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Life is Feudal: MMO News

Big PvP changes are coming (0.25.20.0)

After heated discussions on how to best approach the problems with outpost capturing, we’ve decided to implement control points for each Outpost which should resolve most of the exploits related to the outpost claiming. We’re also giving you the ability to manually collapse mines and adding fixes for trading as a dessert. Oh, and one more thing — we’ve tweaked lag compensation based on the feedback we’ve received.

Patch Notes (ver. 0.25.20.0):


New Features and Tweaks:
  • Added an Outpost Totem — new object that will be placed whenever an outpost is built. Abilities “Initiate a Holy Judgement”, “Claim Outpost” and “Stop Outpost Claiming” are now only available from the Outpost Totem
  • Added coloring to the chat tab with counselor
  • Added “Collapse” and “Break Reinforce” abilities, which can be used inside a mine. Remember: the tile you want to collapse cannot be occupied by any people and/or horses
  • Added new premium clothes — King’s Outfits


Bug Fixes and Optimizations:
  • Fixed the problem that caused items being stuck in the trading post when purchasing with delivery
  • Fixed error preventing orders’ completion from the same trading post they were placed on
  • Deleted textures that were no longer in use from the client folder
  • Fixed a bug that caused chat with counselor to close upon exiting the game
  • Tweaked lag compensation mechanism


— The Team

Dev News #158


Hey, Feudalists!
In the recent update, we have tweaked the costs of guild claims’ upkeep, cutting them nearly in half. This change makes the maintenance of your guild claims much easier now, especially if you are a small, still growing guild. There were also other tweaks and fixes for certain old issues.

With that update, we have also returned the updated list of game world rules that is now, once again, visible when you are traveling from starting island to Godenland. It includes very important notes on the forbidden and bannable activities that are simply called exploits; attacking through walls, jumping over enemy walls using non-siege objects. These rules are also listed here. Rest assured that in time the ability to perform such activities will be properly, mechanically blocked, as we are working on that, but until that happens, it’s considered a bannable exploit and we urge you to avoid doing those things. Thank you for your understanding, and please make sure to report such behavior to our support team.

Now, we would like to share with you a bit on what we are currently working on and what can you expect in upcoming updates. Among these things are long-awaited fixes for the market issues that you folks have been struggling with for far too long. There’s also coming new, very much requested a feature, which is the ability to manually collapse the mine. You will no longer be forced to wait days until the decay kicks in. And the third important thing that we are about to implement soon is a system that will remove the heavily abused ability to cancel outpost claiming from nearby buildings, through the windows, etc.

We would like to thank you all once again for staying in touch with us, sharing your thoughts and amazing ideas. You folks help us make this game better and more fun for everyone, the spice your feedback must flow, so do not hesitate, as we are always happy to hear you out. Gonna keep going onwards and upwards!

And it’s time for the Community Spotlight!
Today, the Crown Herald brought us splendid news: a few guilds united at Godenland and put aside their differences, to build the most gigantic and ambitious building that has ever been seen on Abella - the Coliseum. There they plan to hold the 1st Feudal Olympic Games when the construction will be finished. The structure will have a gigantic fighting arena 18x28 tiles in size, big enough to make team fights up to 15vs15 melee or jousting, and even probably big enough to host horse races like Hippodrome!

You can see a blueprint of the Coliseum below:


Everyone is invited to participate in the grand construction of Olympic Coliseum.
Join the Godenland Olympics event server in Discord: https://discord.gg/ASTRrZG

Life Is Feudal team is happy to say that we will support the event.
Place of construction is located in srv 43 at the claim “Godenland Colliseum”. Anyone interested in joining the construction should give a shout to the main coordinator, Fireskye#4515 (EN).
Construction work has already begun and once it’s completed, the guild claim will be replaced with neutral admin claim.

If you have any other amazing ideas of events that may be organized in LiF - let us know, we will be happy to support your guild! (Catherine Chudinova#3714 are waiting for your ideas)

— The Team

(Dev News #157) Something Big Something Fancy


Hey, Feudalists!

In the last week’s update, along with a bunch of tweaks and fixes, we have also brought you the long-awaited upgrade for the container windows. With their design being improved and their size increased, it’s now much more comfortable to use them, especially if your containers contain large quantities of various resources. This in addition with new sorting options should make your job with managing lots of items in guild’s containers much easier.

While on this topic, we want to thank you all for providing feedback regarding these changes! As always, we greatly appreciate all your comments.

On another note, as you all well know, last week we have closed Epleland world, but not before one last photo op with the remaining active players! All by the courtesy of ‘Knights of the Eclipse’, who have hosted that final event in their castle. You can see this last goodbye on our beloved RP world being immortalized in this gallery. Thanks for being there!

We have no doubts that all of you Eplelanders will find your place somewhere on Godenland, if you haven’t already, and will enjoy your time there. Bigger world gives bigger opportunities, who knows, you may even achieve more than before...

By the way, make sure to share your feudal highs, lows, battles and adventures that you've had on Epleland in our Glory of the Old Worlds album.

Another important topic we want to discuss is Judgment Hour and buildings protecting the movable objects. As you know, not all buildings protect these movables and we want to clarify which do, so you can keep your valuables safe. You can see the list of these buildings here.

We also want to mention the new decorative tabards we have implemented recently that you can acquire from our shop. They will add some more style to your already awesomely looking characters. With these purple, red and blue colored tabards you will definitely stand out in the crowd!



And finally, in the patch released this week, which included more fixes and optimizations, as usual, we have implemented some new rider statues to decorate your settlements with. Whether placed around your castles, in the middle of town squares or along the roads, they'll be a perfect addition to your beautiful settlements.



Now, let’s wrap this all up with yet another good news regarding our fixes. A recent hotfix has resolved the issue with the Instanced Battle map. It should now work properly and help you navigate, especially through some dense forests.

Have a great weekend!

— The Team

Summertime Patch (0.25.19.0)

With this week’s update we’re adjusting our balance for the more comfortable gameplay during the summer. Hope you’ll like it!

Patch Notes (ver. 0.25.19.0):


New Features and Tweaks:
  • Support points cost has been significantly decreased for the guild claims
  • Added proper world rules when transferring to Godenland
  • Added new premium decorations
  • Crafting windows now display the level of skill required
  • You can now declare Bands and Orders as Friendly or Hostile guilds. Declaring wars and making allies with them is prohibited


Bug Fixes and Optimizations:
  • Falling in a tunnel should no longer teleport you back on the ground
  • Fixed animations when gathering some of the crops
  • Fixed a bug that would cause the quest window to disappear
  • Made some server-side adjustment for better event logging
  • Fixed a rare battle-related server-side crash
  • Fixed a client crash on exit
  • Fixed incorrect default appearance of the Primitive Boots


— The Team

Big inventories for everyone! (0.25.17.0)

In this week’s patch, we’ve increased the inventory windows and enabled sorting for the items that are added to your backpacks and warehouses on the fly. Hope you’ll like it!

Patch Notes (ver. 0.25.17.0):


New Features and Tweaks:
  • Improved, bigger windows for most of the containers
  • Added a message informing players that their monument has support points less than required to sustain it for the next 8 real-life hours
  • Added auto-sorting and controlled gap between objects for inventories (including trading posts)
  • “Recycle” button now can only be seen on Bloomery
  • Shield bashes are no longer available in areas where players cannot damage each other
  • Added “Repair Jewelry” ability to the Jeweler’s Toolkit
  • Animals are now guaranteed to have at least one offspring from the pregnancy
  • Added a proper message in the stables when newborn animals die due to the stable being full
  • Damaged buildings (
  • Added new premium cloaks and robes
  • Increased brightness of arrows’ trails


Bug Fixes and Optimizations:
  • Fixed a bug that caused accessibility for looting of movable objects inside complete buildings during JH
  • Fixed a rare case that resulted in inability to complete a building
  • Fixed “You are mine!” and “Coward!” warcries
  • Fixed regions’ names displaying incorrectly on crossing a server’s border
  • Fixed “Deconstruct” ability on Military Outpost during upgrade — it is no longer accessible
  • Fixed a message about reducing skills after death
  • Remote outpost maintenance fee is now properly displaying the cost when taxes are applied


— The Team