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End of Anniversary Patch Changelog

Hello everyone. Now that the holidays are over, it’s time to revert back to the standard game. 14.0.2 is here with some fixes and tweaks we accomplished during the season.

[h3]Animation and Graphic Updates[/h3]
  • Added an item pickup animation.
  • Added an animation for the ‘flashed’ status effect, applied by flashbangs.
  • Added third-person animations for coins and SCP-1576.
  • Made some adjustments to human running animations.
  • Improved joint limits on corpses; post-humorous legs should now bend more realistically.
  • Fixed missing materials for the Jailbird’s third-person particle effects.
  • Replaced all pre-placed corpses with updated models. Jerry, the helicopter pilot, remains untouched for the time being.


[h3]Bug Fixes and Miscellaneous[/h3]
  • Laser attachments now point towards screen center in all standard situations; they will now be affected less by weapon sway animations.
  • Rewrote the code responsible for the shotgun’s reloading, resolving some errors and graphical issues.
  • Resolved error logs related to blinking lights.
  • Fixed the candy bag not updating its contents when picking up candies post-escape.
  • Resolved issues related to hotkey override modes not working as intended.
  • Fixed some strange culling in the HCZ Nuke room.
  • Fixed certain guns equipped with the night vision scope not stopping 173 in blacked out rooms.
  • Fixed strange SCP-914 interaction behavior with the Jailbird and Micro-HID.
  • Fixed extended AP magazine weapons using short-mag animations.
  • Fixed the Refresh button in the main menu occasionally not re-downloading data properly.
  • Fixed SCP-939’s amnestic cloud not requiring a minimum size.


[h3]Technical Changes[/h3]
  • Made major improvements to how we handle seasonal events behind-the-scenes. While you won’t see immediate effects gameplay wise, we’ll be able to reimplement features for seasonal events much easier in the future, leading to significantly less complications around previous features.
  • Added the ‘HolidayUtils’ utility script, allowing checks on whether a specific seasonal event is active.
  • Replaced the ‘Holidays’ enum with ‘HolidayType’. Note that this is not a one-to-one conversion. Ideally, this will be easier for plugin utilization in conjunction with the previously mentioned addition of utility methods.
  • Improved weapon AutoSync exception handling. This allows for the system to recover from most exceptions without resulting in a softlock. Error logs will also include more details— be sure to report them!


Thank you all once again for another wonderful holiday season. Have fun, and see you in the dark.