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  3. Update March 2019

Update March 2019

Hello everyone!

Our new update is here. Let’s see what’s new!

--- WEAPONS ---

Some weapons skins are now the same color as their pickup:

--- SERVER PAUSE & ADMIN ---

This has been reworked. In the last version an admin could pause, but there were two problems:
  • Others players were not notified and thought the game frozen.
  • When a player connected to a server which was paused, it would unpause without notice.

So with this update, when an admin set a server on pause, all players have a message on the middle of the screen. Moreover, the game cannot be unpaused as long as the admin doesn’t allow it. Check this video to see how it works:
https://www.youtube.com/watch?v=GbaBpqvQtsk

--- MOVEMENTS REWORKED & NETCODE ---

A large part of the movements code was reworked (mechanic and network parts).

About the movement mechanic part:
  • Falling jump: Cannot be used if the player is near the ground (few centimeters), but can be used after each bounce if the height above the ground allows it.
  • Super Jump: Can be used if the player is near the ground (few centimeters) and when the player touches the ground.
  • Bounce: Bounce height is now calculated based on your speed and the slope on which you arrived. For example, a player who bounces slowly will do smaller bounces than a player at high speed.


About the netcode part:
Since bounce where implemented, when playing online, sometimes the players can have very quick camera backlash. This was a network issue due to player and server synchronization. Most of the players don’t detect/see the problem due to a low ping. But now, for those with a high ping, you will be able to bounce without problem since the script was fully reworked and optimized.

Demonstration:
https://www.youtube.com/watch?v=i24mSKUUsK8

--- HUD UPDATE ---

Some changes were made for the HUD. The most important is that the stamina gauge & health point are now located on the bottom center of the screen.


--- OTHER UPDATES/FIXES ---
  • Some Stats fixed.
  • Packet Loss update fixed.
  • Teleporter touch / untouch players reworked.
  • If a map is voted during the countdown at the start of a game, then after the map change, the match starts automatically without any countdown: fixed.
  • 25 HP / 50 HP pickup colors switched.
  • First elimination on warm-up fixed.
  • Sound bug fixed for community maps.
  • Jumper player collision radius is bigger.
  • Elevators trigger delays.
  • Player Ready added on scoreboard added.



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