Patch Notes 0.4.9
General
— Tooltips now correctly display the resource amount consumed per second of casting.
Conquest
— Arrows and other projectiles are now affected by wind.
— Experience is now longer given automatically, but dropped on the ground near the killed npc/player. Picking it up also restores you 5% Health.
— NPCs now use various defensive abilities on low health.
— NPCs no longer benefit from body blocking (so explosions and cleaves will always deal full damage)
Warrior
— 2H weapon split to 2 styles: Assault and Defense.
— Steelwake stamina cost reduced from 25 to 20 per tick.
— Bashing Momentum is now baseline
— Valor duration reduced from 5 to 3 seconds, cooldown reduced from 45 to 30 seconds.
— Endurance duration reduced from 6 to 3 seconds, cooldown reduced form 35 to 20 seconds.
— Bladewave and Killing Edge are now primes
— Dormant Steel temporarily removed
Wizard
— Mana Shield is now baseline
— Conjure Lightning is now a prime
— Wizard’s default weapon split to Trickster’s Wand and Symbol of Kabbalistic Blasting (abilities remain the same).
— New main hand weapon: Mageblade
— Flash Freeze now increases all damage you deal to the affected enemies, not only Frost.
— Unstable Relocation duration reduced from 1 to 0.5 seconds.
— Ice Beam no longer freezes (but still deals bonus damage on 10 stacks, once).
Ranger
— Arrow and bolt speed reduced from 200 to 150 meters per second.
— Rope Shot now correctly works in Conquest
— Rapid Firing hits now have independant crit chance
— Rapid Firing now has a spread like other shots
Outlaw
— Hack cost reduced from 50 to 40, damage reduced from 100 to 90 per tick.