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Life is Feudal: MMO News

Q&A Session: Legacy Rewards and Steam — Answers. First half.



Feudals!

We've gathered your questions regarding the game's return to Steam and the Legacy Rewards, and we're excited to address the first part of them now.

We'll also be addressing your other questions a bit later. To provide complete answers to some of your queries, we need to gather as much detailed information as possible. We appreciate your patience and your continued support of Life is Feudal: MMO.

[h3]Are the developers considering lowering the price of the game (subscription) and/or making it Free?[/h3]

Yes, we are planning to lower the subscription price for the game. Our team is still focused on creating comfortable conditions, expanding the player base, adding new content, and everything related to improving Life is Feudal: MMO as a game. The price will be reduced by at least 25%, and more details about the new pricing will be provided later. Those who subscribed from the beginning of operation can expect bonuses. Stay tuned for more details.

[h3]Will the release on Steam come with the new map? Or new map will come later?[/h3]

The game's return to Steam will come with Godenland. Steam players will join the already existing map, which will NOT be wiped. The new map is in the works and we will notify you about its progress later. More details about the new map will be shared in the second episode of the development diaries, which we are already preparing.

[h3]Will you expand your development team in case of success with the Steam release?[/h3]

We plan to work on and develop the project in any case, utilizing our maximum capabilities. The degree to which we develop the project will depend on audience interest. We will be able to adjust the development plan according to the engagement of our players in the game.

[h3]All the skins and cosmetics that we purchased on steam on the previous version of the game will be lost? same will happen with the characters that we created?[/h3]

The old version of the game was closed by the previous developer. All your characters, purchased skins, and other game achievements stayed in it and can't be recovered. We are a new development team and have relaunched the project almost from scratch. All players who want to return will have to create new characters. However, despite the fact that the game was not previously published by us, we will credit you with a bonus proportional to your donations, which you can spend on the subscription.

Thanks to the subscription system, all game content is instantly available to you without any restrictions. The subscription also allows you to unlock skins, create multiple characters, and participate in any game activities.

[h3]What will you do if Bitbox releases something like life is feudal 2 with the new engine?[/h3]

It does not affect our plans in any way. We will continue and keep on improving the Life is Feudal: MMO project in such a way that our players find it interesting and comfortable to play the game, build their kingdoms, and chill with friends. Depending on the players' interest in the game, we are also considering the possibility of updating the game engine.

[h3]Will the sub and the sub you can buy with the "LiF coins" apply for both maps: Godenland and the new one? Like, will we be able to have chars in both worlds at the same time with the same sub?[/h3]

The subscription purchased with LIF Coins is no different from the regular subscription. All your characters will be accessible to you, on both game maps. Whether you pay for the subscription in a standard way or through Lif Coins, you get full access to the game, without any limitations.

[h3]Will we be able to obtain more of these LiF coins in game? (Farm them?)[/h3]

At this moment, we don't have plans in place for players to obtain more of the LiF coins in-game through farming or other activities. However, we appreciate your question and it's something we'll consider. We are always looking for ways to enhance the gaming experience and we'll take your suggestion into account.

[h3]If we have changed our Steam username since the shutdown in 2021, will you still be able to identify and link our old Xsolla purchases to our new LTG account that we make through Steam?[/h3]

Changing your Steam username will not prevent us from restoring information about your purchases. We look at the steamid, not the username, so changing your username won't affect our ability to recognize your account. Therefore, if you have the necessary data of the account through which you played the old version of the game, you will be able to get LIF Coins.

[h3]Will the cap be 6 characters per map? or 6 characters in total.[/h3]

Currently, the cap is set at a total of 6 characters per account, not per map. This means that with one account, you can have up to 6 characters in total, regardless of the map they are on. However, we are considering the possibility of increasing the maximum number of characters.

[h3]Will there be any major innovations? Will there be a server wipe after the game is released on Steam?[/h3]

Game innovations do not depend on the game's return to Steam, we are constantly working on improvements and preparing new content. The next major innovation is the new map, which we will talk about in more detail in the next issue of development diaries! A server wipe is also not planned.

[h3]Do you have any plans that player can earn those "lif coins" in the game via web 3 methods?[/h3]

LIF Coins are not a cryptocurrency, and we currently do not have plans to add mechanics for their direct earning through blockchain. However, we remain open to evolving our approach as we continue to develop and improve the game.

[h3]You are going to put a calendar with the dates and objectives you have?[/h3]

Yes, we're currently working on a new version of the roadmap which we'll be sharing very soon. However, due to the nature of game development—which can be a complex and unpredictable process—we won't be providing specific dates until we're close to being ready for release. That ensures that we give out accurate information and manage expectations appropriately. We appreciate your patience and look forward to sharing our roadmap with you soon.

Q&A with Community Manager



Today, on April 3rd at 17:00 CEST, we're going live on our Twitch / Youtube channels with a special stream featuring our community manager, Tenzin. He'll be diving into your questions from our latest Q&A session. Don't miss out on a chance to learn some insightful and exciting info about the game! See you on stream!

Q&A Session: Loyalty Bonuses and Steam Release



Greetings Feudal Lords!

Yesterday, we made an important announcement about a loyalty program for players who played LIFMMO before the shutdown, as well as the game's return to Steam. From your reactions, we see that you have a lot of questions for us, and we’re here to answer you all.

To make sure that everyone has access to all of the questions and answers, we’re starting up a public Q&A session on our Discord server, and we’re inviting you to join.

[h3]How do I ask my question?[/h3]
  • Join our Discord server
  • Open the #ama-sessions section,
  • Here you’ll find a dedicated section for this Q and A.
  • Read the questions that were posted so far and upvote/react to any questions that you feel is important.
  • If your question has not been asked yet, write yours up.

We’re aiming to post the answers early next week in a large (public) post.

If for any reason you cannot join our Discord server, feel free to leave your question as a reply here, we’ll then add this to the question pool.

Loyalty bonuses and future plans

Feudals,

Exciting times ahead for Life is Feudal: MMO enthusiasts! We're rolling out a fresh loyalty initiative for our veteran players. But wait, there's more: we're also making a return to Steam. Let's dive into the details.



Loyalty program


Our community means the world to us, and we're deeply grateful for your unwavering support. To show our appreciation, we've designed a new loyalty program exclusively for the game's veterans. If you were active and had transactions in Life is Feudal: MMO before its re-launch on LTG platform, you'll soon have the chance to reclaim your game balance as special LiF Coins. These can be exchanged for game subscriptions starting April 2024.

Got questions? We thought you might. Here's a quick FAQ to get you started:

[h3]How do I receive LiF Coins?[/h3]
If you've made transactions in the game's previous version, you'll be eligible once the program kicks off. LiF Coins are going to be available through your account on ltg.com. We'll provide detailed guidelines soon.

[h3]What about my purchased starter packs?[/h3]
Absolutely, they will be taken into account.

[h3]Can I use LiF Coins to gift a subscription?[/h3]
Subscriptions activated via LiF Coins are for your account only.

[h3]Can LiF Coins be exchanged for other currencies?[/h3]
No, LiF Сoins are exclusive for Life is Feudal: MMO subscriptions.

[h3]What if my LiF Сoins don't cover a full subscription?[/h3]
Your LiF Сoins will be applied first, and you'll only need to cover any difference.

Steam release


This spring, we're thrilled to bring the latest version of Life is Feudal: MMO back to Steam, inviting a wave of new adventurers to join their future friends and foes in the realm of Abella. And Steam is just the beginning; we're planning to expand to other popular platforms.

Please note: New Steam accounts will join the unified game server. Existing ltg.com players should continue logging in through ltg.com, as Steam login isn't available for pre-existing accounts yet.

Steam players will need a game subscription. Veterans with the game in their library will enjoy a 30-day free period. If you’ve played Life is Feudal: MMO on Steam before, this is your sign to return! Newcomers are also welcomed with a 7-day premium subscription as a bonus.

And there's more good news on the horizon. Stay tuned for another delightful surprise we have in store for you.

More updates to come, but until then, see you in the game!

Become part of the Life is Feudal: MMO community by joining and following us on our official platforms:

Discord: https://discord.gg/QDrMBsvGMg

X (Twitter): https://twitter.com/lifeisfeudalmmo

Facebook: https://www.facebook.com/LiF.MMO/

Reddit: https://www.reddit.com/r/Life_Is_Feudal_MMO/

Twitch: https://www.twitch.tv/longtalegames

Life is Feudal: MMO | Developer Diaries 1



Hello, Feudalists!

Life is Feudal: MMO began its revival in mid-2023, and it is now time for us to announce our upcoming return to Steam. With that, we are also starting up our Dev Diaries article series, where we will be discussing the latest news, taking a look at any upcoming events, and sharing what our vision for the game's future looks like.

So, grab your favourite drink, get comfortable, and let’s dive into the first Life is Feudal MMO Dev Diary!

Do you prefer to watch/listen to a video to get your news? Well, we've got you covered here:

[previewyoutube][/previewyoutube]

[h2]Returning to Steam[/h2]
Let’s start with a bang! Life is Feudal: MMO will soon make a grand return to Steam! The target, is spring 2024, so very soon!



[h3]Questions and Answers[/h3]
  • Will we be returning to this Steam page (this app ID)? - Yes! Life is Feudal: MMO will return here!
  • As the game will become a subscription-based game, what will happen to those who already own the game? - You've not been forgotten, we are finalizing a special mechanic that will make the situation fair for everyone. We're almost finished with the fine details, so you can expect an announcement regarding this soon.
  • I play on the LTG version, can I move to Steam without losing progress? - Yes! The Steam version of the game will be the same as the LTG version. What's more, if you wish to migrate to Steam, we've prepared a system that allows you to link your accounts, so you can play on Steam with your existing account.

[h2]Anti-Cheat[/h2]
This topic is going to be a bit of a "hot one" so we want to make sure that the info is out there clearly. Life is Feudal MMO will be making use of the "Easy Anti-Cheat" engine. You can learn more about it here.

Why are we doing this? Regardless of model, free-2-play / subscription, or platform, if an MMO exists people will try to cheat in it, unfortunately, that’s just a fact of gaming these days.

To prevent this, we’re adding the Easy Anti-Cheat system to the game. We know that opinion is always divided on these engines, however, they are a necessity. We’ve spent a lot of time looking into what is available to us, and Easy Anti-Cheat was the best choice for us.



[h2]Overview of Game Changes[/h2]
Both PvE and PvP have been extensively re-balanced, and we’re confident that both the veteran players and the new ones will find the new system a lot better.

[h3]What's New:[/h3]
  • Introduced 6 new structures and blueprints.
  • Launched monthly subscription rewards.
  • Organized the King of the Hill event and a series of other events with special prizes.
  • Added an in-game chat.

[h3]PvP Changes[/h3]
  • Enhanced skill progression for 149 items, including weapons, shields, and armour.
  • Implemented a cooldown for parries and instant counters following a successful parry.
  • Enabled direction selection for alternative attacks post-block.
  • Introduced an "in combat" status, preventing Prayer for Homecoming usage.
  • Refined parry and counterattack dynamics.
  • Conducted a thorough rebalance of combat gear, affecting shields, armour, all 28 weapon types, their attacks, and even 6 warhorses. Plus, we made some additional changes guided by community feedback.
  • Introduced a 15% chance for equipped weapons and armour to be destroyed outside the Arena.
  • Enabled the destruction of any structures, decorations, and blueprints during HJH.

[h3]PvE Changes[/h3]
  • Reviewed the pricing and capacity of certain buildings and the growth rates of over 20 plant types.
  • Balanced skill usage speed for 48 profession activities and experience gains for levelling.
  • Added the ability to track animals while mounted.
  • General improvements and fixes:
  • Rolled out 6 new structures and blueprints.
  • Introduced monthly subscription rewards.
  • Integrated voice chat.
  • Conducted the King of the Hill event and multiple events with prizes.
  • Unified game entry through a single launcher.
  • Enhanced the dynamic map for near-real-time updates.
  • Added buff indicators in green zones.
  • Marked local settlements on the map.
  • Implemented blue zones in select areas to curb exploits.
  • Refined localization across all supported languages.
  • Automated the removal of inactive characters from guilds and brand lists.
  • Rescued all characters trapped underground.
  • Compensated over 1.5 million experience points.
  • Optimized game servers.


On top of this, we've addressed over 100 significant bugs and numerous additional minor ones.

Here are a few tables where you can see some of the balance-related changes that we've made.



[h3]Thank you Community![/h3]
At this point, we’d like to give a huge shout-out to everyone in the community have been helping us by providing insight into what the game used to be like, what the pain points were, and what you all felt needed to be changed. It was great to see everyone from casual players to the older guild leaders and hardcore players return to help us out like this.

Become part of the Life is Feudal: MMO community by joining and following us on our official platforms:

Discord: https://discord.gg/QDrMBsvGMg

X (Twitter): https://twitter.com/lifeisfeudalmmo

Facebook: https://www.facebook.com/LiF.MMO/

Reddit: https://www.reddit.com/r/Life_Is_Feudal_MMO/

Twitch: https://www.twitch.tv/longtalegames