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Patch Notes 0.4.6



While we’re still working on a new talent system and other cool things, we’d like to start testing some of the new features.

The today’s patch includes 2 new weapon styles for Ranger and Outlaw (more will come later) and some new spells.

Also, we’re going to test a 10 people version of Conquest Mode this weekend, don’t miss it!
Time will be announced later on Discord: https://discord.gg/WH8xuh3

General

— Spell queue improved. Cast+instant combos (like Ice Blast + Drain Bolt) should feel smoother now.
— Every class now has 5 baseline abilities (down from 6): 3 class specific and 2 weapon specific (other abilities will be in talents).
— Weapon style is now available in the Spellbook (Note that currently only Ranger and Outlaw have alternative weapon styles).

Stats

— Luck renamed to Fortune and now it’s multiplicative (for example, 50% Fortune will turn a 10% chance into 15%).
— Critical Effect removed from Stat Allocation and replaced with Critical Chance
— Critical Power (additional damage or healing on crits) can’t be allocated and will be available via items and talents.
— Baseline Critical Chance is now 20% and Critical Power is +50%

Warrior

— Deflection is temporarily a prime

Wizard

— Flash Freeze now also increases Frost damage taken by 100%.
— Meteor Strike is temporarily a prime

Ranger

— New weapon: Heavy Crossbow
— New prime: Auto-Aim Lens
— Tech Advancement now increases Elemental damage (was Fire)
— Tailwind removed
— Explosive shot is temporarily a prime
— Tar Blast is temporarily a prime

Outlaw

— New weapon: Sword and Gun.
— Bash duration is now increased by 2 seconds against non-elite NPCs.
— Passivating Strike duration is now increased by 8 seconds against non-elite NPCs.
— Fatal Overrun now lasts 60 seconds.
— Stalk now also teleports you up to 10 meters forward. Break protection is removed.
— Knee Rush is temporarily a prime.

Judicator

— Holy Dash is temporarily a prime

Cleric

— Light Form is temporarily a prime

Witch

— Shadow Infusion now increases Critical Power by 10% per stack.
— Deteriorate is temporarily a prime