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Life is Feudal: MMO — Q&A with developers: answers



We are excited to present the detailed answers to the most intriguing questions you've submitted for our Q&A session. A big thank you to everyone who participated and contributed their insightful, constructive, and pressing questions about our game—we even had a few laughs along the way!

Today, you'll have the opportunity to learn more about Life is Feudal: MMO and what the future holds for it. So, without further ado, let's dive in!

[h3]When will the new map be released?[/h3]
As developers, we're committed to quality and learning from past experiences. We prefer not to announce a release date for the new map until we are fully confident in its readiness.

[h3]Will you give us the opportunity to buy more characters?[/h3]
We currently don't have any plans to change the subscription system or introduce new paid features. However, changing the maximum number of characters per account is something we're considering.

[h3]What are your plans to prevent player burnout?[/h3]
We're actively working on changes to game mechanics that aim to keep long-term gameplay engaging for everyone. Our goal is to modify the functionality so that even experienced players at the high-level stage of the game always have something to do besides game events. Expect to see the first major changes on our upcoming new map.

[h3]Can we fully opt out of chat auto-connections?[/h3]
Yes, we're overhauling the chat system to allow more control, including saving your chat settings and adding guild chats. Full changes will be implemented post the new map release.

[h3]Will inventory management settings save per character?[/h3]
Absolutely, we're updating the system so your preferences like showing item quality will be remembered each time you log in, enhancing your gameplay experience.

[h3]Is it possible to "hide" my tabard but still display it to others?[/h3]
While we hadn't initially planned to add this feature, we're certainly open to considering it for future updates.

[h3]Will the new map be accessible from both web and Steam accounts?[/h3]
Definitely! Regardless of the platform, all players, with an active game subscription, will have access to the new map as well as all other content.

[h3]Can LiF Coins be used to access the new map?[/h3]
Absolutely. LiF Coins function just like a standard subscription purchase. They grant you access to all game content, monthly rewards, and features.

[h3]Can we maintain characters on both the new and old maps?[/h3]
We are exploring this possibility. If it proves technically feasible, then that's how it will be. We understand the desire to maintain your existing characters on Godenland while also having new ones on the new map. Our team is working on finding the best solution that will cater to our players' needs while also maintaining the integrity of the game.

[h3]Do we start with new characters on the new map?[/h3]
New characters will be started just like on Godenland, but we are considering providing additional bonuses based on the progression levels of your existing characters. Your skins, as account-wide rewards, are always accessible.

[h3]What about clearing inactive personal claims in green zones?[/h3]
In the end, we decided not to delete the claims of players who played honestly and purchased a subscription. We thought it would be unfair to private property. If we had a clear system with monument decay—perhaps, but when players created their homes, they didn't know that one day houses could be destroyed by the administration.

Therefore, we've opened many new trading posts in the green zones, and they are ready to welcome new settlers.

[h3]Can we see a return to actions affecting specific skills?[/h3]
We're planning to introduce a system where actions directly contribute to skill development. This hybrid system will retain some passive elements but will actively reward specific actions.

We understand where you're coming from—it makes sense that performing a certain action should directly contribute to the upgrade of that specific skill. We believe that this proposed system could provide a more intuitive and immersive gameplay experience.

[h3]Is it possible to rework throwing stones/archery in 3rd person?[/h3]
Yes, we have a plan in mind for refining this, but at present, other priorities demand our attention. We recognize the importance of enhancing the mechanics for third-person stone throwing and archery, making them smoother and more intuitive. Your feedback is valuable, and rest assured, this improvement is on our agenda and will be addressed as soon as we can.

[h3]Is it possible to rework horse riding in non-flat areas?[/h3]
While it's possible for us to address this issue, and we have already made some improvements to this aspect of the game in the past, a complete revamp of this feature would require more time, so it's not in our immediate plans.

[h3]What is the clear distinction between legitimate banditry and griefing?[/h3]
We strive to listen to player feedback regarding in-game rules and banditry mechanics. Our goal is to create a situation in the game where separate rules are not needed and players are limited only by game mechanics. As long as this is technically impossible, we have to adapt the rules to the situation on the game map.

[h3]Can we see a return to the previous mechanic of burning dirt while actively terraforming?[/h3]
We haven't removed the ability to burn dirt in the kiln; instead, we closed an exploit that allowed industrial-scale disposal with minimal effort. We've increased the kiln's capacity, so you can continue to use it—just open its window separately. We're also considering reducing the weight of dirt to ease the terraforming process.

[h3]Can a quality cap be implemented in the green zones to encourage movement into the wild lands?[/h3]
We believe in allowing players the freedom to choose their playstyle. If a player enjoys a peaceful medieval farm game, they should derive joy from crafting higher quality items. Restrictive measures, such as a quality cap, are not planned except for weapons and armor on the new map, as these could impact the PvP dynamics.

[h3]What will happen with monthly rewards after the 12th month?[/h3]
We're extending the Monthly Rewards and are already preparing a fresh lineup of rewards for the continuation of the program.

[h3]Will we be able to preview the new map's resources and terrain before its release?[/h3]
We aim to keep our community informed about our development progress. Details about the new map will be shared through our development diaries. Stay tuned!

[h3]Do you plan to allow free building for level 100 architects?[/h3]
Could you specify what you mean by "free building"? This could include various aspects like resource costs or spatial restrictions. We encourage you to bring this up in our next AMA session for clarification.

[h3]Is it feasible to enable building inside caves?[/h3]
We fear that this is technically close to impossible. And let's be honest, Dwarven caves are almost impregnable, unless you dig too deep and too greedily. So it's unlikely that we will introduce such a feature into the game.

[h3]Will the updates and new content for the new map also be applied to the existing Godenland map?[/h3]
Yes, certain features designed for the new map will be implemented in Godenland. However, some unique conditions and mechanics will be specifically tailored to each map based on community feedback and the developmental direction of the game.

[h3]Concerning the introduction of a subscription fee post-purchase:[/h3]
We understand the concerns regarding past investments into the game. As a new management team, we weren't involved with the game's operations before the reboot. We respect our veteran players, which is why we introduced the Balance Restoration Campaign. This campaign allows players to convert their previous investments into LiF Coins, which can be used to purchase subscriptions that unlock all game content.

[h3]Will boats be added to the game?[/h3]
Absolutely, we'll be adding boats... as soon as we figure out how to stop them from sinking! Just kidding. It’s not in our plans, at least for the moment.



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