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SCP: Secret Laboratory News

Change log - bugfixes!



Open Beta v7.3.1

Hey!

A small patch for 7.3 is now available!

Changes:


CASSIE improvements - a lot of people were complaining about the pronunciation of the numbers (for instance: tree instead of three). Well, you weren’t wrong. In Secret Lab we were trying to utilize phonetic numbers for the sake of continuity

You can read about the phonetic numbers here: https://en.wikipedia.org/wiki/NATO_phonetic_alphabet

However, due to community disagreements, we decided to record the numbers again with normal pronunciation.

Remote Admin improvements:
  • Bypass mode now allows you to override the Intercom's cooldown and max speech time.
  • Added GUI for god mode, heal and lockdown commands
  • Added unban and hp commands in Text-Based RA
  • Added GUI for server events
  • Admins can now see hidden badges
  • Added more detailed player info (REQUEST_DATA PLAYER X)


Fixed common glitches and improved the stability of the game

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This version is NOT compatible with 7.3.0.

With Best Regards,
Hubert Moszka
(Project Founder & CEO)

Discord Forum: https://discord.gg/scpsl
Patreon: https://www.patreon.com/HubertMoszka

Change log - general improvements!



Open Beta v7.3.0

Hey!

A new update is coming! Release can be expected after final security & bug-fixing tests are finished. Everything related to this will be announced on our Discord server: https://discord.gg/scpsl

We’re all aware that recent updates have been releasing slower than usual, and we understand some of the frustration that likely stems from that. We have some huge plans in the works for our next major update, but unfortunately, we can’t share any information about that just yet.

As for the coming update, however…

Improvements:


New PA Announcements - removed the Containment Breach' MTF-NTF announcements and replaced them with a new and improved ‘PA’ system, titled CASSIE (Central Autonomic Service System for Internal Emergencies).

CASSIE will announce the specific division that spawns (ex. Foxtrot-12, Echo-07) and will detect the number of currently alive and/or uncontained SCPs within the facility. CASSIE also announces the death of any SCP (ex. "SCP One Zero Six contained successfully. Containment unit: Quebec-19")

Audio Ducking - the previous announcements were substantially loud, and often drowned out any other sounds in the game. This update introduces some well needed ‘audio ducking’, of which simply quietens other sounds that would otherwise be overwhelmed by a larger source. Thanks to that, overall volume and balance should be far better.

Laser Adjustment – The Laser attachment has been slightly modified to be far more convenient amidst other attachments. Lasers are now also less noticeable to other players.

Corrected Elevator Teleportation - Self-Explanatory - you can now throw a grenade (or any other item) inside the elevator, and it will teleport correctly with the rest of the players, as opposed to it disappearing outright.

SCP-914 Refreshes Item Durability/Usage - You can now recharge the radios, MicroHID and reload your guns at no cost. Just refine them on any of the ‘fine’ settings within SCP-914.

Breakable Glass! – You can now access the greenhouse in LCZ and break glass in SCP-372’s containment chamber. Because realism!

SCP-173 & SCP-096 Improvements – Following our findings in our recent game survey, we found that the community felt strongly that these SCPs were the weakest. We've adjusted some parameters, and hopefully made them somewhat more formidable amidst their stronger counterparts.

Texture Settings – You can now limit the resolution of in-game textures, which can improve performance on low-end PCs significantly.

Reworked the MTF-E11-SR Visuals - added more attachments (gyroscopic stabilizer, sniper barrel) as well a far better model with high quality textures. Weapon stats are the same for the most part. The new model is based on the HK416 / HK417.



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With Best Regards,
Hubert Moszka
(Project Founder & CEO)

Discord Forum: https://discord.gg/scpsl
Patreon: https://www.patreon.com/HubertMoszka

Central server maintenance

Hi!

We are moving to better central server.

Most of servers should be back on the list in less than 5 minutes, but please expect less servers on the list for up to 24 hours due to IP change (and DNS propagation time).

EDIT All servers are using our new central servers. Everything took less than a minute.

Regards,
zabszk
Chief Information Officer