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Patch Notes 0.6.013

Hey all, we've just pushed a patch to fix up some remaining bugs, mostly centered around abilities. Barring any other issues that come up this week, this will likely be the last patch until our 'Tales by the Fire' update coming in June. We're excited to get to work on that and give dungeon crawling some much needed attention :)

Patch Notes 0.6.013


[h2]Additions and Changes[/h2]

- (Stormcaller) Changed Arc Lightning's Stasis Field upgrade to apply Sleep on targets (previously Rooted and Slowed)
- (Stormcaller) Wind Surge's Headwind upgrade now removes buffs from enemies adjacent to the target ally and Slows them for 1 Round (previously it inflicted a whole array of stat debuffs on a selected enemy, but we felt it didn't synergize well enough with the ability's base function)
- The Stormcaller can now target himself with Rainfall
- The Icebinder can now target himself with Arctic Armor
- Guardian's Radiance passive now requires 5 stacks to proc (up from 4) and now cleanses her own conditions too
- Due to the above change, Judgment's Vengeance upgrade now increases damage by 15% per stack of Radiance, down from 25%
- Reworked the Icebinder's Frost Burst ability and upgrades. We felt it was too niche, complicated, and required too much set up. By default it now targets a single Frozen enemy, removing the condition and dealing damage to them. We've also increased the damage multiplier of it to compensate for the changes.
- You can now control the push direction of the Pyrolancer's Return To Cinder ability (same functionality as deploying Ice wall)
- Added new portrait highlights when targeting enemies and allies in combat so it's easier to see who you're targeting
- Removed the progress pips for the Morale, Defense, and Movement stats since they cannot be ranked up

[h2]Fixes[/h2]
- Fixed an issue where many heal abilities (Dawn, Rainfall, Healing Trance) were healing too much (the target's Mending stat was incorrectly increasing the heal value as well)
- Fixed an issue where some push abilities weren't breaking the boards over holes in the Crypt tileset
- Fixed an issue where the collision warning icon would show incorrectly sometimes when selecting an ability with a knockback
- (Pyrolancer) Blazing Lance's Heated Exchange II upgrade now correctly taunts for 2 Rounds
- (Pyrolancer) Pyromania's Flame Fiend now correctly gives Resistance to Fire and Frost damage
- (Pyrolancer) Fixed a bug around Return to Cinder's Exploit upgrade (it was active by default)
- (Pyrolancer) You can now select an ally as the main target of Heatwave
- (Huntress) True Sight now correctly increases the range of Overwatch (+1 by default)
- (Huntress) Overwatch's Lockdown upgrade now correctly stops an enemy in the cell she attacks them in
- (Valkyrie) The Vismyr's Wrath upgrade for Take Flight now properly applies a Damage Shield to the Valkyrie based on the number of targets hit
- (Stormcaller) Fixed a bug with Cyclone's Storm Shield upgrade where the last enemy hit was also gaining a Damage Shield
- (Stormcaller) Fixed the Hurricane upgrade for Cyclone - it now properly applies Wet Terrain along the path and on the new positions of pushed targets
- (Stormcaller) Condition Immunity from Rainfall's Cleansing Waters upgrade now works
- (Stormcaller) Fixed a bug where Wind Surge was incorrectly granting condition immunity for 3 rounds
- (Stormcaller) Wind Surge's Swiftness upgrade now works (+50% Basic Attack damage on target ally)
- (Stormcaller) Fixed an issue with Arc Lightning's Storm Pulse upgrade where it would do too much damage to certain targets
- (Stormcaller) Conduit's Overload upgrade now works (+50% damage on the final charge)
- (Stormcaller) The Storm Shroud upgrade for Conduit now applies Static Charge to adjacent attackers
- (Stormcaller) Fixed a bug where Conduit's Path of the Storm upgrade wasn't doing enough damage to targets
- (Guardian) Dawn's Warrior of Light upgrade now works (+15 Morale and Dark Resistance)
- (Guardian) Can no longer target herself or another unit twice with the multi-target upgrade for Dawn. They must be separate targets (and the second is healed for 50%)
- (Guardian) Fixed the duration of Safeguard (damage shield now lasts 3 rounds by default)
- (Guardian) Fixed an issue where Holy Barrage wasn't generating a Radiance stack
- (Guardian) Fixed an issue with Judgment's Vengeance upgrade where the stacks weren't being properly consumed and her cleanse passive could still trigger
- (Icebinder) The Immunize upgrade for Arctic Armor now properly gives condition immunity for the duration
- (Icebinder) Fixed a bug for Frozen Tomb's Frozen Assets upgrade where buffs wouldn't expire after the Freeze wore off
- (Pugilist) Fixed a bug with Crippling Force's Angle of Attack upgrade not pushing targets correctly. We've also added better instructions when using it
- (Pugilist) Fixed a bug where the Hive Mind upgrade for Healing Trance was only applying condition immunity to the Pugilist (now correctly applies to adjacent allies too)
- (Pugilist) Battle Instinct's Resilience upgrade now properly reapplies the Pugilist's Mind Over Matter passive
- (Pugilist) Can no longer use Pugilist's Battle Instinct if it is already active
- (Pugilist) Fixed an issue where the Pugilist's Mind Body Soul ability was reducing their Power instead of increasing it when the Clarity upgrade was active

[h2]Notes[/h2]
There is currently a rare softlock that can sometimes occur at the start of combat. We're trying to narrow down the cause of this but haven't been able to pinpoint the primary issue just yet. If it does happen to you, make sure to report it in game and then reload to your previous auto save.

-Curious Panda Games