Update August 2018 - Part #1
Hey everyone!
We are starting this month with our first update. Check below to see what's new!
Pause feature added in the Admin Menu

>> When the game is unpaused, it restarts after a countdown.


***
That's all for today.
Stay tuned!
We are starting this month with our first update. Check below to see what's new!
--- GAMEPLAY ---
- Teleporter: Collision Radius is bigger (165 uu instead of 102).
- Player:
- Air speed clamped to 2000 (previously: 3180).
- Air control up to 0.60 (previously: 0.5).
- Bounce speed is now clamped at 1750 (previously: infinite).
- Bounces are a bit higher.
- Air speed clamped to 2000 (previously: 3180).
--- UI ---
- Scoreboards Updated
- DeathMatch

- Team Games

- Arena Royale

- Weapon ammo status

- Arena Royale: display of the number of lives left available.
--- ADMIN MENU ---
Pause feature added in the Admin Menu

>> When the game is unpaused, it restarts after a countdown.

--- SOUNDS ---
- New chat beep message.
- The announcer now says ["3" – "2" – "1" – "PLAY"] instead of ["beep"- "beep"- "beep"- "PLAY"].
- Weapon pickup & zoom sounds are now correctly categorized (sound volume management impact).
- Carnage spawn sound is now lower.
- Electrogun sounds are now fixed.
- Weapon pickups respawn sound is now audible.
- Team announcer >> Replacement of:
- "Alpha Team Scores" with "Red Team Scores"
- "Omega Team Scores" with "Blue Team Scores"
- "Alpha Team takes the Lead" with "Red Team takes the Lead"
- "Omega Team takes the Lead" with "Blue Team takes the Lead"
- "Alpha Team Scores" with "Red Team Scores"
--- MAPS ---
- New Prototype Map: CTF-Embed_Init


- New Prototype Map: CTF-PowerPlant


***
That's all for today.
Stay tuned!