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Life is Feudal: MMO News

Dev News #160


Hey, Feudalists!

As you may have noticed, we didn’t have an update this week. However, our team is working hard on several important fixes and tweaks that we are hoping to share with you next week. Some of them will be related to trade delivery, fixing captured outposts permissions and arena rewards. Stay tuned to the upcoming news!

In the recent devblogs we have talked about the grand community Coliseum project. Today, Crown’s herald brought us magnificent news - fabulous construction is almost finished! We congratulate the amazing, brave builders for the really hard work they’ve done to complete this project. It took more than 2680 nails, 1900 shaped rocks, 1180 different type of regional boards, 6 gate modules, and other resources to build the Coliseum.

Now that this great work has been nearly completed, the very next week, from 28th to 29th of June, the 1st Feudal Olympics Games will be held at the Coliseum! You can expect 2 days of fun with a wide list of competitions and great prizes from the event organizers and Life is Feudal team! Fights will be hot, warriors will be brave - and streamers are highly welcomed at the event!


After Games will be finished, Coliseum will become an admin land, so you can plan your tournaments in there!
Hurry up, to take part in the Games, every participant should register in the special form. LiF Team will help to organize character teleport to the event’s location for all registered users.

And don’t forget to join the event’s Discord server to stay tuned about the updates!

And here’s the event schedule and details:

28, June (Friday) - 1st DAY
    Opening event - Animal fight
  • 3 bears, 6 wolves, 9 boars vs 5 brave foot warriors!
  • Prize: 1 000 God’s Coin to each surviving member of the winning team.

    Foot warriors Duel competition
  • 1x1 Sword - Prize: Sword Skin
  • 1x1 Spear - Prize: Spear skin
  • 1x1 Axe - Prize: Axe skin

    Fights will be organized in a form of eliminations. Winner of each 1x1 fight will move into the next round. The winner will be the person standing at the end of the final.

    Team fight competition
  • 2x2 Sword - Special prize from event-organizers
  • 2x2 Spear - Special prize from event-organizers
  • 2x2 Axe - Special prize from event-organizers


29, June (Saturday) - 2nd DAY
    Jousting competition
  • 1x1 Lancing Duels
  • Prize: Lance Skin

    Horse Riders Dead Race
  • Horse Riders surviving race (combat accepted).
  • Prize: New Decorated Tabard Skin

    Hail of arrows event
  • 5x5 Archers
  • Prize: 1 000 God’s Coin to each member of winning team

    All bows, crossbows and projectiles are accepted. Two teams of 5 will fight with a goal to kill at least 2 players from the opposite team. Team with 2 fallen players loses the match.

Prepare yourself and have fun at the First Feudal Olympics! We wish you a great weekend!

— The Team

Dev News #159


Hey, Feudalists!
This Tuesday we’ve introduced the update with the new Outpost Totem mechanics which should resolve most of the exploits related to the outpost claiming. What is the Outpost Totem? It is a new object, that will be placed whenever an outpost is built. Now you can use abilities “Initiate a Holy Judgement”, “Claim Outpost” and “Stop Outpost Claiming” only by interacting with the totem. We hope this new control points mechanics will make outpost capturing much more fair and enjoyable. Have you already tried it? Share your feedback with us!


You ask - we deliver! This week we’ve also introduced a new “Collapse mine” feature according to your numerous suggestions. We have added “Collapse” and “Break Reinforce” abilities that can be used on an unoccupied mine block. Now you won’t have to wait ages to see the tunnels collapse on their own! We hope our dedicated miners will appreciate new abilities.


In this latest patch, we’ve also tweaked the lag compensation based on your thoughts and feedback. We hope these changes will improve game performance and make it more smooth. Your thoughts about the latest lag compensation tweaks are also welcomed in the same poll.

We have also a surprise for the true monarchs of the medieval kingdoms! The latest update brought 6 types of gorgeous royal clothes to our premium shop. With these outfits, you will shine like the bright stars of your kingdoms that you are.


Attentive readers have probably noticed that Royal Outfits on the picture compliments with accessories of the true power — Royal Crowns. These accessories will be added to the store before the end of June.

And now it’s time for a community spot!
Last week we told you about ambitious construction organized by the union of several guilds — Olympics Coliseum. It seems that the construction has progressed significantly. We want to share a couple of pictures from the scene with you:


Everyone is invited to participate in the grand construction of Olympic Coliseum.
Join the Godenland Olympics event server on Discord: https://discord.gg/ASTRrZG
Just a reminder that the First Feudal Olympics will be held this summer and players are preparing different disciplines and challenges for the participants.

If you have any other amazing ideas for the events that may be organized in LiF MMO — let us know, we will be happy to support your project! (Catherine Chudinova#3714 is waiting for your ideas)

—The Team

Big PvP changes are coming (0.25.20.0)

After heated discussions on how to best approach the problems with outpost capturing, we’ve decided to implement control points for each Outpost which should resolve most of the exploits related to the outpost claiming. We’re also giving you the ability to manually collapse mines and adding fixes for trading as a dessert. Oh, and one more thing — we’ve tweaked lag compensation based on the feedback we’ve received.

Patch Notes (ver. 0.25.20.0):


New Features and Tweaks:
  • Added an Outpost Totem — new object that will be placed whenever an outpost is built. Abilities “Initiate a Holy Judgement”, “Claim Outpost” and “Stop Outpost Claiming” are now only available from the Outpost Totem
  • Added coloring to the chat tab with counselor
  • Added “Collapse” and “Break Reinforce” abilities, which can be used inside a mine. Remember: the tile you want to collapse cannot be occupied by any people and/or horses
  • Added new premium clothes — King’s Outfits


Bug Fixes and Optimizations:
  • Fixed the problem that caused items being stuck in the trading post when purchasing with delivery
  • Fixed error preventing orders’ completion from the same trading post they were placed on
  • Deleted textures that were no longer in use from the client folder
  • Fixed a bug that caused chat with counselor to close upon exiting the game
  • Tweaked lag compensation mechanism


— The Team

Dev News #158


Hey, Feudalists!
In the recent update, we have tweaked the costs of guild claims’ upkeep, cutting them nearly in half. This change makes the maintenance of your guild claims much easier now, especially if you are a small, still growing guild. There were also other tweaks and fixes for certain old issues.

With that update, we have also returned the updated list of game world rules that is now, once again, visible when you are traveling from starting island to Godenland. It includes very important notes on the forbidden and bannable activities that are simply called exploits; attacking through walls, jumping over enemy walls using non-siege objects. These rules are also listed here. Rest assured that in time the ability to perform such activities will be properly, mechanically blocked, as we are working on that, but until that happens, it’s considered a bannable exploit and we urge you to avoid doing those things. Thank you for your understanding, and please make sure to report such behavior to our support team.

Now, we would like to share with you a bit on what we are currently working on and what can you expect in upcoming updates. Among these things are long-awaited fixes for the market issues that you folks have been struggling with for far too long. There’s also coming new, very much requested a feature, which is the ability to manually collapse the mine. You will no longer be forced to wait days until the decay kicks in. And the third important thing that we are about to implement soon is a system that will remove the heavily abused ability to cancel outpost claiming from nearby buildings, through the windows, etc.

We would like to thank you all once again for staying in touch with us, sharing your thoughts and amazing ideas. You folks help us make this game better and more fun for everyone, the spice your feedback must flow, so do not hesitate, as we are always happy to hear you out. Gonna keep going onwards and upwards!

And it’s time for the Community Spotlight!
Today, the Crown Herald brought us splendid news: a few guilds united at Godenland and put aside their differences, to build the most gigantic and ambitious building that has ever been seen on Abella - the Coliseum. There they plan to hold the 1st Feudal Olympic Games when the construction will be finished. The structure will have a gigantic fighting arena 18x28 tiles in size, big enough to make team fights up to 15vs15 melee or jousting, and even probably big enough to host horse races like Hippodrome!

You can see a blueprint of the Coliseum below:


Everyone is invited to participate in the grand construction of Olympic Coliseum.
Join the Godenland Olympics event server in Discord: https://discord.gg/ASTRrZG

Life Is Feudal team is happy to say that we will support the event.
Place of construction is located in srv 43 at the claim “Godenland Colliseum”. Anyone interested in joining the construction should give a shout to the main coordinator, Fireskye#4515 (EN).
Construction work has already begun and once it’s completed, the guild claim will be replaced with neutral admin claim.

If you have any other amazing ideas of events that may be organized in LiF - let us know, we will be happy to support your guild! (Catherine Chudinova#3714 are waiting for your ideas)

— The Team

(Dev News #157) Something Big Something Fancy


Hey, Feudalists!

In the last week’s update, along with a bunch of tweaks and fixes, we have also brought you the long-awaited upgrade for the container windows. With their design being improved and their size increased, it’s now much more comfortable to use them, especially if your containers contain large quantities of various resources. This in addition with new sorting options should make your job with managing lots of items in guild’s containers much easier.

While on this topic, we want to thank you all for providing feedback regarding these changes! As always, we greatly appreciate all your comments.

On another note, as you all well know, last week we have closed Epleland world, but not before one last photo op with the remaining active players! All by the courtesy of ‘Knights of the Eclipse’, who have hosted that final event in their castle. You can see this last goodbye on our beloved RP world being immortalized in this gallery. Thanks for being there!

We have no doubts that all of you Eplelanders will find your place somewhere on Godenland, if you haven’t already, and will enjoy your time there. Bigger world gives bigger opportunities, who knows, you may even achieve more than before...

By the way, make sure to share your feudal highs, lows, battles and adventures that you've had on Epleland in our Glory of the Old Worlds album.

Another important topic we want to discuss is Judgment Hour and buildings protecting the movable objects. As you know, not all buildings protect these movables and we want to clarify which do, so you can keep your valuables safe. You can see the list of these buildings here.

We also want to mention the new decorative tabards we have implemented recently that you can acquire from our shop. They will add some more style to your already awesomely looking characters. With these purple, red and blue colored tabards you will definitely stand out in the crowd!



And finally, in the patch released this week, which included more fixes and optimizations, as usual, we have implemented some new rider statues to decorate your settlements with. Whether placed around your castles, in the middle of town squares or along the roads, they'll be a perfect addition to your beautiful settlements.



Now, let’s wrap this all up with yet another good news regarding our fixes. A recent hotfix has resolved the issue with the Instanced Battle map. It should now work properly and help you navigate, especially through some dense forests.

Have a great weekend!

— The Team