Patch: Week 3 🥳 - Optimization & fixes
Hello everyone.
First of all, a big welcome to all new people, and thank you for joining and supporting us.
Some of you reported problems on our Discord.
You will find here our previous posts : Patch: Day 1, Patch: Day 3, Patch: Day 5 and Patch: Day 7 with issues already fixed.
Here is an updated list of the problems and their resolution state.
[h3]Optimization[/h3]
With this patch, the game uses more hard drive space, it will use less RAM🙂
Indeed, some game files no longer need to be decompressed when loading. This results in a more reasonable RAM load.
[h3]Maps[/h3]
➡️ Added Minimap & vote preview for CTF-vertigo / RB-FieldGoal / RB-WedgeRamp : DONE✔️
➡️ CTF-Vertigo: Pathnodes reworked : DONE✔️
➡️ RB-WedgeRamp: Remove the central pillar : DONE✔️
➡️ All maps: Check the lifts : DONE✔️
[h3]Interface[/h3]
➡️ Stats menu : missing some "%" : FIXED✔️
➡️ Chat UI : Some fixes around : DONE✔️
➡️ Minimap: After checking the scoreboard, the minimap isn't loaded correctly : FIXED✔️
➡️ Minimap: Minimap displayed when opening the pause menu : FIXED✔️
➡️ Perk Menu / Chat UI: Some players tried to open the chat window while being on the perk menu generating a bug : FIXED✔️
➡️ In some cases, the chat UI is flickering : FIXED✔️
➡️ "Say" and "Team says" management. Some players use "Team says" on deathmatch and duel. The message is displayed with a "[TEAM]" prefix. The prefix is now removed and the message is displayed on the global chat and not in the team channel. : DONE✔️
➡️ Not possible to talk in the chat before firing with a weapon once : FIXED✔️
[h3]Campaign[/h3]
➡️ Sounds loop at the end of a campaign game : FIXED✔️
[h3]Gameplay[/h3]
➡️ AI: Instagib reaction time updated and correct perk now assigned : DONE✔️
➡️ Weapons: Helios : damage reduction according to the distance : DONE✔️
➡️ Perk: Medic : self-healing rate decreased : DONE✔️
Any issues, feedback or you just want to discuss with devs, feel free to join Discord. Stay tuned, and see you soon 🙂
Master Arena Dev Team.:winter2019coolyul:
First of all, a big welcome to all new people, and thank you for joining and supporting us.
Some of you reported problems on our Discord.
You will find here our previous posts : Patch: Day 1, Patch: Day 3, Patch: Day 5 and Patch: Day 7 with issues already fixed.
Here is an updated list of the problems and their resolution state.
[h3]Optimization[/h3]
With this patch, the game uses more hard drive space, it will use less RAM🙂
Indeed, some game files no longer need to be decompressed when loading. This results in a more reasonable RAM load.
[h3]Maps[/h3]
➡️ Added Minimap & vote preview for CTF-vertigo / RB-FieldGoal / RB-WedgeRamp : DONE✔️
➡️ CTF-Vertigo: Pathnodes reworked : DONE✔️
➡️ RB-WedgeRamp: Remove the central pillar : DONE✔️
➡️ All maps: Check the lifts : DONE✔️
[h3]Interface[/h3]
➡️ Stats menu : missing some "%" : FIXED✔️
➡️ Chat UI : Some fixes around : DONE✔️
➡️ Minimap: After checking the scoreboard, the minimap isn't loaded correctly : FIXED✔️
➡️ Minimap: Minimap displayed when opening the pause menu : FIXED✔️
➡️ Perk Menu / Chat UI: Some players tried to open the chat window while being on the perk menu generating a bug : FIXED✔️
➡️ In some cases, the chat UI is flickering : FIXED✔️
➡️ "Say" and "Team says" management. Some players use "Team says" on deathmatch and duel. The message is displayed with a "[TEAM]" prefix. The prefix is now removed and the message is displayed on the global chat and not in the team channel. : DONE✔️
➡️ Not possible to talk in the chat before firing with a weapon once : FIXED✔️
[h3]Campaign[/h3]
➡️ Sounds loop at the end of a campaign game : FIXED✔️
[h3]Gameplay[/h3]
➡️ AI: Instagib reaction time updated and correct perk now assigned : DONE✔️
➡️ Weapons: Helios : damage reduction according to the distance : DONE✔️
➡️ Perk: Medic : self-healing rate decreased : DONE✔️
Any issues, feedback or you just want to discuss with devs, feel free to join Discord. Stay tuned, and see you soon 🙂
Master Arena Dev Team.:winter2019coolyul: