1. The Iron Oath
  2. News
  3. Patch Notes 0.6.009

Patch Notes 0.6.009

Hey everyone, we've put out a small patch this morning to address a few things. Thanks for the reports, and we hope you're enjoying the update!

Edit: We had to temporarily revert this patch due to an issue with the tutorial not working (sorry about that!). But it's now fixed in version 0.6.010 and all the following changes are live.

Patch Notes 0.6.009

[h2]Changes[/h2]
  • Changed Fear to take effect on the target's turn instead of immediately. Characters can resist and dispel the Fear on their turn if they pass a Morale check. If failed, they will run away.

[h2]Fixes[/h2]
  • Starting on a cell in combat that gives buffs/debuffs (such as Tall Grass) will now always apply them properly at the start of combat
  • Fixed an issue where the Path of Vengeance quest to confront Daemond could spawn on the other side of the map
  • Fixed a potential softlock when a character is pushed to the side while standing near the edge of the map
  • Fixed a very rare softlock when removing certain debuffs at the start of a character's turn
  • Updated the algorithm for selecting units to fill out an encounter, fixing an issue where sometimes it would fail to fill out the encounter properly (resulting in only a few enemies appearing)
  • Lowered the number of enemies on Warlord difficulty
  • Fixed a bug where skipping the tutorial dungeon would set Euric to level 20 (this can't be retroactively fixed so if you ran into this issue you will need to start a new campaign)

-Curious Panda Games