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Life is Feudal: MMO News

Relaunch of Life is Feudal: MMO by LTG

Hello, Feudals!

Exciting news - Life is Feudal: MMO is making its return on Steam soon! This re-release comes as part of an agreement with BitBox, the original game developers, and sees LTG publishing the game in partnership with Lunate studio.



Since its relaunch on the ltg.com platform in May 2023, the game has seen over 30 updates, introducing enhancements to game mechanics, professions, and the redesign of more than 150 items, along with the squashing of numerous bugs. The LTG team is committed to not only refining the current iteration but also has expansive visions for the game's future development.



A significant update in the new version is the introduction of a game subscription model. Our goal? To level the playing field, ensuring success is dictated by skill and strategy, not by in-game purchases. Thus, we've instituted a subscription service while eliminating any store purchases that could skew game balance.

Life is Feudal: MMO veterans from the previous version of the game will have the opportunity to convert their prior expenses into LiF Coins, redeemable for game subscriptions. Moreover, veterans will be greeted with a bonus - 30 days of free trial. Newcomers aren't left out either, receiving a welcome bonus of 7 days of free trial. And for those currently playing via ltg.com? They, too, will enjoy 7 days of free subscription. We’re ensuring rewards all around!

Dive deeper into the game's evolution with our video development diaries. Just in, a new episode shedding light on the eagerly anticipated new map. Don’t miss it!

[previewyoutube][/previewyoutube]

You may wonder, "What’s new since the game servers shut down in 2021?" Here’s a rundown:

[h2]What’s new:[/h2]
  • Introduced a few new structures and blueprints.
  • Launched monthly subscription rewards.
  • Organized the King of the Hill event and a series of events with prizes.
  • Added anti-cheat system Easy Anti-Cheat.


[h2]PvP:[/h2]
  • Enhanced skill progression for 149 items, including weapons, shields, and armor.
  • Implemented a cooldown for parries and instant counters following a successful parry.
  • Enabled direction selection for alternative attacks post-block.
  • Introduced an "in combat" status, preventing Prayer for Homecoming usage.
  • Refined parry and counterattack dynamics.
  • Conducted a thorough rebalance of combat gear, affecting shields, armor, all 28 weapon types, their attacks, and even 6 warhorses. Plus, we made some additional changes guided by community feedback.
  • Introduced a 15% chance for equipped weapons and armor to be destroyed outside the Arena.
  • Enabled the destruction of any structures, decorations, and blueprints during HJH.


[h2]PvE:[/h2]
  • Reviewed the pricing and capacity of certain buildings and the growth rates of over 20 plant types.
  • Balanced skill usage speed for 48 profession activities and experience gains for leveling.
  • Added the ability to track animals while mounted.


[h2]General improvements and fixes:[/h2]
  • Rolled out a few new structures and blueprints.
  • Introduced monthly subscription rewards.
  • Integrated voice chat.
  • Unified game entry through a single launcher.
  • Enhanced the dynamic map for near-real-time updates.
  • Added buff indicators in green zones.
  • Marked local settlements on the map.
  • Implemented blue zones in select areas to curb exploits.
  • Refined localization across all supported languages.
  • Automated the removal of inactive characters from guilds and brand lists.
  • Rescued all characters trapped underground.
  • Addressed over 100 significant bugs and numerous minor ones.
  • Optimized game servers.


The game’s evolution is ongoing, and your input is invaluable. It's the community's feedback that has spearheaded numerous enhancements, and your ideas will shape the game's trajectory. Join us on social media and help forge the future of Life is Feudal: MMO.

Best regards,
The LTG Team

2024 UPDATES ROADMAP

[h2]Plans for the future[/h2]

We’re eager to share our roadmap for 2024, shaped significantly by your feedback and suggestions. Your insights are invaluable in guiding our direction and the improvements we implement.

In the upcoming months, anticipate the game’s return to Steam, adjustments to subscription pricing, Restoration Balance (Legacy Rewards), updates to trading posts, and the launch of new arenas and events. Some of these updates are slated for release this very month!

And there’s more on the way. What exactly? Take a peek:



As outlined, our commitment to developing the game is robust, and we'll continue to provide updates as they unfold. Stay tuned, follow our updates, and please keep sending your ideas and suggestions.

[h2]Year in review[/h2]

Having looked ahead, let's reflect on the significant strides we've made over the past year, thanks largely to your contributions. Your feedback has been instrumental in refining the game. Here are just a few highlights from this past year:

  • Addition of new blueprints and buildings.
  • Implementation of voice chat.
  • Anti-cheat added.
  • A comprehensive rebalance affecting nearly every game aspect, enhancing the leveling for 150 items, the dynamism of battles, and diversifying the weaponry – including balance updates to all 28 weapons and their attacks, and even adjustments to 6 war horses!
  • Balancing of non-combat professions has revised the speed of actions and the experience gained.
  • Numerous bugs, both longstanding and recent, have been addressed.
  • UI and UX enhancements have been made to ensure a smoother gameplay experience.


For a complete rundown of the updates, visit our detailed changelog

Above all, our greatest asset remains our community—your continuous stream of ideas and feedback is our main source of inspiration. Thank you for your advice, praise, comments, and yes, even the clown emojis! We truly value every bit of it.



Make sure to become part of the Life is Feudal: MMO community by joining and following us on our official platforms:

Discord

X (Twitter)

Facebook

Reddit

Twitch

Life is Feudal: MMO | Developer Diaries 2



Welcome, fellow feudal lords, to the second instalment of the Life is Feudal: MMO Developer Diaries!

Following the success of our first edition, we've taken note of your feedback, suggestions, and burning questions, and have done our best to address them, whether it was by simply replying to you in comments or by answering you directly in a recent live stream.

We're going to do our best to keep up the momentum, and so, for our second Developer Diary, we're looking at the finer details of our upcoming new map, some of the many new exciting new features that will be coming soon, and, how we will approach player disputes.

As before, if you prefer watching/listening to the video itself, we've got you covered:
[previewyoutube][/previewyoutube]

[h2]Player Disputes[/h2]
Let's start by addressing one of the major questions brought up by the community: How will the team manage player disputes?

Easy, we're adopting a hands-off approach to conflicts within the game. If the game mechanics allow you to do something, provided no bugs are exploited, we will allow it.

Within the world of Life is Feudal: MMO, we want conflicts to be resolved by swords or diplomacy, no matter how honourable or underhanded your tactics are.

We will only get involved if your actions break the game rules, or if there are issues that arise as a result of bugs/exploits.

[h2]The New Map[/h2]
First thing's first, the size. We've long announced that this new map will be a lot smaller, but just how small will it be?

Coming in between 5x5 to 7x7, this map is a really small one, so you should expect a much more intense playing field.



Important: If you think that the map is too small, worry not. We've made sure to develop this map so that it is easily scaleable. So if needed, we can change the map's size without much problem.

A more intense map always gives way to questions/concerns/comments about the Green zones. These zones are separated by offline servers, and to teleport there, you will need an empty inventory.

[h2]PvP Changes[/h2]
All of the changes that we've made to this new map point in one direction, a much stronger focus on PvP. However, it's not just the map size that has been changed, a lot of the game mechanics have been rebalanced or even entirely changed.



[h2]Judgement Hour[/h2]
Though prime times are tied to the servers, when a guild installs a monument, they can choose a time from a selection of pre-set times.

Our hope is that this would result in a much more coordinated and concentrated PvP experience, as all of your neighbouring guilds will have their Judgment Hours at the same time.

PvP combat enthusiasts will be pleased to know that we've also loosened the reins of PvP outside of Judgement hour. Siege constructions can now be deployed outside of Judgment Hour.

All of this may sound rather daunting (and dare I say, unbalanced) towards the attackers, but fear not valiant defenders! You will receive various buffs based on guild rank, these buffs will ensure that the playing battlefield is not skewered to only one side of the equation.

[h2]PvPvE, the Knool Camps[/h2]
Venturing further, PvPvE encounters at Knool camps are going to be a major focus of the game. This is because in order to craft high-quality equipment, you will need to raid these camps.



However, that's not all. Securing these treasures is only half the battle. You will need to (somehow) safely carry your loot home—vigilance against bandits on the journey home will be paramount.

[h2]Trading[/h2]
Thanks to the smaller map and the various changes introduced so far, trading in our medieval realm has grown more perilous. No more teleportation, you'll need to transport the goods yourself. Just like with the Knool camps, bandits are sure to be active, so you'll need to prepare yourself well.



[h2]Godenland anyone?[/h2]
This developer diary has focused mainly on the upcoming new map, so perhaps the Godenland players may feel a bit left out.

Rest assured, Godenland fans, we remain dedicated to supporting both maps equally, with ongoing development informed by player feedback and reactions.

We are actively developing Godenland in a way that will be directly beneficial to those who play there, which means that we're taking on a strongly player-driven development path. Sure, we have a priority list (fixing the major bugs and game pain points are on top), but we are going over your feedback and reactions every day, and we use that to form the direction of the game's development.

So, if there is something that you want to see, or feel that we need to fix or change, let us know either here as a comment or in our Discord server.

That brings us to the end of this developer diary, we hope that you've enjoyed what you've read so far.

Make sure to become part of the Life is Feudal: MMO community by joining and following us on our official platforms:

Discord: https://discord.gg/QDrMBsvGMg

X (Twitter): https://twitter.com/lifeisfeudalmmo

Facebook: https://www.facebook.com/LiF.MMO/

Reddit: https://www.reddit.com/r/Life_Is_Feudal_MMO/

Twitch: https://www.twitch.tv/longtalegame

Q&A Session: Legacy Rewards and Steam — Answers. Second half.



Here comes the second half of the answers to your hot questions! We've gathered as much information as possible and provided the most detailed answers we could. Want to know more about Legacy Rewards and the game's return to Steam? We've got you covered: (and video version too!)

[previewyoutube][/previewyoutube]

[h3]How will the money I've spent will translate into LiF Coins? Am I getting an equal amount?[/h3]

That's correct. Our Legacy Rewards system for game veterans works in such a way that any donations made in the game prior to the relaunch will be converted into dollars. We will credit the player an equivalent amount in the form of LiF Coins, calculated 1:1. These coins can be used to reduce the cost of a subscription, if they are insufficient for full payment. For example, 15 LiF Coins can be used to purchase a one-month subscription (considering its base cost).

[h3]What about the people who own the game on Steam, but use the LTG Launcher to play it now? Will they get 30 free days too? And what about the people who use a different email address now? Can they link it with the old account?[/h3]

Let's clarify — if you played the old version of the game, you will in any case receive your bonus, not only free 30 days, but also LiF Coins, in accordance with your donations in the old version.

If you are playing the game right now, thank you for your support! Our active audience is very important to us, so of course you will receive all the corresponding bonuses and privileges. New players (including those currently active) will receive a 7-day trial, while legacy players will get 30 days.

If you are currently using different credentials for the game, you will also be able to link your current account and old account in order to receive the corresponding bonuses.

The bonuses will be the same for players on the LTG Platform and on Steam. The feature to link your LTG and old legacy account is currently under development. Stay tuned for updates on when this feature will be added.

[h3]You wrote that current players cannot yet register via Steam.

So do I understand correctly that current players cannot benefit from the LiF Coins because they should continue to log in via the LTG Launcher?[/h3]

The main factor for obtaining LIF Coins is whether you played the old version of the game. If you made donations in the old version of the game, you can in any case get LIF Coins through our Legacy Rewards system. Even if you are already playing on our platform now. Legacy Rewards are available for all players who played LiF MMO prior to the relaunch.

[h3]Is Steam going to be a way to access the game much more quickly and easily, or is it just going to be a button we press to open the LTG launcher, through which all access and account dealings will actually still take place?[/h3]

Accessing the game through Steam will indeed initiate the LTG Launcher. The process will be identical to launching the LTG Launcher directly. So, in essence, Steam will serve as a convenient platform from which you can open the LTG Launcher, but all access and account dealings will still take place through the LTG Launcher. The Launcher is necessary for managing subscriptions, which is something that cannot be implemented in Steam.

[h3]If the game releases on Steam in the same state it is now, and we want to "save" the free month for when the new map comes out, will you give all users the option to choose when to redeem it? Same question regarding LiF Coins.[/h3]

After you receive LIF Coins, you can store them as long as you want. LIF Coins don't have an expiration date, so you can pay for the subscription with them whenever you think it's necessary.

And here's another thing — the bonus month will start with the first launch of the game through Steam.

[h3]The game has been launched three times, each with a fresh map: first with Avalon and other maps, then twice with Godenland. The game world was cleared for each launch, and the game saw an initial surge in activity and player numbers, which then dramatically dropped. What strategies do you have in place to address this cycle of hype and decline?[/h3]

Our team is working on implementing new game mechanics, changing the conditions on game maps, launching various events, and other innovations. But mainly it is the new mechanics and conditions that will help the game break out of the cycle of clearing the game world. New mechanics will keep high-level players interested, and new changing conditions will bring some "chaos" into the world that players are already used to.

[h3]Regarding the new siege and claim system, when can we expect a preview? Will it be implemented on the new map, or should we anticipate another game wipe in a year?[/h3]

We are excited about the updated system of sieges and claims that we are developing at the moment. We will be sharing more details about it in our upcoming news and developer diaries.

Currently, we do not have plans for a wipe.

[h3]With the anti-cheat system now in place, is there a plan to address NetCode and Lag Compensation issues? Could moving certain functions to the client side, like the stamina bar, help reduce server load?[/h3]

Indeed, enhancing the game performance is on top of our priorities and we are actively working on various optimization options. This includes more detailed logging to identify areas that need improvement.

However, it's a complex process and we need to ensure that it does not compromise the game's security and balance. Rest assured, we're dedicated to improving the overall game experience and we're taking all necessary steps to achieve this.

[h3]Will veterans who didn't play through Steam also receive equivalent rewards?[/h3]

Yes, all players, regardless of whether they played via Steam or not, will receive the same rewards as part of our Legacy Rewards system. This is in line with our commitment to fairness and providing an equal playing experience for everyone.

The rewards will be the same for players on both the LTG Platform and Steam. That includes a 7-day trial for new players (including those who are currently active) and a 30-day trial for legacy players. So, if you're a veteran who didn't play via Steam, rest assured, you won't miss out on any of the rewards.

⚠️⚠️The bonus campaign with the free game period (7 and 30 days) is not yet active. We will announce its launch separately!⚠️⚠️

[h3]Do you have a date set for the relaunch on Steam? If so, when?[/h3]

The relaunch of the game on Steam is planned for this spring. We don't have a specific date set yet, but rest assured, we're working hard to make it happen as soon as possible.

[h3]Can LiF Coins be used for specific items from the in-game store, such as unlocking exclusive skins/items that aren't available through normal gameplay? I know several players eager to use their coins for crowns and other cosmetics.[/h3]

At present, we are planning for LiF Coins to be used solely for purchasing subscriptions (for personal use, not as a gift). Keep in mind, the current game version doesn't have a premium shop. Players ONLY need to pay for the subscription to access all game content. Our aim is to ensure that all players are on an equal footing in the game.

[h3]Upon the Steam launch, will previous game owners and veterans automatically receive Legacy Rewards after their first game launch, or are there specific requirements to be met first?[/h3]

No, this will not happen automatically. Players who owned the previous version of the game will be able to benefit from the Legacy Rewards. You would need to have access to your old account and confirm it to receive these rewards. This is an important measure to ensure that we correctly identify veteran players and distribute the rewards accordingly. We understand that this may seem like an extra step, but we are committed to making this process as smooth as possible.

More detailed guides on how to confirm your old account and claim Legacy Rewards will be published when we launch the campaign, so stay tuned.

Q&A with Operational Producer



Feudals!

The Life is Feudal: MMO livestream returns on Friday, April 5, at 5pm CEST on Twitch and YouTube.

Continuing from our successful first stream that took place last Wednesday, our Community Manager, be joined by our Operational Producer, Eugene Zhurikhin. Together, they will be going over the more complicated questions that were asked in our recent Question and Answer session, so expect answers to topics covering our legacy rewards mechanics, our highly anticipated return to Steam, and more!

So join us as we play the game, answer your questions, and generally have a good time!




Become part of the Life is Feudal: MMO community by joining and following us on our official platforms:

Discord: https://discord.gg/QDrMBsvGMg

X (Twitter): https://twitter.com/lifeisfeudalmmo

Facebook: https://www.facebook.com/LiF.MMO/

Reddit: https://www.reddit.com/r/Life_Is_Feudal_MMO/

Twitch: https://www.twitch.tv/longtalegames