new recruits
- Increased the Balladeer's base Power range, and increased the Power value of all Lutes by roughly 25%
- Increased the multiplier for the Balladeer's Smashing Tune ability from 1.0 to 1.5
- The Balladeer's alternate skins now work properly
Have a great weekend!
-Curious Panda Games